RPGMAKER 2003: HOW DO I ENTER DUNGEONS/TOWNS/ETC?

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Also, how do you make the actual dungeons and towns? All I can seem to edit is the world map icons. Where is the dungeon/town editor(I'm sure it's there, but this thing is huge)

Also, to be clear, when I said how do you enter, I mean how to you make the game transition from the world map into the dungeon/town when your character walks up to it?

Sorry for the noob questions, I just got this night and it's really confusing. Never used any game makers before.

On your map tree in the lower left corner, right click on the root (aka the game name with the folder icon) or a map. The option to create a new map should appear. There's only one kind of map, and it can be a world map or a town or a dungeon or whatever you want (including combinations).


To go from one map to another (ex. your world map to a town), create an event* where you want the player to walk to enter the town. When the event editor shows up, click on the huge whitespace on the right to add an event command. Go to the second tab, left column, about 1/4 of the way from the top and select Teleport. This will telepor the player to whereever you specify. Now when the event triggers, the player will teleport to the intended destination.
To set the event to trigger when the player walks on it, look for 'Trigger Condition' on the left (should be between the event graphic and the white event command space) and set it to 'Touched by Hero'.

* From the main window (where you edit the map), there should be three boxes to the right of the New/Save/Open buttons. Click the yellow box to go into event mode and double click where you want to create an event on the map.
I'm still confused...

How exactly do I teleport to another location? I'll use a real example here. I've got a tower on my map. I made a Teleport event on the tower, so when I walk into it, the screen darkens as if I was going to teleport. However, I just re-appear in the same spot. How exactly do I teleport to another location? I made a few tiles on the other side of the map to teleport to, just to test it. How can I link the tower's teleport up to those tiles, so I can go there? I made 2 teleport events, one on the tower, one on the tiles...how do I link them together or whatever you have to do?
Well, you don't really 'link' them.
When you set a teleport event, that little pop up window appears, that has your map tree and maps in it. What you do is find the map/spot on said map in that window, and that's where you're going to want to go TO. Where you set the event itself, is where you're going FROM. So in order to 'link' them, you just make one go to where the other one is, and visa versa.

Also, it's ussually easier just to right click where on the map you want the teleport, and select 'Create Teleport Event'. Same window pops up and everything.
When you create the teleport event, you need to designate a destination. When you click the teleport command in the event page, it will pop up a small window with your map on it. Navigate to the new tower map, and select the spot to teleport to. (If you don't want to make a new event, press space bar on the teleport command when it is highlighted.)
author=Hanpan The Wind Mouse link=topic=1278.msg19216#msg19216 date=1212794429
I'm still confused...

How exactly do I teleport to another location? I'll use a real example here. I've got a tower on my map. I made a Teleport event on the tower, so when I walk into it, the screen darkens as if I was going to teleport. However, I just re-appear in the same spot. How exactly do I teleport to another location? I made a few tiles on the other side of the map to teleport to, just to test it. How can I link the tower's teleport up to those tiles, so I can go there? I made 2 teleport events, one on the tower, one on the tiles...how do I link them together or whatever you have to do?

I'll make it reeeeally simple. Click on Event Tab (The tab so you can make events) Right click and select Teleport event, then chose your location. Thats all you have to do to make a basic teleport event, if you wanna make opening doors to houses and stuff you'll need to use movement events.

EDIT: DAMN! Beaten by two people!? xD
Okay, I've got it working now, thanks! I was almost doing it right. I didn't realize that the pop-up map was where you were teleporting TO. I kept selecting the tower on both the regular map and pop-up map XD No wonder it wasn't working.

Now I just have to figure out how to make random battles occur, and I think I'll be able to make something...it'll probably suck, but hey, I'm new.
Right click the map, select properties, and then add a monster group or two. You can control how often the battles occur by modifying the "steps" value.
BigEd is right, but to make it more clear, he means right click on the map name in the lower left corner.
Thanks for all the help, people. I've got almost everything worked out.

I just have one more question. Is there any way to make messages display in-battle? And how do you put music into battles?

I've figured out how to get music and text to play outside of battle and all, I just can't seem to get it to work in-battle. And I'm talking about special/event battles, of course.
You can change the default music that plays in battles (and other places, like the title screen) in the Database. Go to the System tab and it should be to the right where you specify your starting party.

You can also change this via an event command. There should be one on the first tab, second column, near the bottom "Change System BGM". From there you can change the music that plays for a battle or when your in the airship ect. The left pulldown menu is what you want to change (battle, airship) and the right one is the new music to play.

Hopefully this is more helpful than my last attempt where I missed a step :P
author=Hanpan The Wind Mouse link=topic=1278.msg19250#msg19250 date=1212815157
I just have one more question. Is there any way to make messages display in-battle?

Yes, go to the database and go to "monster groups". Right click in the "Battle Event" section and click on "Message". Hope i explained that right.
Thanks to both of you.

All my problems are finally solved!
I'm very sorry, but I have 2 more questions...this is probably the last though.

1: How do I change the battle scenery? I can change it on the Monster and Monster Group pages, but it doesn't change in-game when I fight that particular group. It's still the default field scenery. And yes, I am hitting Apply/OK.

2: Just a little bit of trouble with timers. I want it to go into Game Over when a timer runs out, but I don't understand how. This is how I have it set up.

<>Timer Set(Minutes/Seconds
<>Timer Start

Okay, that works fine. Timer is running. But when it runs out, nothing happens at all. I try putting the Game Over event after <>Timer Start, but then it just seems to overwrite the timer, instantly game-overing me right after a certain scene, when the Timer is supposed to start. How do I get around this?
1. To change the battle scenery go to "page properties" and then go to "Battle Background" and click on specify to choose whatever one you want. Remember that it will only work for that map.

2. Well, this is how i set mine up and it works fine:

Set this up just before the event begins.

<>Timer 1 Set(Minutes/Seconds
<>Timer 1 Start

Now set this up as a conditional branch.

<>Branch if timer 1 is: 0 Mins 0 Seconds Less/Equal
<>Timer 1 Operation: Stop
<>Timer 1 Operation: Set 0 Mins 0 Seconds
<>Gameover

Craze
why would i heal when i could equip a morningstar
15170
If you want to change the scenery, right-click the map name (like you did to edit random battle groups) and change the terrain/background (should be the third medium-sized box next to TELEPORT YES/NO/SAME AS PARENT and SAVE YES/NO/SAME AS PARENT). btw, "same as parent" means that it will be the same as map that the current map is nested in.

Timers are a little more tricky! For this, you'll need to make a switch and a one/three page parallel process event.

1) Whether you have the timer start in an action key/touch event or not will alter the number of pages needed. If it's in an action key/touch event, the parallel process will have two pages (three pages otherwise, but the first page in both events will be the same).

2) The first page will look like this

<>Blahblahmessageswhatever
<>Timer setup
<>Timer start
<>Switch operations: TIMERSWITCH ON

Make a second page (big button on the of the event editor) and check the box for Switch: and set it to TIMERSWITCH. This will stop the player from resetting the timer (or, in a parallel process, stop it from continually resetting itself).

3) Now make a parallel process event (if you don't have one already) with the first page set up before (triggered by TIMERSWITCH) or, if you've been using one all along, this will be the third page. Also check the "timer" box and set it to LESS THAN 1 SECOND (or ZERO SECONDS but I always prefer 1sec for some reason). This page will be triggered when the timer runs out, but not until the timer has actually started; put the Game Over event in this page.

4) When the player completes the task, turn off TIMERSWITCH before clearing the timer. This will make sure that their reward isn't a Game Over screen. =D
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