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DISALLOWING THE USE OF OTHER PROGRAMS

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Puddor
if squallbutts was a misao category i'd win every damn year
5702
author=firevenge007
So what I told my friend was that he couldn't hack it, but eventually he did :P (Well he had some help from a friend of his)


Stabbing Victim: What are you gonna do, stab me?

You're pretty much chasing your own tail with this endeavour. I don't need to reiterate points already made by this topic.
author=SorceressKyrsty
author=firevenge007
So what I told my friend was that he couldn't hack it, but eventually he did :P (Well he had some help from a friend of his)
Stabbing Victim: What are you gonna do, stab me?

You're pretty much chasing your own tail with this endeavour. I don't need to reiterate points already made by this topic.

which is why i'm asking for help...?
a stabbing victim doesn't stay on the ground after being stabbed, he goes to the hospital to get fixed up.
If people are cheating at your game, it's because the game is designed in such a way that playing it correctly isn't fun.

That is like saying people hack in games because those games aren't fun. It is not a game 's fault that some players are pathetic. :)

author=Guy with a weird upside down avatar
a stabbing victim doesn't stay on the ground after being stabbed, he goes to the hospital to get fixed up.

In the US, some victims would back away and pull out their M9s... j/k :P
K-hos
whoa You guys are hi-chaining without me? That's just not right. :<
721
author=slashphoenix
Use a global event that stores the current money and checks every 5 minutes. If the current money is 10000x what it was before, they cheated, delete it all.


This isn't going to work. The cheat engine edits the section of memory where the value you searched for is located, so rpgmaker can try changing that value all it wants, but nothing will happen because the cheat engine will change it right back.

Man, lyke Kyrsty said, you're literally asking for people to hack your game >____>
Just. Let. Them. Play. The. Way. They. Want.
If they can't understand your brilliant mastermind balance and can only have fun by spending their precions time hacking into a game that could be easily cracked open by one of the thousand decrypters on the internet to add them infinite money, let them @_@
Better yet, just add an easy mode where cash comes easier
Actually there are lots of people who treat hacking itself as the game. =I
You can only hope that they play the way God Intended, ok? And most of the players will!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=firevenge007
author=SorceressKyrsty
author=firevenge007
So what I told my friend was that he couldn't hack it, but eventually he did :P (Well he had some help from a friend of his)
Stabbing Victim: What are you gonna do, stab me?

You're pretty much chasing your own tail with this endeavour. I don't need to reiterate points already made by this topic.
which is why i'm asking for help...?
a stabbing victim doesn't stay on the ground after being stabbed, he goes to the hospital to get fixed up.

What you're doing is trying to add an extra layer of silk to your body armor and then going back and asking to be stabbed again. What you should be doing is not going down that alley any more. Just go home and let them do what they want because what you want is literally impossible. No armor is impenetrable, and when you're working on a $0 budget you really can't even create armor that makes the knife stab hurt less; all that happens is you look really silly and make the non-stabbers want to stay away from you.

Like seriously. If I'd ever been considering playing your game, this topic would have absolutely guaranteed that I never, ever would.
I'd be more concerned about getting people to actually play my game in the first place.

Besides that, I can't think of a single reason why anyone would hack their way to victory in any RPG Maker game.
author=Milennin
Besides that, I can't think of a single reason why anyone would hack their way to victory in any RPG Maker game.

I... I admit to have done this a couple times. >_>
But that's because the games were freakin' bugged.
Wich is adds another layer of reasons for not moleboxing nor cheatproofing an RPG Maker game.
author=JosephSeraph
I... I admit to have done this a couple times. >_>
But that's because the games were freakin' bugged.
Wich is adds another layer of reasons for not moleboxing nor cheatproofing an RPG Maker game.


Lol, really?=P I didn't think people would go that far to play an RPG Maker game, unless you're on the testing team or something.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
S'true. When you didn't pay any money for a game, you have no investment in it - so if it gets retarded, instead of cheating you're just gonna quit.

Only if it gets retarded and was made by your friend who asked you to play it will you actually cheat. For example: this topic.

(Though that's assuming that cheating takes more effort than quitting. If I somehow accidentally access a debug menu in a game, and it asks me DO YOU WANT A MILLION EXP Y/N, I might play around with it for giggles.)
author=Milennin
Lol, really?=P I didn't think people would go that far to play an RPG Maker game, unless you're on the testing team or something.


There are some really good games out there, with annoying balancing bugs >_>
You're kinda assuming the game's automatically bad because it has a bug, and this isn't the case. =]
author=LockeZ
S'true. When you didn't pay any money for a game, you have no investment in it - so if it gets retarded, instead of cheating you're just gonna quit.

Only if it gets retarded and was made by your friend who asked you to play it will you actually cheat. For example: this topic.

(Though that's assuming that cheating takes more effort than quitting. If I somehow accidentally access a debug menu in a game, and it asks me DO YOU WANT A MILLION EXP Y/N, I might play around with it for giggles.)

