New account registration is temporarily disabled.

WHAT MUST MMORPGS DO TO REINVENT THEMSELVES?

Posts

Pages: first prev 12 last
The best part of MMOs is playing with your friends. An MMO should focus its effort on facilitating that.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=sbester
For me it's always been about the shit battles. I hate point and click and watch for 2 mins, with the occasional "use item" key tap. It isn't something limited to MMORPGs either, it's the reason I hate Dragon Age Origins more than I hate Dane Cook.

The crap? WoW and Dragon Age are easily two of the top five games as far as having the most dynamic, complex, strategic, and thought-invoking combat of all of the hundreds of RPGs I've ever played. If you go a quarter second without using a skill in Dragon Age, you get a game over. There's no button mashing, there's no brain-dead spamming of Firaga on the auto-selected target every round, you have to make a decision for every single skill. WoW's skills aren't quite as good, but the bosses! They make bosses in 99% of single player RPGs look like a tutorial mode for learning how RPGs work, before you get to WoW and actually have to play for real. (Disclaimer: Not true in LFG mode where you are playing with automatically-formed groups people who've already done it fifteen times before and so you just stand there and win, over and over, until you're the one who's done it fifteen times.)

I really wish more single player RPGs had combat like WoW. The JRPG genre could make a comeback, if so.
harmonic
It's like toothpicks against a tank
4142
I think WoW had it right during the last part of WoW Vanilla to be honest. They hadn't yet "standardized" gear, or added resilience, which segregated PvE and PvP. What I mean by "standardized" is, you kinda sorta still had to figure out what works best for you. You didn't have a pre-set laundry list of gear that was optimized specifically, by blizzard, for your class. You had to do the work yourself, which was fun.

Wow has had some great modernizations since then, but it has become too silly, too "casual" feeling, too much like a grindy gear treadmill.
slash
APATHY IS FOR COWARDS
4158
author=kentona
The best part of MMOs is playing with your friends. An MMO should focus its effort on facilitating that.

Agreed. I'm playing WoW again at the moment solely because I have several friends from college who have moved out-of-state and it's a great way to stay in touch, despite the fact that I'm tired of WoW.

I think GW2 made some great strides in this as well - you no longer have to be the same level as your friend to play with them. In addition, you automatically team up with everyone nearby, meaning you don't have to fight over experience/loot or who completes a quest first.

Little tweaks like these encourage the player to be social in a genre that's supposed to be focused on multiplayer. You should be excited to see other people, not irritated.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=slashphoenix
I think GW2 made some great strides in this as well - you no longer have to be the same level as your friend to play with them. In addition, you automatically team up with everyone nearby, meaning you don't have to fight over experience/loot or who completes a quest first.

Little tweaks like these encourage the player to be social in a genre that's supposed to be focused on multiplayer. You should be excited to see other people, not irritated.


I really disagree about this! I don't think you should be able to bypass challenges by having other people do them for you. Especially because it's a multiplayer game, and thus has a much bigger sense of competition, you should have to earn everything you get. The emphasis on riding on other people's success instead of getting to play the game myself is what has pushed me away from playing MMORPGs seriously any more and dropping down to casual mode.
harmonic
It's like toothpicks against a tank
4142
author=LockeZ
I really disagree about this! I don't think you should be able to bypass challenges by having other people do them for you. Especially because it's a multiplayer game, and thus has a much bigger sense of competition, you should have to earn everything you get. The emphasis on riding on other people's success instead of getting to play the game myself is what has pushed me away from playing MMORPGs seriously any more and dropping down to casual mode.


A bold statement. Indeed, delaying gratification makes it much more meaningful. MMORPGs lose their value the more they spoonfed players. There is a reasonable balance between accessibility for casuals vs a genuine sense of accomplishment.

Similarly, doing it yourself is much more gratifying than someone else, or the game, doing it for you. Thus, why I hate WoW-style standardized homogenized boring gear.
slash
APATHY IS FOR COWARDS
4158
By no means do I think other players replace the challenge. What I like about GW2 is it compensates for more players by increasing enemy difficulty, but you can overcome that effect with teamwork & coordination. You are never discouraged by the sight of other players (unless PVPing). It encourages cooperation.

My problem with WoW is that the game can't decide if it likes or dislikes cooperation. If you're not grouped and you see another player questing where you are, the best solution is often to tag every mob before that other player can, even if that player is on your faction. Manually grouping up can be a pain in the ass, and even then you have to fight over loot.

I wish I didn't have such major problems with GW2's combat controls, because it's made some brilliant decisions otherwise.
author=LockeZ
author=slashphoenix
I think GW2 made some great strides in this as well - you no longer have to be the same level as your friend to play with them. In addition, you automatically team up with everyone nearby, meaning you don't have to fight over experience/loot or who completes a quest first.

Little tweaks like these encourage the player to be social in a genre that's supposed to be focused on multiplayer. You should be excited to see other people, not irritated.
I really disagree about this! I don't think you should be able to bypass challenges by having other people do them for you. Especially because it's a multiplayer game, and thus has a much bigger sense of competition, you should have to earn everything you get. The emphasis on riding on other people's success instead of getting to play the game myself is what has pushed me away from playing MMORPGs seriously any more and dropping down to casual mode.


You're totally looking at it the wrong way. Events in GW2 scale according to how many players are participating. Regardless of whether there are twenty five people or only just one, the event will scale to be challenging and fair to the players.

GW2 encourages cooperation better than any other MMO out there. You're supposed to be playing with people, but other MMOs (WoW being a big example) cause players to compete with each other for everything. Getting first hits on mobs, getting every resource node on a map, etc. It's all fine and dandy, but MMOs that adopt that sort of finders keepers mentality suffer from it because it's grossly unfair to lower level characters when high level characters come into their zone to farm the shit out of it. That is also another reason why the level scaling in Guild Wars 2 is a good thing.

