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RPG MAKER VX ACE DAMAGE CALCULATING AND STATS

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i just recently started playing around with RPG maker VX ace and i'm trying to get the battles balanced out

for this i'll need to do a few things (i think)

-i need to get the stats of each character (archer, monk, samurai, sage) balanced out (so to make sure the sage doesn't hit heavier than the monk for example)

-get the stats of the enemies balanced out (i think setting them equal to the characters stats and then playtesting and lowering if needed sounds doable)

-set the skills to do damage equal to the characters atk stat and an aditional percentage of it's attack stat (and somehow get the oponents defence stat to play a role in the calculation)

i suck at math and the tutorials i found didn't help me, mainly because everything gets shortened to stuff like "a.atk * 5 - b.def * 2" &nd i have no idea what it all means
a = the user of the skill
b = the (current) target of the skill
atk = attack stat
def = defense stat

It's just simple algebra from there. I'm going to assume you understand algebra, if not... well you'll either have to learn it on your own-- or someone else might be kind enough to teach you.
author=MakoInfused
a = the user of the skill
b = the (current) target of the skill
atk = attack stat
def = defense stat

It's just simple algebra from there. I'm going to assume you understand algebra, if not... well you'll either have to learn it on your own-- or someone else might be kind enough to teach you.


i have no idea what algebra is, but i'm figuring it out, step by step and slow as a turtle XD thx anyway
author=jelle
-set the skills to do damage equal to the characters atk stat and an aditional percentage of it's attack stat (and somehow get the oponents defence stat to play a role in the calculation)


What do you mean by that? :~
Variance, or something like this? I can help you make simplistic formulas if you want =D
author=JosephSeraph
author=jelle
-set the skills to do damage equal to the characters atk stat and an aditional percentage of it's attack stat (and somehow get the oponents defence stat to play a role in the calculation)
What do you mean by that? :~
Variance, or something like this? I can help you make simplistic formulas if you want =D


i meant, if the character has 100 atack and the oponent has 20 defence the atack would do 80+50% of the original atack meaning 130 dmg, but i think i have the damage figured out, as for stats thats coming allong nicely, now i just need to make sure the stats of the main characters don't increase to fast or slow
That formula would be theoretically ((a.atk - b.def)+(a.atk)/2)) but neither am I sure nor I remember RGSS3's spelling, either. But test it if you want =]
And with such a simplistic formula it should be easy to predict how much damage will your character do! Just set up the stat. curves appropriately =]
Marrend
Guardian of the Description Thread
21806
What I've done in the past is balance monster stats based on what the characters level should be when they get to fighting the monster in question. I wrote a blog about this, but it's rather math-intensive!
author=Marrend
What I've done in the past is balance monster stats based on what the characters level should be when they get to fighting the monster in question. I wrote a blog about this, but it's rather math-intensive!


i can't do math, i didn't finish my school, but i just take a monster from a previous zone and add a bit to it's stats

author=JosephSeraph
That formula would be theoretically ((a.atk - b.def)+(a.atk)/2)) but neither am I sure nor I remember RGSS3's spelling, either. But test it if you want =]
And with such a simplistic formula it should be easy to predict how much damage will your character do! Just set up the stat. curves appropriately =]


i have the damage figured out, just have to do the stats
Marrend
Guardian of the Description Thread
21806
author=jelle
i can't do math, i didn't finish my school, but i just take a monster from a previous zone and add a bit to it's stats

I'm not sure if this is going to be very effective. I suppose it would depend on how fast characters grow?
yes, i just need to test/have it tested a lot

i'm putting up what i have so far right now :)
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