All I was looking for was some help - since this is the help forums. If you can't help me, that's that. You don't need to go out of your way to call my game crap. You're entitled to your own opinions, but it would be better if you kept them to yourself when I'm not even asking for feedback.
Well good luck with your "constructive" behavior man, you're gonna need it.
author=Mr_Detective
If people are cheating at your game, it's because the game is designed in such a way that playing it correctly isn't fun.
That is like saying people hack in games because those games aren't fun. It is not a game 's fault that some players are pathetic. :)

I think what's being said here is valid. The bulk of hackers are losers (from what I've noticed). While having one or two hackers means just a few people suck at your game, poorly designed games have a lot of people sucking on them, and thus lots of people will hack.

Going back to MapleStory. It's a poorly designed game. LaTale has low level enemies that you can walk past, without them attacking you. They have internal gold drops from what I remember, and the stuff that actually drops, equips and goods, either sells for a decent amount or helps with a quest that gives serious gold and exp. Grind itself is fairly fast. Guess what? They have minimal kill-stealing, minimal looting, polite players, and I didn't see much hacking from what I played. Of course, it was enough to almost fry my old-ass computer in comparison to MS (stupid slow internet), and they had a small population.

MapleStory is a "popular" game, mainly because they pad each update with promo classes, and new maps. They don't bother to update the basic system:
1. Monsters don't ignore you and you can't really jump over them (jumping sucks in MS). This creates a situation where pro players run through old areas and kill off enemies since they can't get around them, causing unnecessary quarrels with newer players trying to grind.
2. Grind used to be absurd. Now it's absurdly easy until you get to a certain level.
3. Damage scale is, and continues to be absurd (LaTale had level 80-100 enemies that dealt like 300 at most, MapleStory has common enemies that deal 3000+ per hit, which used to force wizards/clerics to use pots like water). That said, a priest can now just be a support and gain decent exp from party kills in Leonhart's castle. But see below...
4. Players get penalized for being in a party that has other people hacking. Having not known they were doing this (it was an exploited screen), I got perm-banned for just trying to help a random party.
5. Anti-hacking measures actually promote hacking. The way the system is set up, if you have a sucky build, and try to grind for items overlevel, you will quickly find there are no rare items, because they reduce items other than potions to 0% for being overlevel. The only enemies my priest can survive and one-hit are lower level, because I didn't glass cannon build like everyone else. Rare items (like skill books) are undroppable due to this system, which means, guess what? Only hackers and people who rig the system by dying just before level are likely to get skill books, they sell them for obscene prices (which guess what, gold also stops dropping if you're overlevel).
6. Potions at any price are too expensive, since if you aren't perfectly built, you will run out of pot money, equip drops are too rare, scrolls have no resale value (they expect them to sell okay at free market, but they often don't).
7. Free Market requires a cash item to use. Most other MMOs have a way to just sell stuff by building a shop.

As a result of this, rude players, loads of hacking (because nobody wants to bribe their way to victory), an oppressive free market system, and a system with "easy" grinding where you don't get any rewards if you get looted or don't pick up in time (seriously, how difficult would it have been just to add money automatically if you killed enemies) and are now fighting monsters weaker than you with no payoff.

You don't want hacking to go on, have a fun to play game. Having been banned for playing correctly, for not being aware of being on a team with hackers, yes, it is the game's fault.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=firevenge007
All I was looking for was some help - since this is the help forums. If you can't help me, that's that. You don't need to go out of your way to call my game crap. You're entitled to your own opinions, but it would be better if you kept them to yourself when I'm not even asking for feedback.

I didn't call your game crap; I haven't played it. These are the help forums, so I was giving you help. It's just the help you asked for clearly wasn't the help you actually needed.

I've been trying my absolute hardest to help you this entire time. I promise. I don't know how many more ways I can reword it to convince you to not do this thing.
I... I admit to have done this a couple times. >_>
But that's because the games were freakin' bugged.
Wich is adds another layer of reasons for not moleboxing nor cheatproofing an RPG Maker game.


Oh, gosh yes. I can't tell you how many "awesome" (even featured ones) games have been un-editable because the owner had a "no stealing my cool game" mentality, and it was halfway through the game and some serious balance issue (not enough potions from enemies, for instance) meant I pretty much had to trash it.
author=Vegeta 's wife
poorly designed games have a lot of people sucking on them, and thus lots of people will hack.


Based on that logic, then every game, especially competitive games, in the world sucks because they all have people hacking. Just because we have pathetic players hack doesn't make a game bad. If a game is poorly designed, leave it and play something else. If a player sucks at a game, try to get better by practicing. There is no point in wasting time hacking and ruining other people who are having fun. :)

I have seen plenty of hackers in FPS games, and most are excellent, well designed games. I am sorry to know what happened to you in MS, but I understand how the admins thought you were hacking. The excuse "I hate this game because it sucks in my opinion, which I think is fact so I hack it" that some people use is really dumb. :|
Perhaps the cheating stems from a deeper emotional problem within the player. I suggest sending them to Dr. Phils website.
author=pissedoffnoob
Perhaps the cheating stems from a deeper emotional problem within the player. I suggest sending them to Dr. Phils website.


Yes. Just yes.
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