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[POLL] BREAKING THE MOLD

Poll

What do you think you might like to try? - Results

Straight cinema
0
0%
Cinema with strategy battles
6
54%
Puzzle combat
2
18%
Frontal (Earthbound-style) battles
0
0%
Don't steal my idea! I'm doing 3D platform RPGs
1
9%
Something else...
2
18%

Posts

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So, if you look at rpgmaker games today, well, just in 2k3 there's a ton of plugins that have suddenly popped up. And with more flexibility, of course, this means people can design games tailored to their personal ideas.

There's also been talk about some of this, changing the way encounters are done for instance, or something about pure cinematic. So, let's say that the basic for 2k3 is sideview ATB battles, and the basic for XP is (which thanks to Yanfly has already been tweaked in at least two ways), and I don't really look much at VX so I have no idea what that uses. What are some good ways to tweak/customize

Just in thinking up new ideas for the game after the one I'm working on, I came up with a few:

  • Pure cinema (like Maranda and With His Father's Sword)
  • Partial cinema, partial battle with flat exp (sort of you don't get to wander around, and battles are about strategy, not grind)
  • No battle, puzzle combat (trap/push enemies into peril using blocks)
  • Frontal battles, no battlers (it can be done, by tweaking settings a bit)
  • 3D Platform RPG (I thought up this the other day, basically the concept I came up with was a sort of old school platform/cinema, like Ninja Gaiden, only you use the overhead view to make a sort of stacked platforms effect, and determine experience by a mixture of time remaining and monsters defeated when level is complete)


And no, I'm not begging for ideas (I've likely to use the last option, since it struck me as hard, yet fun). This is more about getting imput on what people would personally like to make.

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
What was that really early N64 game where you had to align and remove barriers so that you could blow up long chains of buildings and other objects with all kinds of demolution tools so that a truck carrying a nuclear warhead could drive through its specific path without hitting anything?

*looks it up*

Blast Corps apparently.

Anyway, I vote for you to make an RPG version of that. Or an RPG version of Katamari Damacy.
Isrieri
"My father told me this would happen."
6155
I want an RPG version of Tetrisphere. Not Tetris. Tetrisphere.
What I'd really like to see is an RPG with a battle system similar to Quest 64.



About as complex mechanically as, say, one of the earlier Dragon Quest games, except you can move around the map to attack enemies, and (theoretically) dodge enemy attacks. It's a nifty way to spice up combat that was sadly underused in Quest and virtually nonexistent everywhere else.
@AlexanderXCIII: Quest 64's battle system shares many similarities with the Arc the Lad series' battle systems, especially Twilight of the Spirits.
Quest: Brian's Journey was released in 2000 for the Game Boy Color and is basically a 2D version of Quest 64. An RM clone would likely be inferior.

I always root for originality and I think RMN lacks Action Puzzlers. I'd vote for you finding a great way to turn complex puzzle mechanics into ARPG battles. Play Mole Mania or Battle Bull (both Game Boy titles) for inspiration.
author=Avee
@AlexanderXCIII: Quest 64's battle system shares many similarities with the Arc the Lad series' battle systems, especially Twilight of the Spirits.
Quest: Brian's Journey was released in 2000 for the Game Boy Color and is basically a 2D version of Quest 64. An RM clone would likely be inferior.

Inferior to Quest? That would be impressive in itself.
Anyway, I'm not as interested in a direct remake of Quest 64 so much as something that utilizes the map for combat in a similar way, perhaps with taking advantage of terrain, differentiating melee and ranged weapons, skills with different areas of effect, etc. etc. (Looking at Arc the Lad, and it seems to be a better example of what I had in mind.)
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