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RM2K3 ATB METER

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I'd like to know how the ATB meter in RPG Maker 2003 works. Mostly, I'd really like to know what factors affect its fill speed, and if I can set it at to a certain position for a character or enemy via a buff or debuff or something like that. Any other miscellaneous information on the ATB meter would be appreciated as well.

Thanks. :)
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Pretty much the only thing that seems to affect it with any degree of effectiveness is the difference between the average agility of the enemy party and the average agility of the party.
You can change the speed and manually set it using DynRPG. "You can" means "one can", actually, because I don't know if you know C++. For changing the speed (even for monsters and heroes differently) there have already been made plugins, though.
Trihan
Pretty much the only thing that seems to affect it with any degree of effectiveness is the difference between the average agility of the enemy party and the average agility of the party.
I've heard this, but can someone quantitatively elaborate on this? In other words, is there a formula or rule of thumb to follow that would allow one to accurately predict how long it will take for the ATB meter to fill completely?

Cherry
You can change the speed and manually set it using DynRPG. "You can" means "one can", actually, because I don't know if you know C++. For changing the speed (even for monsters and heroes differently) there have already been made plugins, though.
I know C++ to an extent. Where can I find DynRPG, or the other plugins you mention?
TehGuy
Resident Nonexistence
1827
author=matthewac95
Where can I find DynRPG, or the other plugins you mention?


I'm going with this page here for DynRPG

And I believe this could be the plugin you're looking for
author=TehGuy
author=matthewac95
Where can I find DynRPG, or the other plugins you mention?
I'm going with this page here for DynRPG

And I believe this could be the plugin you're looking for

This one is a lot more flexible than my previous one as you can control the ATB speed for both monsters and heroes independently. I need to update it so that it supports individual monsters/heroes though. Might try to tackle that this weekend.
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