SCRIPT NEEDED: UP AND DOWN IS DOWN AND DOWN (RMVX)
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author=EzekielRage
maybe the riddle solution will help:
switch down, move all up platforms down.
switch up, move all down platforms up.
if you would change the order, this would happen:
switch up: move all down platforms up and all up platforms down.
switch down: move all up platforms down
switch up, move all down platfroms up
That's more or less how I imagined it working. Outside of showing the platforms physically move (something else entirely), the coding might look something like:
MESSAGE: There is a switch here push it?
SHOW CHOICE: [Pull up/Pull down]
[Pull up]
[CONDITIONAL BRANCH: switch001 {platform1} = DISABLED]
CONTROL SWITCHES: switch001 (platform1} = ENABLED
#COMMENT: The code to physically move this platform would be here.
#COMMENT: Copy-paste the above lines for however many platforms you have, altering the switch ID to co-inside with the platforms.
[Pull down]
[CONDITIONAL BRANCH: switch001 {platform1} = ENABLED]
CONTROL SWITCHES: switch001 {platform1} = DISABLED
#COMMENT: The code to physically move this platform would be here.
#COMMENT: Copy-paste the above lines for however many platforms you have, altering the switch ID to co-inside with the platform.
Did that make any sense whatsoever?
well, i am not a coder. i have NO idea how to code anything. cant even program my VCR (best 80ies TV impersonation) so there's that...
I was just thinking that this could be made simpler if the platforms didn't physically move. If the screen, like, blacked out out, and the platforms had different positioning...
Damn it, I can see this puzzle in my head, but I'm not sure if I can relay this idea properly!
Damn it, I can see this puzzle in my head, but I'm not sure if I can relay this idea properly!
they need to move to give the player a visual clue of what is happening. i believe that showing is better thant elling, especially in a game or movie^^
If you havn't got this sorted when I get back from work I'll see about making the system myself, if I have any success I'll let you know
well, we had A solution, but it did not include the platforms to move. i need them to move, the player has to see that something moves once he hits the switch!
author=EzekielRage
well, we had A solution, but it did not include the platforms to move. i need them to move, the player has to see that something moves once he hits the switch!
If you're talking about the thing I PMed you, it would take another CONDITIONAL BRANCH based on whither or not a platform is "locked" or not. If it's not "locked", set up a MOVE ROUTE based on which direction the platform would need to go in. It shouldn't be to hard. I think?














