[2K3] FATAL PROBLEM: GAME AUTO-GAME OVERS
Posts
Note, this happens regardless of whether I use the "Execute Custom Handler" event or not in Forced Encounter, which never happened before. I had this problem long ago, which I THINK is related to something in the Common Events. However, I cannot pinpoint what it is (I've turned a lot of things from Auto-Start/Parallel Process to Call). No matter what happens, in the test battle, I will always get a game over regardless of whether or not the Custom Handler is there or has Remove Death or anything. Can anyone help on this issue? I need to resolve this fast. @_@;
EDIT - To make matters even more confusing, sometimes it'll game over, other times it won't....I'm honestly perplexed as to what's wrong. The battle I'm testing this in has NO battle events, so nothing should be triggering from there at all...
EDIT - To make matters even more confusing, sometimes it'll game over, other times it won't....I'm honestly perplexed as to what's wrong. The battle I'm testing this in has NO battle events, so nothing should be triggering from there at all...
Some questions which might help pinpoint the problem:
Are you using any custom patches?
Did you try removing all equipment from active members in the party?
When are you getting the game over? (After a turn, when the battle starts, etc.)
Did you try adding/removing/changing party members to see if it continues doing this?
Are you using any custom patches?
Did you try removing all equipment from active members in the party?
When are you getting the game over? (After a turn, when the battle starts, etc.)
Did you try adding/removing/changing party members to see if it continues doing this?
Well, I did some massive testing, and found this out:
I isolated my common events that were all Parallel Process to Call, then one by one put them back as Parallel Processes and went up to 10 tries (I put Instant Death on everyone for the test fight to make it go faster). It got isolated to my HP/MP +% coding as well as my coding for making variables change depending on what equipment characters had equipped (why the HP/MP thing started acting up, I don't know. It didn't before...). Right now, I have it set so that all of the coding is in a conditional branch, checking to see if a switch is off. At the start of the battle, I have the switch turned on, then after the fight, in a cleanup event, I turn the switch back on. So far, this has prevented the game over.
The game overs ONLY occurred after the battle whenever you died (regardless if the Execute Custom Handler for forced encounters was checked or not). I remember this happening ages ago and it was due to a fault of a Parallel Common Event. I just don't know WHY it's doing it with these particular common events is all.
As for those questions:
1) I am using the David/Goliath patches, as well as DynRPG.
2) I did not do this, but I didn't think that would be what was causing the problem.
3) After the battle ends, when you die, in a forced enemy encounter (aka a Boss Fight)
4) I did not do this, as I also didn't think this was the cause.
Should I post screenshots of the coding that's used for these common events at all? Maybe that'd help (because again, it only occurred in those specific common events. It's even more perplexing with the Equipment Abilities one in that there's another one similar to it that does the same thing just about...It makes no sense to me.
I isolated my common events that were all Parallel Process to Call, then one by one put them back as Parallel Processes and went up to 10 tries (I put Instant Death on everyone for the test fight to make it go faster). It got isolated to my HP/MP +% coding as well as my coding for making variables change depending on what equipment characters had equipped (why the HP/MP thing started acting up, I don't know. It didn't before...). Right now, I have it set so that all of the coding is in a conditional branch, checking to see if a switch is off. At the start of the battle, I have the switch turned on, then after the fight, in a cleanup event, I turn the switch back on. So far, this has prevented the game over.
The game overs ONLY occurred after the battle whenever you died (regardless if the Execute Custom Handler for forced encounters was checked or not). I remember this happening ages ago and it was due to a fault of a Parallel Common Event. I just don't know WHY it's doing it with these particular common events is all.
As for those questions:
1) I am using the David/Goliath patches, as well as DynRPG.
2) I did not do this, but I didn't think that would be what was causing the problem.
3) After the battle ends, when you die, in a forced enemy encounter (aka a Boss Fight)
4) I did not do this, as I also didn't think this was the cause.
Should I post screenshots of the coding that's used for these common events at all? Maybe that'd help (because again, it only occurred in those specific common events. It's even more perplexing with the Equipment Abilities one in that there's another one similar to it that does the same thing just about...It makes no sense to me.
If you really want it solved, then yeah I would definitely recommend screenshots. Thanks for answering the questions, I have a much better understanding of the problem.
It sounds like there is a lot going on. I would also suggest you look carefully at anything that relates to HP, as your event sounds like it might be killing members. That's the only way I can think of that you would get such results.
I'm not familiar with any such Parallel CE fault. I wouldn't exclude it though, as it is possible.
It sounds like there is a lot going on. I would also suggest you look carefully at anything that relates to HP, as your event sounds like it might be killing members. That's the only way I can think of that you would get such results.
I'm not familiar with any such Parallel CE fault. I wouldn't exclude it though, as it is possible.
Ok, some screenshots. Ignore the fact that they're in the "If Switch: Parallel Process is ", as that wasn't there originally. Everything else is how it was before I did that.
HP/MP +% coding:
Equipment Abilities coding:
This part shows what's generally in here.
This part shows a segment I removed, but still caused the game overs even if it wasn't in here:

HP/MP +% coding:

Equipment Abilities coding:
This part shows what's generally in here.

