GAME GRAVEYARD

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Not sure if this is the place to post this or not so please move it if I'm wrong mods :)

I think there should be a graveyard for dead projects. Somewhere where you can post a game you drop for whatever reason so someone could pick up where you left off (credited obviously). I hate seeing games I'm following the development of all of a sudden disappear and it would give the games a chance at a second life.
I think its function would work better as a sort of museum of dead projects, to admire. Tampering with other people's things doesn't seem right. Let it die, respect it, learn from it, let it inspire you.
chana
(Socrates would certainly not contadict me!)
1584
I agree with that^, except of course if the author gave you the permission to continue his/her game.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Noble. I feel like nobody actually would ever do this, though. Everybody wants to be the ideas man. Nobody wants to take someone else's dream and just fix all the bugs and do all the hard work that made the first person quit. I'll be happy if you prove me wrong though.
I always wanted to give Morbid Awakening away however I don't know whether that's so good. The idea for Morbid Awakening is like the future version of Combat Specialists hundreds of years later. I could never get back into the mysterious atmosphere of developing M.A so I decided until I get some fresh new ideas I am not going to carry on with the Project till then. Besides you never know when a flash of inspiration could come.
The problem with this idea is that people will probably ruin those good ideas and it would be poorer game developers that want to steal original ideas and finish off good games probably even ruining them. I think it's a bad idea unless good game development teams decide to finish off some else's game like the unfinished Cell Chamber.
Blobofgoo
Legs are a burden. Return to snek.
2751
Deckiller's Legend of Denadel is still dead. Kinda wishing it wasn't.
I would think people would want to do it, less work and you'd still get a finished game with your name on it, which seems like it would appeal to people. Of course, I would never do it, I stick to art the other aspects kinda go over my head.

Just seems like a large number of really good ideas die before completion and no sense reinventing the wheel.
I had half a mind to finish Phylomortis 1 on rm95. Yes, you should take that statement as literally as possible.
A way to counter this would be for the development teams to ask where the developers were heading with the story and theme. They could build up the story based on the developers wish and where they were originally heading. That way the game would stay original. Maybe the developer would stay largely involved but not quite be actually developing the game anymore if you catch my drift...
Yeah, much like Dragonball GT. However it sucked big time so it's also a clear example of how it can go wrong...
mmm, I wouldn't give away my dead projects to be cannibalized or completed by someone else.
I don't feel right about it.

There are indeed many many projects that's a shame to left in oblivion, but as a "maker" I undestand the only the original father/mother can raise his/her child from ideas to playable game.

I agree with King of Games, a museum to respect the fallen ones will work better.

My 2 cents.
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