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Play Dooms.

Any of Dooms games.


You can't really talk about RPGmaker horror games and not talk about Dooms.


You can find part 2 and part 3 in here but searching you may find 1st and 4th.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Holy shit, MISTER BIG T is still alive? I haven't seen any activity from you in like years dude.
author=Trihan
Holy shit, MISTER BIG T is still alive? I haven't seen any activity from you in like years dude.


Uh, I have been active. I have been in several contests and even won first price and money in one. I'm also working on my first ever commercial game and posted a video of it in screenshots directory.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Oh, I'm not saying you haven't been active, I'm saying I personally haven't seen anything from you for years. That speaks more to my lack of observational skills than anything about you. :P
author=Trihan
Oh, I'm not saying you haven't been active, I'm saying I personally haven't seen anything from you for years. That speaks more to my lack of observational skills than anything about you. :P


http://rpgmaker.net/games/4471/

This may get you up to speed to my current game making standards.
One question:

Taut is complete or just a demo ?
How long is Dooms? I've looked into it. Seems pretty bizarre.
There is any post about Taut to discuss the game?

Really I'm loving it ¡¡ If it had more puzzles would be a masterpiece.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Archeia_Nessiah
Space Funeral

I really don't know. It had that ONE scene that was creepy, but the game falls more under the experimental or surreal category than it does horror.

Are horror games really underrated, by the way? Almost 1 in 2 RM games I see LP'd or spotlighted are horrors, and even our game page is filled with them.
It may be just my view, though.
I suppose you're right but a lot of them are really good but not looked at Ratty. The people that make them are often the best developers from what I've found. I think its largely because its hard to make a full rpg game in a sense so they settle for a short detailed game. I actually want to do Taut but I can't find Taut download anywhere!!!!

Anyway I just thought I'd update. I got more clips for the video now. Still got some others to do: These are now the ones done so far.
-Project Viral
-Eden Hall
-Midnight
-Mesere
-One Night
-The Longing Ribbon (New)
-The Witches House (New)

I should grab a few clips from the others sometime this week. Anyone know any good soundtracks that can go with the overall theme??
The issue is that it's virtually impossible to make a real horror games with rpgmaker, and people won't really take it seriously.
Stop butchering Miserere's name. ;_;
author=obsorber
How long is Dooms? I've looked into it. Seems pretty bizarre.


Which game are you talking about? Dooms is a series of games 1-4.
jakaandsig, dude if it bugs you so much then GTFO off RPG Maker sites no offence buddy. That's almost like saying the issue is that making real RPG Maker Games is like impossible if they are 2D which RPG Maker systems are currently based on classic style RPG development.

Dude Horror Games were never originally 3D, there were many games released that were referred to as "Horror Games" before. I think you might be referring to shock and scare factors. Yes, its much easier to get scared in a 3D game than a 2D one mainly because of the realism and how 3D games look far more real than 2D pix-elated ones. However that all depends on the individual. Some people get chilled out by textual explanation, psychological disturbance of the story, dark atmosphere, mystery and in general and a scary creepy as hell plot/story with a Morbid sense of realism. I think its how the game utilizes the imagination of the player and how it draws them into the horror than the graphics itself. Most gamers now days aren't drawn into games period and don't use their imagination because they don't have to. They are drawn into flashy graphics and whatever the media tells them is awesome. COD and FIFA are typical examples of this. Although they are good games there are so many other diverse games of their type to choose from to adapt your imagination. The first Resident Evil 1-3 were far more horror than your action horror sequels in the better graphical gaming systems later available. Why? Because they utilized horror at its core with awkward controls, puzzles with meanings behind the plot, hidden conspiracies within the setting and critical thinking to survive the horror itself. It was a Survival Horror not an Action horror which is no way in hell as scary but it still is a horror. I actually got creep-ed out by the first One Night at various parts, Midnight gave me a mysterious dark feeling the whole time playing it, parts of Ao-Oni now widely accepted as horrific actually scared the crap out of me literally. Its how you imagine it. Its almost the same as saying a Horror Book will never scare you over a Horror Film. Well I'd most likely watch the film as it requires less effort to get in tune with the horror but reading the book late at night could have the same effect if I visually tried to imagine the whole plot and chilling nature of the horror itself. Horror doesn't have to necessarily mean "scare the pants off the player." It can be more of a theme, a meaning behind the game, a concept or perspective the game follows. The problem with remarks like that is that they ignore the fact that a lot of us still remember and like our classics. A lot of us still utilize our imagination and that's what makes RPG Maker Developers on this site creative otherwise we wouldn't bother using the editor if we cared what people thought about the gaming system itself. Many of us like the "classic style" of it all and we create games for others like ourselves especially those who like indie games as such. Typical examples of Horror Games that use what you would suggest as Poor 2D Graphics which I'm sure will displease you but were widely loved by gamers world wide are:
-Zombies Ate My Neighbours (1993)
-Ghosts ’n’ Goblins (1987)
-A Nightmare On Elm Street (1989)
-Phantasmagoria (1982)
-Nanashi no Game (2009)
-Sweet Home (1989)
-Corpse Party (2012)


he's right, though. cool your bizarre rant about COD that doesn't have anything to do with anything and listen: most rpg maker horror games are very bad, not because they're 2D but because horror is the hardest genre to do correctly and most people using RM are relative amateurs who don't yet have the necessary skills or experience. if your experience is different, that's fine, but from your examples I'm getting the feeling that you're very easy to scare.

... also, did you seriously list Zombies Ate My Neighbours and Ghosts n' Goblins as serious horror games? do you... do you know what horror is?

