WHAT MAKES YOU PLAY AN RPG MORE THAN ONCE?
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What makes you play an RPG more than once?
What draws you to complete an RPG the second time (or a third or fifth or tenth time)? What gameplay factors or story factors contribute to your desire to play it again? Is it customization? Multiple endings? Solid gameplay? Different story paths? Awesome cutscenes?
I tend to play RPGs with lots of character and class and weapon/skill customization several times. I'm a sucker for classes and skilltrees/skillsheets. I'm also a total min/maxer. I love having a structure to work within to
Diablo II (my all time favorite game) has TONS of structured customizability with the added bonus of randomly rolled dungeons and drops AND I don't have to pay $15 to play it (like a certain WoW). I find this game to have insanely high replayability despite it's limited story and quest structure.
Other games that have high replayability for me within that mold:
KOTOR II (wrapped 6 times)
KOTOR (wrapped 4 times)
E.V.O. (3 times)
Dragon Warrior III (2 times)
Baldur's Gate (2 times)
Other games just have solid design that I enjoy, like Chrono Trigger (4 times) and FFVI (4 times). I especially like CT's New Game+ option.
What facets increases a game's replayability in your mind?
What draws you to complete an RPG the second time (or a third or fifth or tenth time)? What gameplay factors or story factors contribute to your desire to play it again? Is it customization? Multiple endings? Solid gameplay? Different story paths? Awesome cutscenes?
I tend to play RPGs with lots of character and class and weapon/skill customization several times. I'm a sucker for classes and skilltrees/skillsheets. I'm also a total min/maxer. I love having a structure to work within to
Diablo II (my all time favorite game) has TONS of structured customizability with the added bonus of randomly rolled dungeons and drops AND I don't have to pay $15 to play it (like a certain WoW). I find this game to have insanely high replayability despite it's limited story and quest structure.
Other games that have high replayability for me within that mold:
KOTOR II (wrapped 6 times)
KOTOR (wrapped 4 times)
E.V.O. (3 times)
Dragon Warrior III (2 times)
Baldur's Gate (2 times)
Other games just have solid design that I enjoy, like Chrono Trigger (4 times) and FFVI (4 times). I especially like CT's New Game+ option.
What facets increases a game's replayability in your mind?
Basically my response is: If I were to have thought of this topic, I'd have worded the original post 100% identical verbatim to this one.
The only oddball would be FF4. There is literally no customization or structured replay value, but I played it several times. I just love the game enough.
The only oddball would be FF4. There is literally no customization or structured replay value, but I played it several times. I just love the game enough.
To be honest, I don't think I've played through an RPG more than once, unless you count all the Pokémon games as being the same thing. I think the only times I play through something again is because I mess up or I lose my save file or something and I have to go through it again. And even then it's very haltingly.
Like, for example, I lost my GC memory card, and thus my uber file in Tales of Symphonia. So, I've had to start playing it again. It's been six months, and I still haven't gotten to the first boss (since I usually start with spending time leveling on the world map). And in FFVIA, I can't get to the Floating Continent, because I've done it before, so a sort of subconscious feeling is saying "why do it again?"
Yeah, I'm weird like that.
Like, for example, I lost my GC memory card, and thus my uber file in Tales of Symphonia. So, I've had to start playing it again. It's been six months, and I still haven't gotten to the first boss (since I usually start with spending time leveling on the world map). And in FFVIA, I can't get to the Floating Continent, because I've done it before, so a sort of subconscious feeling is saying "why do it again?"
Yeah, I'm weird like that.
Difficulty matters when I replay a game. Not that I want my games to be easy, but I don't want to replay a game and hit the same old brick wall boss that requires extra grinding (or cheating) to beat. Or skyrocketing difficulty curves that require even more grinding for the regular fights. I know more of the ins and outs of the game since I beat it once, and if that means squat, I'd rather grind for new games instead of old ones. Chrono Trigger was good for this, I replayed it a few months ago and its far easier than it was last time since I knew the game better. Old walls became good bosses and I didn't run around in circles encounters to grind. FF3 on the other hand I'd never want to play through again. Some of the bosses felt far too luck based (please don't hit my healer twice this turn) and the like, although this could be that I missed part of the battle system that would help. And while I haven't finished it, I doubt I'll play through Persona 3 again, there's too much instant game-over in that game.