This part shows a segment I removed, but still caused the game overs even if it wasn't in here:

This is probably not it, but you should make it so that when you decrease the Max HP, the Max HP can't be 0 or less than 0. Also make sure that all of your variables are initialized. Maybe you should put the calculations for the "[x]'s Max HP" variables (like 420, 421, etc.) at the very top of the common event, to make sure that the Max HP isn't being decremented by a large number.
Well, I don't see any specific problems from the screenshots you posted. However, I think it would be safe to assume that anything HP related might be causing the problem. As such, first we'll need to identify the exact cause of the problem. I think your best bet is to try disabling 1 HP related CE (Common Event) at a time and then test the battle. This way you can at least narrow down the exact CE which is causing the problem. Then if you can't see the issue, post a screenshot of that CE.
Apparently, even with the patch someone is having the same issue (and when I tested, it didn't game over for me at all), which strikes me as odd seeing as it shouldn't be causing game overs anymore. I don't know if this would be asking for TOO much, but would it be best if I had someone look over the common events in my game themselves? I know for a fact though that it's SOMETHING related to one of the ones above (HP+10%-50%, MP +10%-50%, HP/MP +20/40/60%, and Equipment Abilities). Although....I think the MP+% ones can be disregarded, so that means it's one of 6 common events...
But once again, the HP+% stuff never did this before (prior to me doing all of this massive work on updating the game for the past 2 months, nothing like this happened. It only happened AFTER I finished my patch...but I can't fathom why it would all of a sudden, even with those HP+ stuff...).
But once again, the HP+% stuff never did this before (prior to me doing all of this massive work on updating the game for the past 2 months, nothing like this happened. It only happened AFTER I finished my patch...but I can't fathom why it would all of a sudden, even with those HP+ stuff...).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Um, if you disabled all the common events during that part of the game and it's still happening, then looking through the common events for problems isn't gonna help. Not that anyone was gonna offer since you have thousands of them and it would literally take an entire year.
Only 1600 or so! And a good 3/4 of those don't even need to be checked at all and can be skipped so...
But yeah...if push comes to shove, I'll just have to permanently disable these common events, which makes me not happy since well...they were fine before but now aren't. Makes no sense...
But yeah...if push comes to shove, I'll just have to permanently disable these common events, which makes me not happy since well...they were fine before but now aren't. Makes no sense...
What was the most recent thing you changed before you started noticing the error?
I don't even recall. The last thing I WAS working on was copy/pasting battle events from monster to monster (which I wouldn't think would affect anything, seeing as when I turned all of my Parallel Processes into Call events, it didn't game over at all. It only did with the aforementioned Common Events turned on it seemed). The HP one I can understand since it affects HP, but the Equipment Abilities one doesn't make any sense as there's nothing that deals with HP in there at all...
(Also of note, I didn't notice the error myself until someone on another forum who tested the game found it. ^^;; )
(Also of note, I didn't notice the error myself until someone on another forum who tested the game found it. ^^;; )
What? I honestly don't think it's the battle events, if that's what you're referring to. o_O Because once again, the common events that are called for the fight each turn (as well as the start of the battle) don't seem to affect anything (though at first there was a very strange bug of which the game wouldn't go past text boxes, and the text box would constantly flicker instead of moving onwards after a battle...but that magically fixed itself somehow). And the HP/MP+% and Equipment Common Events aren't called in the fight (whether or not them being a Parallel Process matters, I don't know), so I don't know why those would even affect it at all (unless it IS the HP being changed...but again, the Equipment thing doesn't change HP so...I don't know)
author=Xenomic
I know for a fact though that it's SOMETHING related to one of the ones above (HP+10%-50%, MP +10%-50%, HP/MP +20/40/60%, and Equipment Abilities). Although....I think the MP+% ones can be disregarded, so that means it's one of 6 common events...
Well, that's why I asked that you disable each one of those (one by one) and test the game until you narrow it down to the one that is causing the problem. It's a lot easier to solve the problem when you contain/confine it. At this point though, it's hard to figure out the problem since it's in 1 of 6 common events. On the other hand it might be all 6 of them.
author=Xenomic
But once again, the HP+% stuff never did this before (prior to me doing all of this massive work on updating the game for the past 2 months, nothing like this happened. It only happened AFTER I finished my patch...but I can't fathom why it would all of a sudden, even with those HP+ stuff...).
It's possible, but it's also possible that the problem was happening to a lesser degree and fell under the radar. It's not really a "bug" until you identify and consider it as one.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Man, just
have the boss reduce you to 1 HP instead of killing you
have the boss reduce you to 1 HP instead of killing you
@Locke: How would reducing HP to 1 instead of killing me help?? o.o??
HP/MP +60%
Equipment Abilities
These are the 2 common events that I found to cause a game over (note, in the test battle, the Start Battle Events switch is NOT in the battle event, since it doesn't seem to affect the other test battle that uses the switch). So...it's something to do with those for some reason (note, ALL other HP, MP, and HP/MP+% common events did not trigger a game over. I tested 10 times for each one turned on. HP/MP +60% game overed immediately after the fight, and Equipment Abilities (without HP/MP+60% on) caused the Game Over after 3 attempts.
HP/MP +60%
Equipment Abilities
These are the 2 common events that I found to cause a game over (note, in the test battle, the Start Battle Events switch is NOT in the battle event, since it doesn't seem to affect the other test battle that uses the switch). So...it's something to do with those for some reason (note, ALL other HP, MP, and HP/MP+% common events did not trigger a game over. I tested 10 times for each one turned on. HP/MP +60% game overed immediately after the fight, and Equipment Abilities (without HP/MP+60% on) caused the Game Over after 3 attempts.
Can you screenshot those two CEs?















