HELP WITH MAKING A SYNTHESIS SYSTEM
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This is going to be like the system out of Final Fantasy IX mixed with the customisation system of Final Fantasy X.
I'm using the fork condition (or what ever it's called now) function to do this but it only lets you have a maximum of one item in the conditions screen.
Here's an example.
Steamed Ring (cast berserk on user) - Requires 30 wolf pelts.
This doesn't seem possible to do, at least from what I can see. If anyone has an idea on how to work around this and make it work, I'd appreciate it.
I'm using the fork condition (or what ever it's called now) function to do this but it only lets you have a maximum of one item in the conditions screen.
Here's an example.
Steamed Ring (cast berserk on user) - Requires 30 wolf pelts.
This doesn't seem possible to do, at least from what I can see. If anyone has an idea on how to work around this and make it work, I'd appreciate it.
You can use several fork conditions under one another.
For instance:
>If item "wolf pelts" x30 is held.
>>If item "dragon fangs" x20 is held.
>>>If item "eagle eye" x15 is held.
>>>Add the new item, reduce the amount of wolf fangs, etc. held.
For instance:
>If item "wolf pelts" x30 is held.
>>If item "dragon fangs" x20 is held.
>>>If item "eagle eye" x15 is held.
>>>Add the new item, reduce the amount of wolf fangs, etc. held.
I forgot to mention that I'm using rmxp. It doesn't seem to support having requirements for more than 1 of each item.
I'm pretty sure XP does support setting a variable to the quantity of an item the party is holding.
*double post removed*
Thanks Trihan.
Could someone give me some step-by-step instructions how I'd go about making this work. I've already got the monsters dropping the items with about a 30% chance of getting the item. However, when it comes to going to the synthesist to get it made, that's where I need some help.
Here's another example of an item I'm trying to get done.
Dust Armour - Requires 5x (sand) and 3x (Golem Segment) + 300 gold to get it made. Will halve earth element attacks (items are already made)
Could someone give me some step-by-step instructions how I'd go about making this work. I've already got the monsters dropping the items with about a 30% chance of getting the item. However, when it comes to going to the synthesist to get it made, that's where I need some help.
Here's another example of an item I'm trying to get done.
Dust Armour - Requires 5x (sand) and 3x (Golem Segment) + 300 gold to get it made. Will halve earth element attacks (items are already made)
I don't have XP installed so this is going to be inelegant at best and downright wrong at first, but let's see if my rudimentary knowledge residue is enough here:
Variable set: [var id], sand held
Conditional branch: [var id] >= 5
Variable set: [var id], golem segment held
Conditional branch: [var id] >= 3
Conditional branch: party gold >= 300
Reduce gold by 300
Reduce golem segments by 3
Reduce sand by 5
Add dust armour to inventory
End
End
End
How do I make it add a value to the variable number every time I add an item after winning the battle with the appropriate enemy?
Thanks for the help everyone.
I've had a change of plans. I'm going to make the synthesis shops like in Final Fantasy IX where you needed two items to make a new one, but I'm going to cross it with Skyrim's crafting system.
So to make an item like a "Star Pendant" you'll need to bring along.
A Poison Fang, Some Silver Ore and some kind of magic thingy (I'll come up with a name for this in the game) to bind it all together. There won't be multiple items of the same type needed anymore but you'll need more than just 2 items (most of the time) in order to make your new item. Of course, there will be a bit of a fee involved as well.
I appreciate the help with the event, Trihan.
I've had a change of plans. I'm going to make the synthesis shops like in Final Fantasy IX where you needed two items to make a new one, but I'm going to cross it with Skyrim's crafting system.
So to make an item like a "Star Pendant" you'll need to bring along.
A Poison Fang, Some Silver Ore and some kind of magic thingy (I'll come up with a name for this in the game) to bind it all together. There won't be multiple items of the same type needed anymore but you'll need more than just 2 items (most of the time) in order to make your new item. Of course, there will be a bit of a fee involved as well.
I appreciate the help with the event, Trihan.
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