RPG MAKER VX ACE - STAT HELP

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Would someone be able to explain what all the stats do in detail for RPG Maker Vx Ace would be very helpful - It would help alot i have no clue what Lucks doing....

Please and Thank you
Marrend
Guardian of the Description Thread
21806
I don't recall the exact phrasing in the help file, but I think all the LUCK stat does is affect the ability to resist, or cause, status ailments? Well, unless you set up a skill that has LUCK as a determining factor for said skill's effect. That's a different critter, though.
ATK: Determines how strong your default attack is unless you change the topmost skill and is supposed to determine how strong physical skills are.
DEF: Defense against the default attack command and is supposed to also help against physical skills.
MAT: Is supposed to determine how strong your spells are.
MDF: Is supposed to determine how strong your defense against spells are.
AGI: Determined turn-order and how likely you are to escape from an encounter (party average is checked against enemy average.)
LUK: Determines defense against status effects and how good you are at inflicting status effects on your enemies. The difference is checked, meaning 60,500 vs 60,000 gives the same advantage as 600 vs 100. Also, the difference needs to be a couple of hundreds to really be noticeable.

I said supposed to quite a lot of times. There's nothing in this game that prevents you from making a physical skill that does more damage the more defense you have and is reduced by enemy attack. Heck you can even make something as crazy as a spell that deals more damage the more agility you enemy has and is reduce by your own luck. Only your sanity is the limit.
SunflowerGames
The most beautiful user on RMN!
13323

I have honestly made my enemies luck 999 and noticed no
difference. It's one of the more useless stats.
You should try to make damage based on that stat, Kory. You need to change the formula for the skill to do so, and it should definitely change the strength of that attack if you're using it right.

Take the normal attack (skill 0001) and make it a.agi*4-(b.def+b.agi*2)
That would change the damage quite a bit~

In the case of Luck, it governs critical adding states and debuffs. You could also use it with formula if you wanted to make an attack based on how lucky you are, like above.
It's one of the more obscure stats where you don't really see the effects unless it's turned up high.
author=kory_toombs
I have honestly made my enemies luck 999 and noticed no
difference. It's one of the more useless stats.

How much luck did the heroes have? Also, luck will only affect status and debuff rate.

Let's say the heroes have a luck of 500. They try to inflict a status effect that normally has a 50% chance of working. The luck difference will modify it to about 25% chance. Likewise, if the enemies tries to inflict a status effect on the heroes that normally only has a 50% chance to succeed, their superior luck gives them an almost 75% chance instead. This should be noticeable. Of course, if you give enemies a status attack that already has a 100% chance to land and the heroes simple don't bother with status effects, then you will indeed not notice any difference.
Ahh thanks i guess ill just change the name of Luck to Item Crafts

So it just shows how many Items youve crafted ingame - (My game has Item Crafting :P)
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