HOW CAN I CREATE THE FINAL FANTASY 5 CLASS SYSTEM IN VX ACE
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i am using rpg maker vx ace to create a game that relies of inspiration from final fantasy 5. how can i create the class system from final fantasy 5 in vx ace.
You would have to add a new property to each actor for the level they've attained in each job you have (it wouldn't work to add a level to the class itself because every actor can have the same job at a different level). You'd also have to add properties to the actors for which job commands they have equipped, and edit the battle command window class to show the appropriate commands depending on what you've set.
That would be the basic framework, though you'd still have some work to do if you wanted to incorporate blue magic, passive abilities etc.
That would be the basic framework, though you'd still have some work to do if you wanted to incorporate blue magic, passive abilities etc.
the way it works in final fantast 5 is that characters retain their levels when they change class. each class gains job levels based on points gained trough battle that is separate from experience. skills is gained each time a job level goes up and those skills can then be equipped in order to access commands from a different class. how can i create that system.(i am willing to import script if that is what it takes.) please help me out.
Thanks for completely ignoring what I said. :P I know how the job system works in FF5; if I didn't I wouldn't have just told you how to create it.
If you don't need visuals it isn't hard , you need "number of character" * "number of class" variables, every time he change class the game store the class level of actor to a variable, since actor level does not do anything except increasing actor stats, you just increase actor stats every time his class level up. Its a simplified version of FF5.
Also every time he want to change class you check if the class level is maximum if so the actor himself learn a skill, or you give him an accessory witch he can equip to have the skill.
It can be complicated, if you are not familiar with how to manage events.
Of course the easiest way is to find a script
Also every time he want to change class you check if the class level is maximum if so the actor himself learn a skill, or you give him an accessory witch he can equip to have the skill.
It can be complicated, if you are not familiar with how to manage events.
Of course the easiest way is to find a script
i downloaded a class change script from this website: http://yanflychannel.wordpress.com/
i dont however have much skill with code but, i can copy and paste stuff rather well though. i want a system that is a close to final fantasy 5 as possible but, i want to improve it so that characters can use more of the skills gained. my plan is to enable bonuses for mastering classes to be equipped in addition to 4 commands.
i dont however have much skill with code but, i can copy and paste stuff rather well though. i want a system that is a close to final fantasy 5 as possible but, i want to improve it so that characters can use more of the skills gained. my plan is to enable bonuses for mastering classes to be equipped in addition to 4 commands.
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