Length is important. If the game is a 60 hour EPIC journey across four worlds two moons and an alternate dimension where there's three dungeons before each point the plot slowly progresses, forget that. Generally, the less filler content there is the better. You know whats coming up and if I hit the point where 'damn, there's all this shit before anything really happens', I've got better ways to waste my time. I may already know the plot, but I'd like to finish the game much sooner than later and get the sense of accomplishment than getting bored/distracted by a new game.
Nostalgia matters too. Its been ages since I've played FF6 and I've been itching to give it another spin. There's no real reason besides ITS FF6 HELL YEAH reasoning, although its length is a bit deterring (and I'm waiting for the Pandora's Box hack to finish up too)
Length is important. If the game is a 60 hour EPIC journey across four worlds two moons and an alternate dimension where there's three dungeons before each point the plot slowly progresses, forget that. Generally, the less filler content there is the better. You know whats coming up and if I hit the point where 'damn, there's all this shit before anything really happens', I've got better ways to waste my time. I may already know the plot, but I'd like to finish the game much sooner than later and get the sense of accomplishment than getting bored/distracted by a new game.
Nostalgia matters too. Its been ages since I've played FF6 and I've been itching to give it another spin. There's no real reason besides ITS FF6 HELL YEAH reasoning, although its length is a bit deterring (and I'm waiting for the Pandora's Box hack to finish up too)
I have played through each release of KC(A).
...otherwise, JOB SYSTEMS. FF5, FFX-2 (<3), FF1.
JOBS + FF = <3
I've also played the first few days of Rudras over and over again.
EDIT: OKAY REAL POST NOW
I'll replay a game if it offers customization that allows me to play completely differently. Playing various parties in FF1 is a big change from before. Forcing certain classes in FF5 (or FF3 but UGH I beat that game ONCE and I am NOT going to THAT again although I VERY MUCH ENJOYED IT) is fun and waaaaay different. FFX-2... holy shit. It's FF5 in 3D sans all that messy equipment-changing. I love buying stuff in RPGs, but FF5 was so hard to manage since I changed classes so often... FFX-2 takes the JOB SYSTEM, adds the perk of garment grids and changing in-battle (and rewarding you for doing so), and replaces equipment with class abilities/accessories-- but you don't have to power-level for them! You start off with rings that change resistances and add white/black spells. Around mid-game you get garment grids and accessories that are like HEY USE WARRIOR/ARCANA/WHATEVER ABILITIES WHENEVER
FFX-2GASM
...otherwise, JOB SYSTEMS. FF5, FFX-2 (<3), FF1.
JOBS + FF = <3
I've also played the first few days of Rudras over and over again.
EDIT: OKAY REAL POST NOW
I'll replay a game if it offers customization that allows me to play completely differently. Playing various parties in FF1 is a big change from before. Forcing certain classes in FF5 (or FF3 but UGH I beat that game ONCE and I am NOT going to THAT again although I VERY MUCH ENJOYED IT) is fun and waaaaay different. FFX-2... holy shit. It's FF5 in 3D sans all that messy equipment-changing. I love buying stuff in RPGs, but FF5 was so hard to manage since I changed classes so often... FFX-2 takes the JOB SYSTEM, adds the perk of garment grids and changing in-battle (and rewarding you for doing so), and replaces equipment with class abilities/accessories-- but you don't have to power-level for them! You start off with rings that change resistances and add white/black spells. Around mid-game you get garment grids and accessories that are like HEY USE WARRIOR/ARCANA/WHATEVER ABILITIES WHENEVER
FFX-2GASM
From a lot of posts in this topic, it sounds like a lot of you would like SaGa Frontier. Why aren't you guys playing SaGa Frontier? Right now.
author=Duke Feldshlacht von Moogleschtein IV link=topic=1214.msg18128#msg18128 date=1212020599I tried. Something nixed it. It might've been the whole "OH THERE ARE A TON OF COMMMANDS UNDER ONE THING" and "LOL U HAVE 2 HEALTH STATS." Not sure.
From a lot of posts in this topic, it sounds like a lot of you would like SaGa Frontier. Why aren't you guys playing SaGa Frontier? Right now.
I tried. Something nixed it. It might've been the whole "OH THERE ARE A TON OF COMMMANDS UNDER ONE THING" and "LOL U HAVE 2 HEALTH STATS." Not sure.
Huh? We're talking about the same game, right?
