WHAT'S IMPORTANT?
Posts
1]What is the most important part of an rpg to you and why?
2] Are you a fan of pacing?
3] and finally FF7 or FF8?
My reason for asking these question's are to find out what type of gamers you guy's are. I've been working on my game for a while, But I'm new to this site...
So I don't know anybody, and you are the one's going to play my game,. and although I will not compromise my story, It can't hurt to find out what type of gamers I'm dealing with. And to clarify FF7 is more of an in your face action most of the time rpg. While FF8 is more of a slow pace M.Night type of game. So that to me is a very important Question to ask people.
2] Are you a fan of pacing?
3] and finally FF7 or FF8?
My reason for asking these question's are to find out what type of gamers you guy's are. I've been working on my game for a while, But I'm new to this site...
So I don't know anybody, and you are the one's going to play my game,. and although I will not compromise my story, It can't hurt to find out what type of gamers I'm dealing with. And to clarify FF7 is more of an in your face action most of the time rpg. While FF8 is more of a slow pace M.Night type of game. So that to me is a very important Question to ask people.
Well, this is a discussion you wouldn't see everyday. Although obviously incorrect, it's hard to say that anyone has been as up-front and dead to the point about it.
Sometimes I play an RPG, and I enjoy minimal cutscenes that explain the connection between one area of gameplay to the next. FFXII is the example here; pacing highly favored gameplay and the story scenes weren't very long.
Other times, I'll actually use a cheat device to breeze through the gameplay because I wanna watch the story. I haven't done it yet with the Xeno series, but I've been meaning to.
Sometimes I play an RPG, and I enjoy minimal cutscenes that explain the connection between one area of gameplay to the next. FFXII is the example here; pacing highly favored gameplay and the story scenes weren't very long.
Other times, I'll actually use a cheat device to breeze through the gameplay because I wanna watch the story. I haven't done it yet with the Xeno series, but I've been meaning to.
This is a pretty bad topic, man. You could have at least gave your opinion as well rather than just making a few questions(1 of them being useless).
Personally, nothing is the most important part of an RPG to me. I guess the word quality comes to mind, but that's a very broad term. There is no part of an RPG that is the most important. Every part holds each other up, so if one fails, the whole thing does. That's just what I think.
I'm not sure what you mean by being a fan of pacing. If you could explain that in a little more detail, I could answer it.
Personally, nothing is the most important part of an RPG to me. I guess the word quality comes to mind, but that's a very broad term. There is no part of an RPG that is the most important. Every part holds each other up, so if one fails, the whole thing does. That's just what I think.
I'm not sure what you mean by being a fan of pacing. If you could explain that in a little more detail, I could answer it.
author=sabbath link=topic=1407.msg21780#msg21780 date=1214449309
1]What is the most important part of an rpg to you and why?
2] Are you a fan of pacing?
3] and finally FF7 or FF8?
1. The storyline is most important to me. If a games storyline is boring and doesn't interest me i will most likely not play anymore of that game regardless of whether the gameplay etc is awesome.
2. No i'm not.
3. I really don't know what this has to do with game design but FFVII.
author=sabbath link=topic=1407.msg21780#msg21780 date=12144493091)Gameplay.
1]What is the most important part of an rpg to you and why?
2] Are you a fan of pacing?
3] and finally FF7 or FF8?
2)No, I hate pacing....wears out floorboards and carpets. I'm more of a sitting or standing still kind of guy.
3)what the hell does this mean? I haven't played FF8 but played 1/4 of the way through FF7, so I guess FF7.
I was actually thinking about why I play RPGs just a minute ago, and even though this topic is pretty lame...
1) To me, RPGs are about exploring a new world, the places and characters, and to some extent story, although I'll take character development over plot any day. I also have a "Hey watch the numbers go up" complex, like everyone here, and like a game where I can get pretty familiar with the numbers.
2) No, I really just hate the concept of how fast a game plays out.
3) Neither, I hate Final Fantasy.
Mind if I tack on a question?
How important is difficulty to you in an RPG?
Personally I don't really like RPG difficulty and prefer never to actually have to purposely fight just to level up. If I want a challenge I'll play Civ or a game that actually requires skill. RPG difficulty to me just means "Oh great, I need to level up more..." I'm not opposed to strategy and good gameplay, I just hate the concept of purposely leveling up and am almost never in the mood for it.
1) To me, RPGs are about exploring a new world, the places and characters, and to some extent story, although I'll take character development over plot any day. I also have a "Hey watch the numbers go up" complex, like everyone here, and like a game where I can get pretty familiar with the numbers.
2) No, I really just hate the concept of how fast a game plays out.
