SONIC UNLEASHED

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Sonic is dead....????
The Sonic Adventure remakes for GCN were cool, but lately the new Sonic games aren't as fun as they used to be. I was thinking about buying Sonic the Hedgehog for PS3, but after hearing that SOnic games are dying, I'm not sure if I should purchase it.
Anyways, I just hope this new Sonic game will bring back Sonic in all his glory.
The sonic on PS3 was a disapointment, I played it at someones house and couldn't help but badmounth it on the spot, I haven't liked tails much since GC when they put him in a mech, but god they messed up bad this time around, ring boxs?... Thats all he can do...
Sonics control is way rougher its unpolished and horrid. The game lacks speed...

For those of you who've played sonic adventure 2 battle, think of sonics first lvl the downhill bit. If your like me, you ring grinding that lvl to the point that a bad run throu the lvl got you an A rank, well the top speed in the PS3 sonic is about that normal fast pace going throu that. Period.... and the way they set up the fast run is horrible, left, right, and jump, without the cool tunnel rings and possible chaos emerald(old genesis bonus round if anyone remembers.)

Personally I think Sega rushed this game, when climbing with rouge it looks like shes moving to slow for the ground she covers ect. Where as in SA2B its clear they put quality work into it, and few glitches and very little problem with control. All and all it reminding me all trying to play Sonic Adventure 2 DX, wich isnt perfect(but still fun) and I expect far better since SA2B blew DX outa the water. Its like they went down a step.

Also Sega is working on a Sonic RPG for DS, it looks alright from what I've seen and they've stated that it will have speed. Ya gotta wonder thou... what is Sega doing?

(Maybe Nintendo's pressuring them to mess up sonic to make Mario look better? :D)
Also Sega is working on a Sonic RPG for DS

It's being made by Bioware actually.
author=Darken link=topic=1325.msg21597#msg21597 date=1214359458
Also Sega is working on a Sonic RPG for DS

It's being made by Bioware actually.
But published by Sega.
2D really isn't a step forward, especially since its on the PS3, I have to admit it's been a giant flop since he went 3D but how is a 2D Sonic gonna contend with all the other games out there? If you're not a fan will this really win you over? I'm not a Sonic fan so he's gonna have to pull out something amazing, not just turning into a werewolf, which is really random btw.
author=Alex link=topic=1325.msg22109#msg22109 date=1214618131
author=Darken link=topic=1325.msg21597#msg21597 date=1214359458
Also Sega is working on a Sonic RPG for DS

It's being made by Bioware actually.
But published by Sega.

If you mean "working on it" as in "making boxes for it and paying for the advertisements" sure.
Dudesoft
always a dudesoft, never a soft dude.
6309
author=Little Wing Guy link=topic=1325.msg22169#msg22169 date=1214646939
how is a 2D Sonic gonna contend with all the other games out there?

I agree with this. Sonic's become too fast and open a gameplay to switch back to sprites. Look at Sonic Rush. It's a cool little game, but the gameplay would have been better put to use with 3D graphics. Even Sonic Rivals uses 3D, and it's technically 2D. You lose a little dynamic when you're simply running along a straight road through a forest, as opposed to a loopy traverse of the same forest, getting to your goal by various paths.
WARNING
Sonic Fan Approaching



In a nutshell, I believe Sonic games are meant to be a derivative of maze games as defined here:

The appeal of maze games can be attributed to the cleanliness with which they encapsulate the branching structure that is a fundamental aspect of all games. The reader will remember from Chapter One that a game has a tree structure with each branch point representing a decision made by the player. In a maze game, each branch point is neatly depicted by an intersection in the maze, and the options available to the player are visually presented as the paths available at the intersection. Thus, a maze game presents a clear visual representation of the branching structure of the game.

A classic Sonic game is a maze game with less limited movement within each path, and gimmicks which act as the means through which you traverse between each path. Classic Sonic's appeal lies in the sense of flow created by the game's infrastructure, and the unique challenges presented in each level that connect the various sections of the stages together. Speed is a necessary component to operate most gimmicks and maintain some paths, but you are encouraged to look at your surroundings instead of just rushing to the end of the stage. (which is why they give you the power to look up and down)

Games starting in the Dreamcast era deliver on certain aspects of this formula, and thus cannot be treated as classic Sonic games (though close to it in some cases). The Adventure Series explored Sonic if he were, as the name suggests, an adventure game. Just one problem with that experiment:

Adventures are closer to puzzles than to games. As discussed in Chapter One, puzzles are distinguished from games by the static nature of the obstacles they present to the player. Adventures present intricate obstacles that, once cracked, no longer provide challenge to the player. It is true that some adventures push closer to being games by incorporating obstacles such as hungry dragons that in some way react to the player. Nevertheless, they remain primarily puzzles.

All games that came after the Adventure series also followed this distinct formula with additional features to set the games apart from each other, so by definition none of them were really classic Sonic games. Only one has even come close to the original maze formula, and that was Sonic Advance - its biggest failure being a lack of memorable environments, rich with unique gimmicks. (They also contained pit-falls of death, which plagued all Sonic titles starting with Adventure)

The exception to this is Sonic and the Secret Rings, which challenged your hand-eye coordination. That game was an action game, not an adventure game. The article was produced before combat games that stepped away from outer space was produced, so it falls out of the range of his taxonomy.

From the looks of things, Sonic Unleashed is attempting incorporate what made Sonic and the Secret Rings at least tolerable (twitch-happy action) with concepts borrowed from the Rush series, and they're throwing in "multiple paths" to get hardcore fans to play (though they're just short intersections that further test your hand-eye coordination). This looks to be a winning formula, but again - it's not a classic Sonic game, by definition. I, for one, think it will be mediocre at best, but will still obtain so I can be certain.
I only have one thing to say...

FINALLY

I have enjoyed most Sonic games, even some of the new ones (but none of the Riders series), but I think it's great that Sega has gotten it straight and sends Sonic back to his standard style.

Kind of reminds me of New Super Mario Bros., Sonic style.

EDOT: Just read about the were-sonic thing............. rethinks all of the above.....
NoblemanNick
I'm bringing this world back for you and for me.
1390
I think they get back to what made Sonic great speed, I didn't think Sonic and the Secret Rings did that.
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