HOW DO I TOGGLE SWITCHES VIA SCRIPT? (FOR LINE OF SIGHT SCRIPT)
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I'm trying to figure out how to flip my switches via script calls and not Events.
The reason for this is that I'm trying to alter THIS line of sight script so that if the event sees the player, it will toggle a switch instead of giving chase.
I started with just learning to flip switches via script calls, but I keep getting syntax errors when trying, and after about 2 hours of poring through the system scripts and trying things out I'm beginning to get a bit fed up...
Can someone give me an assist?
The reason for this is that I'm trying to alter THIS line of sight script so that if the event sees the player, it will toggle a switch instead of giving chase.
I started with just learning to flip switches via script calls, but I keep getting syntax errors when trying, and after about 2 hours of poring through the system scripts and trying things out I'm beginning to get a bit fed up...
Can someone give me an assist?
Giving it a glance I'd flip the switch on line 220 in see_player? so it looks like:
Replace x with the # of your switch.
def see_player? return false if @see_player != true sx = distance_x_from($game_player.x) sy = distance_y_from($game_player.y) if sx.abs > sy.abs direction = sx > 0 ? 4 : 6 else direction = sy > 0 ? 8 : 2 end if direction == @direction if @sight_lock == nil || @sight_lock <= 0 @sight_lock = YEA::EVENT_CHASE::SIGHT_LOCK end @alert_lock = @sight_lock $game_switches[x] = true # new line of code return true end return false end
Replace x with the # of your switch.
...For serious? is all I had to do to flip a switch?! *bangs head on wall*
Thanks.
I'm gonna keep trying to poke around with it until I can make it only trigger a switch on certain enemies, instead of making ALL line of sight guys trigger the switch...
$game_switches[x] = true
Thanks.
I'm gonna keep trying to poke around with it until I can make it only trigger a switch on certain enemies, instead of making ALL line of sight guys trigger the switch...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
For a variable, use $game_variables[x] = 30
For event self-switches, use $game_self_switches[[map_id, event_id, 'A']] = true
You can run these lines by themselves in the Call Script event command, too. I change self-switches of other events like this all the time.
For event self-switches, use $game_self_switches[[map_id, event_id, 'A']] = true
You can run these lines by themselves in the Call Script event command, too. I change self-switches of other events like this all the time.
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