WOLFENSTEIN: THE RPG
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Could it be done? I think it could, but would love to hear some ideas from people with regards how it could be implemented.
Would it use a world map, or just a series of interconnecting maps? How would shops/inns be handled/represented? What about Magic? Nazis and the Occult summoning demonic forces?
Post your ideas!
An RPG set in WWII era Germany would definitely be interesting. If it's a Wolfenstein game I'm thinking about some sort of Dungeon Crawler, were you infiltrate a Nazi bunker, simply finding items and taking weapons from defeated enemies (so no need for shops and inns).
Maybe instead of magic, the game could use some sort of targeting system, where you can select specific body parts to shoot, similar to the V.A.T.S system in Fallout 3.
Just a couple of ideas. The screenshot looks pretty good, btw. :P
Maybe instead of magic, the game could use some sort of targeting system, where you can select specific body parts to shoot, similar to the V.A.T.S system in Fallout 3.
Just a couple of ideas. The screenshot looks pretty good, btw. :P
Could work if it had a real-time battle system, kinda like Zelda.
If there was a Wolfenstein RPG that had a turn-based battle system, I'd just rather play Wolfenstein 3D.
If there was a Wolfenstein RPG that had a turn-based battle system, I'd just rather play Wolfenstein 3D.
author=LunarRabbit
An RPG set in WWII era Germany would definitely be interesting. If it's a Wolfenstein game I'm thinking about some sort of Dungeon Crawler, were you infiltrate a Nazi bunker, simply finding items and taking weapons from defeated enemies (so no need for shops and inns).
What about shops represented as members of the resistance? Perhaps the White Rose movement?
author=LunarRabbit
Maybe instead of magic, the game could use some sort of targeting system, where you can select specific body parts to shoot, similar to the V.A.T.S system in Fallout 3.
Just a couple of ideas. The screenshot looks pretty good, btw. :P
I like the targeting system, but I think the idea of retaining magic as I think it could serve towards the 'fantastic' element of a good story, i.e. Nazi Occultism:
author=Nightowl
Could work if it had a real-time battle system, kinda like Zelda.
Hmmm, not so sure. I think it's possible to use a standard JRPG system, given the right presentation.
author=Caligula
What about shops represented as members of the resistance? Perhaps the White Rose movement?
Yeah, that could work actually.
author=Caligula
I like the targeting system, but I think the idea of retaining magic as I think it could serve towards the 'fantastic' element of a good story, i.e. Nazi Occultism:
Well, if the Nazis use occult magic, than it would make sense for the player to use some kind of holy magic as a polar opposite. Or he could somehow "steal" their dark spells and use them against them.
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