HOW DID YOU AND RPG MAKER MEET?
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well I have been an RPG Freak since I was about 5 or 6. I have always wondered what made those kwel games click that I played. I have also longed for the longest time to make games like that myself and have constantly searched the net for more games like those. I have stumbled on many different web sites that carry those kwel RPG games and follow different links in sigs to other web sites and finally stumbled onto this one here. From here I found out about the different makers and put out that I love to beta test games and that I wanted to learn how to make the games. I was offered the chance to do maps for a game which I am slowly working on now that I have some of the game makers and will in due time work on my own project as I learn from reading and playing others games. I just hope that I can do as good as most of the games I have seen here.
One of my classmates in high school showed it to me in 2010. He moved onto different engines, but I (so far ) have stuck with RPG Maker. I even got people on board with several of my projects.
Looking for a game maker and my friend showed me MUGEN and I did some searching on it and discovered Rpgmaker2k3 in the list of game design software.
When I was bored with google, I search rpg maker out of nowhere, just to see what it'll come up and saw Don Miguel. It was love at first site.
The story how I met RPG Maker is like it was yesterday...
I was so thrived when I played Mario RPG, so I look for other games so I can play it on the errm, umm.. The "E" word and found an RPG maker game of Mario.
It was no other than the greatest RPG maker game I love to this day, Super Mario RPG: Legend of the seven stars and that's how I got RPG Maker 2k3.
I had one cancelled game of an Mario RPG, but it turned wrong since I reached a "Dead-end plot" and got cancelled.
But I still use RPG Maker to test my skills and made Middle Fantasia. Now I'm creating a new game entirely and it will be polished and clean, I hope.
So that's how I met the Fate of RPG Maker and the community, and it's also the reason of my death of my Sonic Fanboy attitude, I am grateful for that.
Looks like I went on fairly long. So yeah that's how I met RPG Maker.
I was so thrived when I played Mario RPG, so I look for other games so I can play it on the errm, umm.. The "E" word and found an RPG maker game of Mario.
It was no other than the greatest RPG maker game I love to this day, Super Mario RPG: Legend of the seven stars and that's how I got RPG Maker 2k3.
I had one cancelled game of an Mario RPG, but it turned wrong since I reached a "Dead-end plot" and got cancelled.
But I still use RPG Maker to test my skills and made Middle Fantasia. Now I'm creating a new game entirely and it will be polished and clean, I hope.
So that's how I met the Fate of RPG Maker and the community, and it's also the reason of my death of my Sonic Fanboy attitude, I am grateful for that.
Looks like I went on fairly long. So yeah that's how I met RPG Maker.
Youtuber playthroughs of games made on rpgmaker. Heard it mentioned enough times, so I figured I'd go check it out. Wasn't disappointed :)
So I was having some drinks in an inn, right...
I jest. Actually, I lurked here for ages, and then VX Ace turned up on Steam, and then a relative got it for me, knowing about my interest in these things. So there you go.
I jest. Actually, I lurked here for ages, and then VX Ace turned up on Steam, and then a relative got it for me, knowing about my interest in these things. So there you go.
I remember it as if it was just last weekend... Oh wait, it was last weekend...
Mhhh yeah, bored on Saturday night, browsing the Steam store and hey presto, I bought RPG Maker VX Ace pretty much on a whim.
I do suspect Game Dev Tycoon on some subconscious level contributed to my decision, been playing that quite a bit lately and all my big hit successful games that I created in that game were RPGs :)
Mhhh yeah, bored on Saturday night, browsing the Steam store and hey presto, I bought RPG Maker VX Ace pretty much on a whim.
I do suspect Game Dev Tycoon on some subconscious level contributed to my decision, been playing that quite a bit lately and all my big hit successful games that I created in that game were RPGs :)
Back in 1999/2000, my friend and I designed a game in QBASIC called Dark Legend. We had pages upon pages of design documents, drawings of characters and monsters, equipment ideas, etc. I coded it all, made a neat little ASCII battle system and a primitive 2D tile engine and some pretty shitty music using beep commands (I also recreated FF7's chocobo theme tune using beeps, which was totally awesome at the time)
Fast forward to 2001 and we're randomly surfing the internet looking at potential tools to take Dark Legend to the next level, and I stumble across this thing called RPG Maker 2000. It doesn't sound that great but I download it anyway. and HOLY SHIT is it awesome. I make like a billion maps that day, rewrite Dark Legend's storyline to be less CYOA/roguelike and more like an RPG, my friend fires out some ideas for the main characters, and we change the name to Tundra. It becomes about a guy living in an ice world where this evil dude has released a long-imprisoned sorceress who froze everything. I made an intro that is now laughably bad where the main guy 4th-wall introduces himself and then a black and purple parallax scrolls by over credits while the theme music from Casper plays.
Unfortunately my friendship ended and I started developing Tundra on my own. I made a demo but honestly it was shit; I made enormous, featureless maps, my story was cliché and awful, and I only had the vaguest idea of how the database worked.
Then RPG Maker 2003 came out. I remember this one quite well because by this point I'd been hanging out in #rm2k on IRC for quite some time and RPG-Advocate was talking about translating it since it had only been released in Japan. I helped him test out his patch and also translated the help file for him so he could concentrate on the program itself, which was a really fun experience I swore never to go through again. I ported Tundra across to 2k3 and started to learn more about how to make good maps, create interesting databases and tightened up the storyline.
