SURVEY PARTICIPANTS NEEDED FOR GAME MAKER RPG ENGINE
Posts
author=noellechan
Took the survey, and looking forward to what you have to offer with the program! I personally know very little Ruby (or any other language) so like what was said before, it would be nice to have lots of features that can be implemented without scripting. I'm not sure the "look" you're going for, but have you thought about looking at RPGs that have been made and successful to draw ideas for features to include?
Yeah, definitely. In addition to taking a look at the RM suite, I'm going to take a look at heavily-used features in other RPGs and see if I can make those features available in the IDE.
In fact, if anyone wants to suggest things in this topic that would be cool or useful, I'll add it to my list.
author=kentona
built-in Steal command plzthx
Yes!
Some of these could be totally unrealistic, but I'm just throwing them out there as ideas. I'm mostly drawing off Final Fantasies... so here it is.
- Jobs (FFV)
Combo attacks (Chrono Trigger) - Something like Gau's Rage command (where he can pick up enemies' attacks) (FFVI)
- Gil/Gold Toss (where it uses your GP)
- BEASTIARY
New Game + (Chrono Trigger)
Enemy AI. It'd be great if RPG Makers could have enemies whose AI was at least approaching enemies in SNES era RPGs. Give enemies an internal state, the ability to change state based on conditions of the battle and triggers on actions. Basically make it so when I open up LazyShell to muck about in Super Mario RPG I don't think "man I wish RPG Maker software from the year 2012 could do this".
Full finite state machines for each enemy (as well as grouping enemies into categories based on their behavior set) are already part of the AC source package - the only matter is presenting them in an easy-to-use way in the IDE. These are FSMs designed for use with action RPGs, but I should be able to modify them to work with turn-based systems without a huge amount of trouble.
How this works:
Say you want three enemies, a Hawk, an Osprey, and an Eagle. Currently, you can define a Bird AI type and have your three Bird enemies inherit most of the major characteristics of "being a bird" (flying around, diving, etc). After you do that, you would just go into the individual state machines of your three enemies and define different skills and behaviors from there.
How this works:
Say you want three enemies, a Hawk, an Osprey, and an Eagle. Currently, you can define a Bird AI type and have your three Bird enemies inherit most of the major characteristics of "being a bird" (flying around, diving, etc). After you do that, you would just go into the individual state machines of your three enemies and define different skills and behaviors from there.
So, would I be able to do things like have enemies have a counterattack skill, a skill that they could cast as they die, or cast a certain skill if they are the only enemy left?
Just letting you all know that the last day to take the survey or initiate an interview is August 31. Also, after the 31st, I'm planning for a gamepage to take the place of this topic.
I've been whiteboarding pretty hard recently and I've come up with a lot of fundamental mechanics for the engine base. I can't quite share these yet, but I'll put something up as I get more of a complete picture.
I'm still looking for a few more people to take the interview, so if you're interested and you have the necessary experience, send me a PM!
I've been whiteboarding pretty hard recently and I've come up with a lot of fundamental mechanics for the engine base. I can't quite share these yet, but I'll put something up as I get more of a complete picture.
I'm still looking for a few more people to take the interview, so if you're interested and you have the necessary experience, send me a PM!
Just a reminder that August 31 is quickly upon us. If you'd like to participate in the survey, please do so before Saturday night. After that date, this topic will be closed and all gmRPG discussion will happen on the project's game page (the page is private right now, but it'll be public very soon).
Thanks!
Thanks!
If you're interested, I've got a couple of snaps of the multiple-choice portion of the survey I can post. I've got the open-ended stuff, too, but that's harder to quantify except as a sort of "suggestions bank". I got loads of good suggestions, though!
In other news, the gmRPG game page is now live! If you want to discuss or help out or you have a bug report or whatever, the game page is the place to do it, because I won't be using this thread for much of anything anymore.
Thanks for your time!
In other news, the gmRPG game page is now live! If you want to discuss or help out or you have a bug report or whatever, the game page is the place to do it, because I won't be using this thread for much of anything anymore.
Thanks for your time!

















