[2K3] DAMAGE FLOORS AND RANDOM ENCOUNTERS?
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So, I looked at my damage floor tile, and it does have random encounters set on it (I believe?), yet I still get no random encounters on them. I may or may not make damage floors have random encounters, but curious what the issue could be here? Unless "Ecn. Multiplier" is "Encounter Multiplier" (which I'm assuming is the case...I have it set to 0 for said tile...). And if that IS the Encounter Multiplier, how does it handle encounters then? Does it add to the map's encounter or what?? For instance, most of my maps have 70-80 Encounter Rate, most of my maps have a 100 Enc. Multiplier (some have 20, and the damage floor has 0). How does this work out??
The encounter rate you specify in a map is a static value that determines how frequently you encounter enemies.
An encounter multiplier is a percentage that is multiplied to the encounter rate to determine its frequency.
In other words, an encounter multiplier of 50 means battles will occur twice as often; 200 means half as often. 0 Means they will not occur at all.
At least that is how I understood it. I haven't touched the default encounter engine in a while. (Even when my project had random encounters I made the rate dynamic.)
An encounter multiplier is a percentage that is multiplied to the encounter rate to determine its frequency.
In other words, an encounter multiplier of 50 means battles will occur twice as often; 200 means half as often. 0 Means they will not occur at all.
At least that is how I understood it. I haven't touched the default encounter engine in a while. (Even when my project had random encounters I made the rate dynamic.)
author=dragonheartman
The encounter rate you specify in a map is a static value that determines how frequently you encounter enemies.
An encounter multiplier is a percentage that is multiplied to the encounter rate to determine its frequency.
In other words, an encounter multiplier of 50 means battles will occur twice as often; 200 means half as often. 0 Means they will not occur at all.
At least that is how I understood it. I haven't touched the default encounter engine in a while. (Even when my project had random encounters I made the rate dynamic.)
You have that backwards. An encounter multiplier of 200 would double the encounter rate, while one of 50 would cut it in half.
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