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SHOUL I GIVE DARK SOULS A CHANCE?
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Hey, heard of Dark Souls? Of course you have, no one has shut up about it since it came out. Anyway, the game is only $16 dollars where I live and I was thinking of picking up a copy. I'm very hesitant to though, not because of it's reputation as one of the hardest modern RPGs, but because I didn't like it's predecessor, Demon's Souls. But I've read that Dark Souls makes a number of changes to Demon's Souls formula. These changes, so I've read, are suppose to make the game more difficult, but also more balanced. So Dark Souls is more challenging then Demon's Souls, but presents more of a fair challenge. Not having played Dark Souls I have no idea if this is true.
So, can anyone who has played Dark Souls tell me if they feel it's worth $16 to someone like me, who enjoys hardcore RPGs but didn't enjoy Demon's Souls? Because if it's not I can always pick up my copy of Etrian Odyssey.
EDIT: Damn, typo in the title. Please ignore it. It's obvious what it was meant to say.
So, can anyone who has played Dark Souls tell me if they feel it's worth $16 to someone like me, who enjoys hardcore RPGs but didn't enjoy Demon's Souls? Because if it's not I can always pick up my copy of Etrian Odyssey.
EDIT: Damn, typo in the title. Please ignore it. It's obvious what it was meant to say.
The best way to make an idea for yourself is to watch actual gameplay and observe the mechanics. There are tons of Dark Souls videos on Youtube for your entertainment.
$16 is a low price, but if you didn't enjoy Demon's Souls much, then the whole Action RPG genre probably isn't your cup of tea.
I personally felt that Dark Souls was fairly challenging, and very punishing, but not hard. The best way to approach this game is to master the gameplay mechanics and to memorize enemy behavior and hazards instead of grinding to increase your stats, but you can still grind if you want.
Note that Dark Souls can actually be beaten under 35 minutes by fleeing from most enemies, so it ain't a hard game when you know how to play it well.
$16 is a low price, but if you didn't enjoy Demon's Souls much, then the whole Action RPG genre probably isn't your cup of tea.
I personally felt that Dark Souls was fairly challenging, and very punishing, but not hard. The best way to approach this game is to master the gameplay mechanics and to memorize enemy behavior and hazards instead of grinding to increase your stats, but you can still grind if you want.
Note that Dark Souls can actually be beaten under 35 minutes by fleeing from most enemies, so it ain't a hard game when you know how to play it well.
author=Feldschlacht IV
It's hard to say without you elaborating what you didn't like about Demons Souls.
Well, what I really didn't like about Demon's Souls wasn't that it was too hard, it was that it felt really cheap and unfair. It seemed like everything had an unfair advantage towards you, and the only way to advance in the game was to level up your character and equipment. The only way to do this was with souls, which act as both the games currency and EXP. And the only place you could level up your character was at this hub world where you could also access the other ares of the game. But if you died, you would lose all your souls, and theres a really good chance you're gonna die on your way back to the hub world. You can reclaim your lost souls, but sometimes doing so is a fools errand; IE going to the spot where you were last killed by a powerful foe only to immediately be killed again in the same spot by said foe.
By contrast, I've heard that Dark Souls now has bonfires spread across each level that allows you to level up in the level your currently on. Doing so will cause enemies to respawn, though, so it's not without penalty. I've also heard that Dark Souls relies more on the player's skill rather then statistics, making it possible to beat powerful enemies with low sats.
Basically, what I didn't like about Demon's Souls was that it felt very cheap. And Dark Souls sounds more fair, albeit still challenging, which is why I'm interested in it.
Don't mean to bump, but in case anyone cares I ended up buying Dead Rising 2: Off The Record for $15 instead of Dark Souls.
Dark Souls sticks with its familiar formula pretty much.
Souls are the currency. You die, you go and retrieve it. You die before you retrieve it, it's gone.
As you mentioned, bonfires replaces the hub and archstones.
The game is more open-world and mostly the things stopping you from going out of order are difficulty barriers. The game is said to be harder, but so far it has kept itself similar to Demon's Souls.
I haven't played the whole of Dark Souls, but for me it still has that relentless difficulty that I'm having problems coping with.
But I suppose it has been refined quite a deal.
Souls are the currency. You die, you go and retrieve it. You die before you retrieve it, it's gone.
As you mentioned, bonfires replaces the hub and archstones.
The game is more open-world and mostly the things stopping you from going out of order are difficulty barriers. The game is said to be harder, but so far it has kept itself similar to Demon's Souls.
I haven't played the whole of Dark Souls, but for me it still has that relentless difficulty that I'm having problems coping with.
But I suppose it has been refined quite a deal.
author=Exclane
Don't mean to bump, but in case anyone cares I ended up buying Dead Rising 2: Off The Record for $15 instead of Dark Souls.
My condolences.
Dark Souls was the only game I was addicted to for awhile. I'm the type of person who was struggling to get into "da games" and Dark Souls offered a refreshing no hand holding experience imo. The game isn't really that hard, it's just you paying attention to your surroundings and watching the enemy movements. I would one shot areas as long as I walked slowly and took my time. I never grinded in this game, and in fact a lot of stats aren't worth upgrading after a certain point.
I've never played Demon's Souls tho, but from what I heard the same idea applies. I think the only key difference is that they removed some of the resource annoyances.
I might still get it in the future, I mean it's not like it's getting more expensive with each passing day. But I'm getting a 3DS this month so I'm probably not gonna focus on PS3 games for a while, and even then theres a bunch of PS3 I want more then Dark Souls that cost around the same. Plus if I want some punishing and difficult RPGs well...I'm getting Fire Emblem with my 3DS and Soul Hackers is coming out in April.
After playing a pay-for-play game that was too short, I find the whole idea of charging out games kinda sucky. That and if your game is being charged, it'd better be all-in-one (another pay game I played a demo before buying apparently expected the user to have most files).
Crystalis: Sonata of the Far-Away Sky and (man what is the name of that game, it's got some girl fighting to save a prince, and involves a board game style). Oh right, Pocket Quest. Those I'd pay money to play them if complete. But you know, unless it comes in a cartridge, it's too easy to delete. I can't see paying good money for something and having the license die with deletion. You'd need it account-based and store valid accounts so you could cloud it or something.
Crystalis: Sonata of the Far-Away Sky and (man what is the name of that game, it's got some girl fighting to save a prince, and involves a board game style). Oh right, Pocket Quest. Those I'd pay money to play them if complete. But you know, unless it comes in a cartridge, it's too easy to delete. I can't see paying good money for something and having the license die with deletion. You'd need it account-based and store valid accounts so you could cloud it or something.
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