I've found that I have a tendency to replay games I'm attached to. Phantasy Star 4 is a good example, since the game has little in the way of replay value, and yet I have played it several times. I've also replayed FFT, Persona 2: Eternal Punishment and Valkyrie Profile, though these have substantial replayability.
author=Lord Harmon von Ick link=topic=1214.msg18111#msg18111 date=1212017155
Jeeze, FF6 was too long for you? Doesn't sound like RPGs is the best genre for you.
I don't have 30 hours lying around at the moment, and doubled up with my current game backlog (God Hand :) ), I don't have the time for another FF6 playthrough right now or any time soon.
Love.
Take Suikoden II for example. I've lost count of how many times I've played this game - upward of ten, methinks. This is obviously because I love everything about it - the music, the characters, the battle systems (yes, plural), the music, the plot, the minigames, the optional extras, the different endings, the music.
Other games like Lufia II, Breath of FIre II and Terranigma I've also played many, many times. Maybe I'm just weird, but I love the graphics and style of those games. Especially New Game+ and 100 floor dungeons. ^.^
Take Suikoden II for example. I've lost count of how many times I've played this game - upward of ten, methinks. This is obviously because I love everything about it - the music, the characters, the battle systems (yes, plural), the music, the plot, the minigames, the optional extras, the different endings, the music.
Other games like Lufia II, Breath of FIre II and Terranigma I've also played many, many times. Maybe I'm just weird, but I love the graphics and style of those games. Especially New Game+ and 100 floor dungeons. ^.^
I might replay a game from beginning to end if its been a long long while (I mean like 5+ years) since I've played it last, or if I never finished it the first time around. That having been said, I'm fairly picky about the games I play anyways, so I am not going to go back and play something just for the hell of it, I've got to feel compelled to do so out of nostalgia, curiosity, or interest in the design.
Nostalgia for me.
There are other factors involved as well. A good example of a game that you can play through countless times is Seiken Densetsu 3. Each character has their own story and areas they travel through in the game. The replay value is insane. Other games like it would be Elder Scrolls: Oblivion, and KOTOR. I still replay all my SNES games because of the nostalgia though. That's the main reason for me.
There are other factors involved as well. A good example of a game that you can play through countless times is Seiken Densetsu 3. Each character has their own story and areas they travel through in the game. The replay value is insane. Other games like it would be Elder Scrolls: Oblivion, and KOTOR. I still replay all my SNES games because of the nostalgia though. That's the main reason for me.
I replay RPGs I haven't played in a while, such as FF7, FF8, games like that. If they're short, and are customizable enough so you don't do the same thing over again, then I'll replay it. Seiken Densetsu 3 is long, but you can use multiple party types/characters so the game feels a bit different if you're using an all female party compared to an all male one, and it's also different depending on what classes you choose for them.
I replayed Chrono Trigger a bunch of times to get the endings. It's the only RPG I'll forgive for having multiple endings (normally I don't want to feel forced to replay the game, but CT is good).
Mainly, the game should let the player play the game differently the 2nd time, it should be short enough for me to want to replay it, short or skippable cutscenes, not an incredible amount of grinding required, and things like that. Things like new game + really help.
I replayed Chrono Trigger a bunch of times to get the endings. It's the only RPG I'll forgive for having multiple endings (normally I don't want to feel forced to replay the game, but CT is good).
Mainly, the game should let the player play the game differently the 2nd time, it should be short enough for me to want to replay it, short or skippable cutscenes, not an incredible amount of grinding required, and things like that. Things like new game + really help.
Basically nostalgic feelings. FF7 was my first rpg, but then it opened me up to a lot of the early ones which I love to replay. Basically any rpg I played the time and enjoyed, I have played more than once.
Anything from the gameplay to the storyline especially the storyline. If a game doesn't have a good storyline you will genually get bored of it and will dislike the game even if it has good gameplay features and such. I could play any of the final fantasy games more than once and this is due to great storylines, fun gameplay and enjoyable environments to walk around in.
For some reason, I really, really hate alternative endings. I am weird that way. Even time I finish a game with an alternative ending, I feel "insecure" that what result I had wasn't the "real" one. Yeah ... I am strange, nonetheless, what makes me want to play a game again is a world with tons of details and optional side quests that I might have missed in my first run through.


























