WALKING ON ROOFS??
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Ok another topic (sorry guys) ???
well how do you make the character stop walking over buildings??
and whats with the script mumbo jumbo... I get confused with all those technicalities :-[
well how do you make the character stop walking over buildings??
and whats with the script mumbo jumbo... I get confused with all those technicalities :-[
What maker?
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well, you can walk over roofs because you have your passibility set up incorrectly. Go into the TileSets tab in the database (or in VX just click the icon in the toolbar). I wouldn't worry about scripts at this point, just spend some time learning.
I'm using RMVX
I've gotten nearly all the basics down...
I looked at the tile passibility and they all have the X so I shoudn't go through em yet I do...
oh and how do I use imported Tiles and such?
I've gotten nearly all the basics down...
I looked at the tile passibility and they all have the X so I shoudn't go through em yet I do...
oh and how do I use imported Tiles and such?
ok I tried to stop the waking thing over things thing... but I couldnt the sprite is still able to walk over houses, fences, water etc....
help...
help...
OK, I don't mean to offend you , but you are no where near having the basics down if you can't figure this one out or how to use imported tilesets.
1. To use an imported tileset, open the databse, go to the tilesets tab, add 1 to the array of tilesets, and then assign the tileset to that spot. Basically, importing a tilset just makes rm aware of the image file. You have to do more to use it in game.
2. You must have another tile over the one labeled with an x on a different layer (or an event). If you have a tile with an 'x' on layer one, but put a tile with an 'o' over it on layer two or three, you will be able to walk on that tile.
Also, you do not need to double post. You can edit the first post.
1. To use an imported tileset, open the databse, go to the tilesets tab, add 1 to the array of tilesets, and then assign the tileset to that spot. Basically, importing a tilset just makes rm aware of the image file. You have to do more to use it in game.
2. You must have another tile over the one labeled with an x on a different layer (or an event). If you have a tile with an 'x' on layer one, but put a tile with an 'o' over it on layer two or three, you will be able to walk on that tile.
Also, you do not need to double post. You can edit the first post.
at the risk of sounding like a complete noob... theres no layer button in VX or a tileset tab in the database. And I looked at the passibility Icon thingy and they're all set to X.
and if there are layers they are all the same so impassable tiles like water shouldnt be able to be walked on...
and if there are layers they are all the same so impassable tiles like water shouldnt be able to be walked on...
Each tileset in VX is a layer. Try this; look at tileset B. At the top left there is an empty tile. Is it set to 'o'? It should be set to a star. I bet that is the problem.
BTW, you're right about tilesets in the database. I don't use VX and sometimes forget how it has changed. Sorry. To add to the tilesets you need to modify the existing ones. Tileset E is there for you to add custom tiles, but are stuck with A-E, you cannot use any more than that in a game.
BTW, you're right about tilesets in the database. I don't use VX and sometimes forget how it has changed. Sorry. To add to the tilesets you need to modify the existing ones. Tileset E is there for you to add custom tiles, but are stuck with A-E, you cannot use any more than that in a game.
Just figured out the problem...
its a bug that occurs during projects sometimes...
you cant set roof tiles to a star only the tops of trees and such..
but thanks anyway ;D
its appreciated ;)
its a bug that occurs during projects sometimes...
you cant set roof tiles to a star only the tops of trees and such..
but thanks anyway ;D
its appreciated ;)
Ummm...I don't understand. VX does not even allow you to set tiles on tileset A to a star, so what was the problem?
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