RPG MAKER 2003 CUT SCENE HELP
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I'm making my own game with Rpg Maker 2003,and so far I'm doing ok,I understand how most of the basics work ect.
But im having one problem and I will try to explain it to you and give you an example.
So....
I have created a cutscene in my game, the character you control opens the door talks to the Npc for a while , then I make the Npc sprite run away from the character and the npc sprite has vanished just like I want it to, but when I leave the room and come back the Npc sprite has returned and is just standing there.
what am I doing wrong ?
Any help would be great.
But im having one problem and I will try to explain it to you and give you an example.
So....
I have created a cutscene in my game, the character you control opens the door talks to the Npc for a while , then I make the Npc sprite run away from the character and the npc sprite has vanished just like I want it to, but when I leave the room and come back the Npc sprite has returned and is just standing there.
what am I doing wrong ?
Any help would be great.
Are you familiar with using Switches yet?
After the NPC leaves the place, turn a Switch ON. Name that Switch whatever you want.
Then create a New Page in the NPC's Event. Have this page activated when the earlier Switch is ON by checking the box in the upper left corner (called Preconditions).
Make sure you leave that event completely blank (no sprite, no event commands, no move route, etc.)
After the NPC leaves the place, turn a Switch ON. Name that Switch whatever you want.
Then create a New Page in the NPC's Event. Have this page activated when the earlier Switch is ON by checking the box in the upper left corner (called Preconditions).
Make sure you leave that event completely blank (no sprite, no event commands, no move route, etc.)
author=Avee
Are you familiar with using Switches yet?
After the NPC leaves the place, turn a Switch ON. Name that Switch whatever you want.
Then create a New Page in the NPC's Event. Have this page activated when the earlier Switch is ON by checking the box in the upper left corner (called Preconditions).
Make sure you leave that event completely blank (no sprite, no event commands, no move route, etc.)
that did the trick thank you very much Avee :)
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