REAL TIME BATTLE
Posts
I've been looking for real time battle games similar to
Legend of Zelda the original.
Link has a sword, uses it to kill monsters, finds gold and articles to wear.
Does many side and major quests.
QUESTION: why don't game makers create more of this type of game.
Why are MOST games Party driven ??
Legend of Zelda the original.
Link has a sword, uses it to kill monsters, finds gold and articles to wear.
Does many side and major quests.
QUESTION: why don't game makers create more of this type of game.
Why are MOST games Party driven ??
Use the filters in the Full Games List page: http://rpgmaker.net/games/?engine=&status=&tag=ACT&rating=&sort=&portal=None
You'll easily find what you're looking for.
You'll easily find what you're looking for.
author=Linkis
I've been looking for real time battle games similar to
Legend of Zelda the original.
There's always this game - http://rpgmaker.net/games/2322/
xD
Or... this... http://rpgmaker.net/games/141/
*shudder*
*screams in agony*
Also, people don't make them because they are too lazy to make realtime battle systems and they stick to their horrible, overrated ATB systems.
*shudder*
*screams in agony*
Also, people don't make them because they are too lazy to make realtime battle systems and they stick to their horrible, overrated ATB systems.
The reason most people go for standard RPGs is because they're just easier to make. If you're going for the "Zelda" type approach, you have to either sit there and code in an entire battle system from scratch which isn't an option for the average person. Or you can use one of the few scripts that are available for this sort of thing, which aren't that abundant from my research (at least for VX Ace). I'm working on a game like this right now, and it is way harder to make than a standard RPG.
author=Linkis
QUESTION: why don't game makers create more of this type of game.
Why are MOST games Party driven ??
I guess just because there is a higher demand on games that prefer a Sideview CBS than an ABS. Just look at the major titles out there. ABS is not an option for many major titles.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
If you're asking why MOST RPG Maker games that get posted to rpgmaker.net are RPGs... you probably should stop and think about that question for a second. :)
There are tons of indie adventure games out there, and some on this site, but this site focuses mostly on RPGs.
One really good one I've played, which was made in RPG Maker 2003 and is on this site, is Metal Gear Solid: Lunacy of Legion. It's basically a cross between Metal Gear Solid and Zelda: Link to the Past. You would enjoy it a lot, I think.
I also strongly recommend, in no particular order:
- Treasure Adventure Game
- Bunny Must Die
- La Mulana
- Gungirl 2
- Cave Story
- Spelunky
You won't find any of these games on this site, but they're all absolutely worth tracking down on Google.
There are tons of indie adventure games out there, and some on this site, but this site focuses mostly on RPGs.
One really good one I've played, which was made in RPG Maker 2003 and is on this site, is Metal Gear Solid: Lunacy of Legion. It's basically a cross between Metal Gear Solid and Zelda: Link to the Past. You would enjoy it a lot, I think.
I also strongly recommend, in no particular order:
- Treasure Adventure Game
- Bunny Must Die
- La Mulana
- Gungirl 2
- Cave Story
- Spelunky
You won't find any of these games on this site, but they're all absolutely worth tracking down on Google.
I hated Treasure Adventure Game and thought it was one of the worst platformers I've ever played.
Cave Story is a classic, Spelunky is a must-try for any game dev really, and La Mulana is... interesting...........
Cave Story is a classic, Spelunky is a must-try for any game dev really, and La Mulana is... interesting...........
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
They're not all for everyone, but he didn't really give any requests other than "zelda-like game with real time combat and upgrades," so I'm not sure which ones he'll like and which he'll hate. So I put some variety in there. I think all of those are really good at what they do - you just might not like what they do.
I really liked Treasure Adventure Game :(
I really liked Treasure Adventure Game :(
Link, how could you sink so low as to promote your own game :(
But I will download it and give it a shot :)
Hey all, thank you for responding to my question.
Now I can hunt up a few new games to try which will keep me off the streets
and sober :)
But I will download it and give it a shot :)
Hey all, thank you for responding to my question.