Then came RPG Maker XP, and I ported everything over again, and then VX came out, and I ported everything over again, and then VX Ace came out, and I ported everything over again. During that time I was a moderator of several boards on Don's forums and Gaming World (I believe I mainly modded rm2k help, where I pretty much lived, and the art & design forum). I was somewhat of an anomaly in the community in that I was an active member of both #rm2k and the #rm2k_help channels on IRC, which had a pretty fierce vendetta against each other at one point. I was more or less the only cross-member.
I've been involved in quite a few things during my time here: writing a walkthrough for Kinetic Cipher (which was sadly cancelled), playtesting an episode of The Way, "hacking" GGZ with androdas and Paradigm...good times.
Finally, in my 12 years of hanging around here, I've only released one demo of Tundra and the VX Ace version is barely started. I still have reams of notes lying around but I haven't done anything useful with them yet. I'm determined to finish my damn game, though, so even if it kills me you will see a Tundra download eventually.
Fast forward to 2001 and we're randomly surfing the internet looking at potential tools to take Dark Legend to the next level, and I stumble across this thing called RPG Maker 2000. It doesn't sound that great but I download it anyway. and HOLY SHIT is it awesome. I make like a billion maps that day, rewrite Dark Legend's storyline to be less CYOA/roguelike and more like an RPG, my friend fires out some ideas for the main characters, and we change the name to Tundra. It becomes about a guy living in an ice world where this evil dude has released a long-imprisoned sorceress who froze everything. I made an intro that is now laughably bad where the main guy 4th-wall introduces himself and then a black and purple parallax scrolls by over credits while the theme music from Casper plays.
Unfortunately my friendship ended and I started developing Tundra on my own. I made a demo but honestly it was shit; I made enormous, featureless maps, my story was cliché and awful, and I only had the vaguest idea of how the database worked.
Then RPG Maker 2003 came out. I remember this one quite well because by this point I'd been hanging out in #rm2k on IRC for quite some time and RPG-Advocate was talking about translating it since it had only been released in Japan. I helped him test out his patch and also translated the help file for him so he could concentrate on the program itself, which was a really fun experience I swore never to go through again. I ported Tundra across to 2k3 and started to learn more about how to make good maps, create interesting databases and tightened up the storyline.
Then came RPG Maker XP, and I ported everything over again, and then VX came out, and I ported everything over again, and then VX Ace came out, and I ported everything over again. During that time I was a moderator of several boards on Don's forums and Gaming World (I believe I mainly modded rm2k help, where I pretty much lived, and the art & design forum). I was somewhat of an anomaly in the community in that I was an active member of both #rm2k and the #rm2k_help channels on IRC, which had a pretty fierce vendetta against each other at one point. I was more or less the only cross-member.
I've been involved in quite a few things during my time here: writing a walkthrough for Kinetic Cipher (which was sadly cancelled), playtesting an episode of The Way, "hacking" GGZ with androdas and Paradigm...good times.
Finally, in my 12 years of hanging around here, I've only released one demo of Tundra and the VX Ace version is barely started. I still have reams of notes lying around but I haven't done anything useful with them yet. I'm determined to finish my damn game, though, so even if it kills me you will see a Tundra download eventually.
Well I was lonely and desperate, always complaining that valentines day is a piece of crap that enterprises uses to get rich and the citizens get less wealthy and that people just look for fake love to hang out with someone that day and don't admit that they are actually alone, always criticizing the couples I saw for how superficial they were.
But one day a friend of mine told me he wanted to present me someone, I Say no, but he insist and insist and finally I give him a chance. He show me this awesome girl that I will call Makey.
I spent a lot of events with her, some were simple, some other were pretty funny, some other were very complicated, Sometimes she told me I need more Character, so she made me stronger. Our favorite place was a coffee named The Tileset, we created world in there, where we would live, how our sons would be, but sometimes those plans look pretty unrealistic so we needed to polish more. We also had many internal enemies that we fight together.
But unfortunately the variables of life made a sudden switch and the execution of our love didn't work out, I never have seen her since then :(
But one day a friend of mine told me he wanted to present me someone, I Say no, but he insist and insist and finally I give him a chance. He show me this awesome girl that I will call Makey.
I spent a lot of events with her, some were simple, some other were pretty funny, some other were very complicated, Sometimes she told me I need more Character, so she made me stronger. Our favorite place was a coffee named The Tileset, we created world in there, where we would live, how our sons would be, but sometimes those plans look pretty unrealistic so we needed to polish more. We also had many internal enemies that we fight together.
But unfortunately the variables of life made a sudden switch and the execution of our love didn't work out, I never have seen her since then :(
My bro showed me the PS1 version but I wasn't into games back then (gasp).
But then I played FF7. I started wanted to do some world building.
Then I tried making a game using Sphere but I saw THE Alex in the graphics file. It talked about RTP2000. So I asked my bro what the hell it was and he told me to avoid RPG Maker at all costs.
Too bad I'm a rebel and went towards RPGMaker and never looked back since.
Alex is my messiah.
But then I played FF7. I started wanted to do some world building.
Then I tried making a game using Sphere but I saw THE Alex in the graphics file. It talked about RTP2000. So I asked my bro what the hell it was and he told me to avoid RPG Maker at all costs.
Too bad I'm a rebel and went towards RPGMaker and never looked back since.






