I was originally against the level scaling in GW2, but the positives far outweight the negatives and it definitely seems to be a step in the right direciton for fantasy MMOs.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
WoW never makes you compete for anything, except maybe outdoor quests, for which the enemies respawn ten times faster if there are ten people nearby than if there's one nearby. But you only spend like 25% of the game doing that, and there are never any other people around to actually get in the way. That part of the game is essentially single player, except for the first couple weeks after it's released. The multiplayer part of the game is dungeons, wherein the game has started giving people more and more substantial rewards for doing things that are way below their skill/power level, presumably in an effort to make the game easier. If you do a dungeon, no matter how easy it is, you get a pile of gold and a small chunk of valor points, which can be used to buy the best gear in the game. As a result, I can't do a dungeon without being stuck in a group with people who are way too strong to make the game any fun.

MMORPGs should be all about competition. The emphasis on cooperation is what killed competitive WoW. When I was really into WoW, it was never because I had friends I wanted to play with. I did, but that didn't keep me playing. It was because I wanted to be really good at something in a type of game where other people could see that I was good. In a realm with thousands of players, I wanted to be recognized as one of the best. I wanted to be the hero. That's kind of a stupid, childish, self-centered reason to do something. But if you're gonna do something for stupid, childish, self-centered reasons, it should be a video game.
slash
APATHY IS FOR COWARDS
4158
MMORPGs should be about multiplayer. Whether that focuses on cooperation or competition is up to the game itself - there's a market for both. I love competitive HoN, but I also love when 3 people run in and save me from dying in GW2. They're different emotional sweet spots.

WoW tries to do both and ends up with sludge in the design. At a quick glance, WoW would seem to promote cooperation within your faction, and competition with the other faction. However, WoW's exploration design makes you compete with everyone for quest objectives, rare monster spawns, ore veins/herbs, etc. Of course, sometimes there's enough to go around, and sometimes you have to race others for it - but you can't outright stop them (unless they're on the other faction and it's a PVP server) - which leads to psuedo-bullshit-competition that doesn't utilize the game's fun mechanics (combat).

Still, to say WoW shouldn't be about cooperation is odd as well, as the high-end goals of the game has always been raiding, centered on organized cooperation of players. You need to coordinate 25 people (on the internet, no less) to succeed! But even within this design there is competition; people are blamed harshly when they fail, loot is squabbled over, etc.

My criticism is mostly that WoW is schizophrenic in its design. Is it about cooperation? Competition? It can't decide; you want to be better than your faction-mates, but you also have to work with them, and there's this other faction... WoW is still better than a lot of games, I just see some flaws in their focus.

There is a place for cooperation and a place for competition in MMOs, and possibly even within the same game. WoW just doesn't hit that mark as well as it could.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well, it's hard to have cooperation without competition. A major aspect of cooperation is to compete to be the person people want to cooperate with. This used to be very prevalent in WoW. But the removal of skill-based progression at anywhere but the highest levels of cutting-edge competition, combined with the addition of randomly-formed groups so that people are no longer actually choosing me, killed that. So, they did eventually manage to remove competition within your faction (or at least neuter it).

But anyway, I'd be totally fine if my MMORPGs had no multiplayer content except leaderboards and chat.
harmonic
It's like toothpicks against a tank
4142
Competition is thrilling, fun, and pushes you to be your best. Winning is fun, especially when winning comes as a result of cooperation. The two go hand-in-hand. If there is nothing at stake, then there is no deep investment in cooperation, friends, guilds. WoW Vanilla pre-BC had excellent circumstances to promote that kind of esprit-de-corps that makes you never forget those special friends you made in the game.
Co-operation is a means to win a competition, whether it be against another team or the environment.
author=LockeZ
WoW and Dragon Age are easily two of the top five games as far as having the most dynamic, complex, strategic, and thought-invoking combat of all of the hundreds of RPGs I've ever played.


I have several party load-outs in Dragon Age: Origins that are click and forget even on nightmare. You can get pretty detailed in your tactics configurations.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Man, if you turn auto-battle mode on, and then complain that the game's too automated, I don't have too much sympathy. I mean, I have some, because the game is totally pushing you to do auto-battle and giving you upgrades to its effectiveness and stuff, so you feel like it's a thing you're supposed to do. But still, it's not like FF12 where the reason they included autobattle is because it's nothing but button-mashing even without it. The game's infinitely more fun without it.

That said, I was never able to create any tactics that could successfully kill anything between the intro levels and the time I was level ten billion, and am kind of curious how you did it. Auto-battle is utterly incapable of using area of effect attacks without commiting suicide, moving your characters into spots where they can hit the maximum number of targets, setting traps, or intelligently deciding which enemies to stun and freeze. I don't think I'd have been able to survive if you took even one of those things away from me, let alone all of them. How'd you keep your shit from getting wrecked?

Gotta be honest here. Dragon Age: Online would be an MMORPG I would fucking play.

Although, sigh. To be honest, a lot of days, I don't even want better MMORPGs, I just want single-player WoW. I love its combat and enjoy most of its reward scheme, but fear and despise human interaction. I wish more MMORPGs had single-player modes where other players were replaced by NPCs. I would dig that. Sort of like henchmen in Diablo, where you can customize them and get new gear for them the same way you can for yourself. It's like that insurance commercial, or whatever company it is, with the 24/7 call center: "People for when you want them, computers for when you don't."
Pages: first prev 12 last