Now I can hunt up a few new games to try which will keep me off the streets
and sober :)
Most rpg maker games use turn based combats, or really primitive action battle systems, because:
1. The developer lacks scripting skills
2. The developer has good scripting skills, but the engine (rpg maker ones), cant run that much of script.
I tried to make a decent action combat in Rpg maker XP. I wanted to make at least an AI capable of pathfinding, and after weeks of optimisation, the result was kind of bad.
So either, you are forced to make a dumb action battle system, (like shooting enemies, who approach you as brainless zombies (the maximum is, a limited pathfinder, some AI (like dringking potions, keep distance, and shoot arrows, and other spells).
I even implemented sneaking, and line of sight... But its not worth. Even the popular abs scripts are kind of.. disappointing. Xas hero has no, or little AI, and blizz abs is just laggy, and empty.
So yeah, this is the reason, for RM games.
1. The developer lacks scripting skills
2. The developer has good scripting skills, but the engine (rpg maker ones), cant run that much of script.
I tried to make a decent action combat in Rpg maker XP. I wanted to make at least an AI capable of pathfinding, and after weeks of optimisation, the result was kind of bad.
So either, you are forced to make a dumb action battle system, (like shooting enemies, who approach you as brainless zombies (the maximum is, a limited pathfinder, some AI (like dringking potions, keep distance, and shoot arrows, and other spells).
I even implemented sneaking, and line of sight... But its not worth. Even the popular abs scripts are kind of.. disappointing. Xas hero has no, or little AI, and blizz abs is just laggy, and empty.
So yeah, this is the reason, for RM games.
author=Linkis
Link, how could you sink so low as to promote your own game :(
But I will download it and give it a shot :)
These are hard times... but am I really self-promoting or giving you exactly what you asked for? ;P
Check out Fey, too. And when you do a search for games look at all the ones made in Gamemaker, Sphere, or Custom. RPG Maker engines are designed for RPG's that are party driven. If you want action games look at the engines that are designed for it. Obviously you will find some action games in 2k3, but the best ones will be made(more frequently) in other engines.
author=Scalytank
Most rpg maker games use turn based combats, or really primitive action battle systems, because:
1. The developer lacks scripting skills
2. The developer has good scripting skills, but the engine (rpg maker ones), cant run that much of script.
I tried to make a decent action combat in Rpg maker XP. I wanted to make at least an AI capable of pathfinding, and after weeks of optimisation, the result was kind of bad.
So either, you are forced to make a dumb action battle system, (like shooting enemies, who approach you as brainless zombies (the maximum is, a limited pathfinder, some AI (like dringking potions, keep distance, and shoot arrows, and other spells).
I even implemented sneaking, and line of sight... But its not worth. Even the popular abs scripts are kind of.. disappointing. Xas hero has no, or little AI, and blizz abs is just laggy, and empty.
So yeah, this is the reason, for RM games.
Well, I don't think it's a less convincing AI than some Sideview Battle enemies that go everyround 80% standard attack 20% random poison/blind/whatever attack.
True... but then again, who can make That battle run at 40 framerate, without choppyness can make much greater things outside of RPG maker ^^
author=Scalytank
Most rpg maker games use turn based combats, or really primitive action battle systems, because:
1. The developer lacks scripting skills
2. The developer has good scripting skills, but the engine (rpg maker ones), cant run that much of script.
This is NOT true. It's a DESIGN CHOICE. And RPG Maker is very capable of making complex systems, it just depends on you as the user on what you are planning to do.
The reason there are "primitive" systems is because the scripters are trying to appeal to the mass audience and trying to make their systems as user friendly as possible. RM is supposed to be user friendly and designed to be user friendly. And user friendliness relies on simplicity. If they level up and want to take it a step further, that's what the scripting is for.
