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[2K3] REMOVING LIMIT ON NUMBER OF BATTLE ANIMATIONS ALLOWED

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hi, is there currently a way to remove the limit on number of battle animations allowed in 2k3? by default, rm2k3 seems to allow up to 5000 animations but i'm going to need more than that for my current project. if someone could point me out to a utility or any sort of method to bypass the limit it would be much appreciated!
Yeah, just use 2k9U (http://cherrytree.at/cms/lang/en/projects/ultimate/).

Actually, I'm surprised there is still people that use the Vanilla version of 2k3. To get more than the default amount of items in any part of the database you'll have to edit an ini file, just read the documentation it should fill you in.
it doesn't seem like 2k9u allows me to copy and paste animations from values 1-5000 in the 5000+ range, which is quite a bit of a problem for me.

i have also tried resource hacking the original 2k3 in an attempt to not rely on 2k9u, but the same problem occurs regardless.

i am unsure if this is normal. any suggestions?
Hmm...yeah, I just tested it-- you're right. That sounds like a bug to me. I think you should email Cherry (his contact info is on his site) with the information. Honestly, he would be your best bet to fixing that problem since I doubt anyone else would take it up. The source for 2k9U isn't public, so someone would have to do a lot of work to fix this from scratch. He's pretty busy most of the time though, so you might have to wait quite some time before you get a definitive fix.

Of course the alternative is that you can just copy and paste the animations 1 by 1... it sucks, I know, but it's better than not having the ability to have 5000+ animations! Perhaps prioritizing might help you; work on the most important animations while waiting for a fix.
i've contacted cherry for help, thanks.
You can also try the David and Goliath patch. It allows 9999 animations.
Actually, it's because there's usually nothing that exists past value 5000 in any parts of the database, so it can't really copy/paste something that doesn't exist normally, right? I believe Cherry said something about that when I brought it up forever ago. Otherwise, I would've copy/pasted the 2000 some items I had in my database. ^^;
Oh! I didn't realize you couldn't copy past 5000 :P
Although you could make each one individually if you wanted... :/
good news!

cherry just sent me a fix that solved the copy and paste issues so i'm good to go. if anyone else needs this, feel free to PM me
For the others (and 1.08 only): Open RPG2003.exe in a hex editor (make backup first!) and two bytes at offset 9E696 to 90 90.
Wait...you mean you actually could do this? I...but...I spent so much time making 2000 items one by one! ;______;


I don't know how to do hex editing so...^^; But hey! Nice to know that this is doable now (wish this was found out sooner though! ^^; )
Nice work Cherry! I assumed it was something simple, for you, and that you would have the solution.
I feel silly, how to use IPS patches again? And would I have to redo any changes that were made to my game at all via these patches (i.e. fixing fonts, etc.)?
IPS will be applied "on top" of other things, since it's basically just editing the bytes directly. So provided that all of the bytes in the package are in the same place it should work with those patches...but make a backup and try out for yourself-- it's the only way to know for sure!

IPS can be used with something like this: http://fusoya.eludevisibility.org/lips/
Do I apply it to RPG_RT.exe or what? o_o
Well let's think: it would give you the ability to copy and paste values over 5000 in the editor....sooooooo.... :p
Oh hurrrr...sometimes I don't think at all. That would be the RPG_RT.exe then yes? : D


No, I know it's the database file. Don't kill me! (At least, I hope I'm correct. ^^; )
Lol no, you would patch the RPG2003.exe (the editor) file. I even emboldened the "editor" part for you :p.
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