(Ao Oni is a joke of a game that people mostly like because it was LPed by prevalent youtube personalities and they feel like they need to be in on the next big thing. it's memetics, not quality.

and it scared the crap out of you "literally"? I think you should see a physician.)
Nope I'm not easy to scare because I actually enjoy Horror. I try my hardest to get in the mood so I can embrace fear. I wasn't even going on about RPG Maker horrors. Just horror in general and horror games. Dude your words are simply opinions so unless you can actually back up your statement with facts then no acceptance!

Horror Games has nothing to do with only Scare! Your words sound so immature. You speak as if horror games have to be scary. You ignore the fact horror maybe merely a concept, a theme, a notion, the nature of the game or setting rather than the point of the game. Every single person who critizes horror games criticize them in RPG Maker because they don't scare. Not everyone gets scared easily especially if they aren't drawn into the game. Thus if the only reason why you are playing the game is to get scared then that is pretty disappointing. Why should developers work hard to create fancy systems, great stories and awesome games with people coming in and saying Oh I did not like it because it did not make me wee myself. Well maybe they were not expecting it too...
yeah, I am saying opinions. I'm calling games bad because they're poorly made, which I freely admit is a subjective sort of thing! unlike your multi-paragraph rant about what you like in horror and how much you hate call of duty and all of its fans and so on which is

as we all know

solid fact.

e: please show me the fancy systems, great stories, and awesome bits in Ao Oni. please.
Exactly my point, you just offended every RPG Maker Developer on this website. No one asked you join the site if games like this don't give you the buzz you are looking for. Why the hell is a spammer like you on this forum? Just to SPAM???

Ao Oni didn't utilize systems to scare. It was a simple exploration puzzle horror that required critical thinking to complete. The game allowed the player to embrace fear through imagination rather than explanation and come to their own conclusion of the plot. Its not supposed to have an awesome story or system. You criticize a game that wasn't designed for such a purpose.

You are quite immature my friend.

My rant has nothing to do with what I like in horror, you are acting like a brat. You pick out a few words which annoy you and make bash comments that are worthless to the point of the explanation. So tell me, which are the poorly made horror games in RPG Maker?

I never even said I hate COD, you are a joke!
I have like how many COD games, must be about 4 of them so what are you on about!
author=obsorber
jakaandsig, dude if it bugs you so much then GTFO off RPG Maker sites no offence buddy. That's almost like saying the issue is that making real RPG Maker Games is like impossible if they are 2D which RPG Maker systems are currently based on classic style RPG development.

Dude Horror Games were never originally 3D, there were many games released that were referred to as "Horror Games" before. I think you might be referring to shock and scare factors. Yes, its much easier to get scared in a 3D game than a 2D one mainly because of the realism and how 3D games look far more real than 2D pix-elated ones. However that all depends on the individual. Some people get chilled out by textual explanation, psychological disturbance of the story, dark atmosphere, mystery and in general and a scary creepy as hell plot/story with a Morbid sense of realism. I think its how the game utilizes the imagination of the player and how it draws them into the horror than the graphics itself. Most gamers now days aren't drawn into games period and don't use their imagination because they don't have to. They are drawn into flashy graphics and whatever the media tells them is awesome. COD and FIFA are typical examples of this. Although they are good games there are so many other diverse games of their type to choose from to adapt your imagination. The first Resident Evil 1-3 were far more horror than your action horror sequels in the better graphical gaming systems later available. Why? Because they utilized horror at its core with awkward controls, puzzles with meanings behind the plot, hidden conspiracies within the setting and critical thinking to survive the horror itself. It was a Survival Horror not an Action horror which is no way in hell as scary but it still is a horror. I actually got creep-ed out by the first One Night at various parts, Midnight gave me a mysterious dark feeling the whole time playing it, parts of Ao-Oni now widely accepted as horrific actually scared the crap out of me literally. Its how you imagine it. Its almost the same as saying a Horror Book will never scare you over a Horror Film. Well I'd most likely watch the film as it requires less effort to get in tune with the horror but reading the book late at night could have the same effect if I visually tried to imagine the whole plot and chilling nature of the horror itself. Horror doesn't have to necessarily mean "scare the pants off the player." It can be more of a theme, a meaning behind the game, a concept or perspective the game follows. The problem with remarks like that is that they ignore the fact that a lot of us still remember and like our classics. A lot of us still utilize our imagination and that's what makes RPG Maker Developers on this site creative otherwise we wouldn't bother using the editor if we cared what people thought about the gaming system itself. Many of us like the "classic style" of it all and we create games for others like ourselves especially those who like indie games as such. Typical examples of Horror Games that use what you would suggest as Poor 2D Graphics which I'm sure will displease you but were widely loved by gamers world wide are:
-Zombies Ate My Neighbours (1993)
-Ghosts ’n’ Goblins (1987)
-A Nightmare On Elm Street (1989)
-Phantasmagoria (1982)
-Nanashi no Game (2009)
-Sweet Home (1989)
-Corpse Party (2012)




You ask me to GTFO because I don't think RMN horror games are hard to do and get right which is fact?

Then make a rant about 2d games (when 2.5 and semi-3D games are possible in RM) and then make an assumption that I hate 2D games when all the games I put on this site are 2D?

Than random COD bashing for no reason?

And then you give subjective opinions trying to make it seem like I hate 2D horror games or made a claim about 2D horror games which I did not but then backfire and talk about Resident Evil which is not 2D. But the issue is I never talked about 2D.

Also Phantasmagoris is an FMV game.
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