Another one would be the assets. How many people can actually make custom assets? <_<
author=Scalytank
Most rpg maker games use turn based combats, or really primitive action battle systems, because:
1. The developer lacks scripting skills
2. The developer has good scripting skills, but the engine (rpg maker ones), cant run that much of script.
Coming from some one who has coded an ABS, you're wrong. Complete and utterly wrong.
There are plenty of scripts available for people who don't want to use a turn based battle system, it's their choice not to use them. It's their design decision.
In my games it's my choice to use turn based battle systems or variations of. I'm fully capable of coding pretty much any battle system I want. I just go with what I think fits the game.
There is not much worse than a feature being forced on a game that isn't suited to it.
Maybe my expectations are too high. I aggre that this IS a design choice. BUT i was talking about a case, where the design would be a battle system, similarly complex to what we see in elder scrolls, for example. So he either forced, to make something simpler, or cannot do it al all.. so this explains why there are like no games around here with systems like that...
Now, i dont say, that an abs without these high level scripts cannot beat those turn based ones. Personally, i have much more fun with ill will's battle system, than i had with skyrim :-D
I was just simply talking about the fact, that abses are more complex things, and a complex one is not meant to run in RM. (If he designs that way, he is a bad designer)
And one more thing.... i know that there are plenty of abs scripts out there. But i have helped a few people in the past. Some of them was a newbie... a lot of people dont know how to use blizz abs correctly, or xas... so this design choice becomes a skill choice once again. Maybe not every time, but they people cant do that... or maybe i met a lot of fail people :-D
The reason why i say these things:
I had a bad designer a while ago. He forced me to make the AI help eachother, solve mazes, summon elementals, and many enemy had some special skill, like bouncing missiles and such... we failed, because past 10 enemies, the lag was pretty high. The few months later i ported the same battle to a non RM engine, and we got 270 framerate with the exact same thing + the ability for the AI to travel between maps. This is the MAIN reason i say, that RM is not designed for that much thing. It was made for final fantasy like games in mind. Or simple abses. (But again, i dont say that one is more fun than the other... note my case with a commercial action game, and an RM one)
I currently work on two projects now. One will use abs, but not that complex one i wrote above. The other however will use turn based. This was our design choice, so i pretty much agree with the above posts :-)
Now, i dont say, that an abs without these high level scripts cannot beat those turn based ones. Personally, i have much more fun with ill will's battle system, than i had with skyrim :-D
I was just simply talking about the fact, that abses are more complex things, and a complex one is not meant to run in RM. (If he designs that way, he is a bad designer)
And one more thing.... i know that there are plenty of abs scripts out there. But i have helped a few people in the past. Some of them was a newbie... a lot of people dont know how to use blizz abs correctly, or xas... so this design choice becomes a skill choice once again. Maybe not every time, but they people cant do that... or maybe i met a lot of fail people :-D
The reason why i say these things:
I had a bad designer a while ago. He forced me to make the AI help eachother, solve mazes, summon elementals, and many enemy had some special skill, like bouncing missiles and such... we failed, because past 10 enemies, the lag was pretty high. The few months later i ported the same battle to a non RM engine, and we got 270 framerate with the exact same thing + the ability for the AI to travel between maps. This is the MAIN reason i say, that RM is not designed for that much thing. It was made for final fantasy like games in mind. Or simple abses. (But again, i dont say that one is more fun than the other... note my case with a commercial action game, and an RM one)
I currently work on two projects now. One will use abs, but not that complex one i wrote above. The other however will use turn based. This was our design choice, so i pretty much agree with the above posts :-)
author=Link_2112author=LinkisThere's always this game - http://rpgmaker.net/games/2322/
I've been looking for real time battle games similar to
Legend of Zelda the original.
xD
Well, I did ask for it :)
So here I go to download my favorite game......
Invalid YouTube URLhttp://www.youtube.com/watch?feature=player_embedded&v=o35eAsrmjjE
This is what I did by pushing Rm2k3 to its limits.
This is what I did by pushing Rm2k3 to its limits.



