3) Neither, I hate Final Fantasy.
Mind if I tack on a question?
How important is difficulty to you in an RPG?
Personally I don't really like RPG difficulty and prefer never to actually have to purposely fight just to level up. If I want a challenge I'll play Civ or a game that actually requires skill. RPG difficulty to me just means "Oh great, I need to level up more..." I'm not opposed to strategy and good gameplay, I just hate the concept of purposely leveling up and am almost never in the mood for it.
Personally I don't really like RPG difficulty and prefer never to actually have to purposely fight just to level up. If I want a challenge I'll play Civ or a game that actually requires skill. RPG difficulty to me just means "Oh great, I need to level up more..." I'm not opposed to strategy and good gameplay, I just hate the concept of purposely leveling up and am almost never in the mood for it.
What you described isn't a matter of 'difficulty'.
Actually in RPGs, there's no difference. If you can't beat an obstacle you can always just level up more. And if you're good enough to get past an obstacle without leveling up as much, you just get punished later when you aren't strong enough to, say, beat a boss.
Actually in RPGs, there's no difference. If you can't beat an obstacle you can always just level up more. And if you're good enough to get past an obstacle without leveling up as much, you just get punished later when you aren't strong enough to, say, beat a boss.
False. Don't get me wrong, there's always the upper roof in RPGs where you're levelled up enough to take on anything with ease, but it's poor design to equate difficulty with just 'Level Up more'.
Take SaGa Frontier, for instance. Leveling up in that game and getting stronger, while necessary to beat some of the bosses, is a non issue of sorts because the monsters actually change and get stronger as you get more powerful, and the bosses have higher stats in proportion to how strong you are. Another example is SaGa Frontier 2, whose final boss is ridiculously hard to beat no matter WHAT level you're on, because at a certain point you just don't get any stronger.
Yet another example is Suikoden, where levels and EXP is scaled, so once you're at a certain level, you can't gain any more until you're further along in the story, which means that if you can't beat a boss, you just suck ass, it has nothing to do with levels at all.
Okay fine, I'm wrong. Maybe I only make the equation because, quite frankly, finding the best battle strategy in an RPG is usually easy as hell for me.
The question stands though. If I want to have to seriously think when I play a game, I'll play a strategy game, not an RPG. Very few RPGs make me happy to have to really plan out things when I play them.
The question stands though. If I want to have to seriously think when I play a game, I'll play a strategy game, not an RPG. Very few RPGs make me happy to have to really plan out things when I play them.
Another good example of RPG difficulty is Fire Emblem. There's a set number of encounters with a set number of enemies and a set number of experience, allowing the game to control your power level.
This is a pretty bad topic. When I get home I'll consider making a better one.
This is a pretty bad topic. When I get home I'll consider making a better one.
Jabbo:
Most well-designed games allow you to experience a moderate, fun level of challenge if you DONT stop and grind up levels. So it's up to the player to help themselves have fun. It's your choice. I know people who purposely grind levels in easy games like that because fun for them = trouncing the shit out of the game.
FF6 and Chrono Trigger are fine examples. If you only fight who you absolutely have to fight, you'll be about exactly strong enough to beat the game without TOO much hassle. Yes, if you level up to 99 in New Game +++++ on chrono trigger it will be incredibly easy, but the thing is, again, that is your choice.
Most well-designed games allow you to experience a moderate, fun level of challenge if you DONT stop and grind up levels. So it's up to the player to help themselves have fun. It's your choice. I know people who purposely grind levels in easy games like that because fun for them = trouncing the shit out of the game.
FF6 and Chrono Trigger are fine examples. If you only fight who you absolutely have to fight, you'll be about exactly strong enough to beat the game without TOO much hassle. Yes, if you level up to 99 in New Game +++++ on chrono trigger it will be incredibly easy, but the thing is, again, that is your choice.
Yeah, I guess what's important to me is being able to go straight through the game fighting everything exactly once. Of course then you have the games that just have too many of the same battles and I start skipping them because I'm bored of fighting and end up too weak anyway.
In my opinion, Chrono Trigger is the only perfect RPG that exists to date. And it's all the little things like the pacing and the absolutely wonderful damage quantities that make it so good. That isn't relevant to this post, I just wanted to say that.
I guess my problem is that I just need a battle system that doesn't completely bore me. But most systems do. And that's probably the reason I hate random encounters, because with random encounters there's no "light at the end of the tunnel," and there will ALWAYS be more battles to fight. With nonrandoms you can just fight until all the enemies are dead and move on.
In my opinion, Chrono Trigger is the only perfect RPG that exists to date. And it's all the little things like the pacing and the absolutely wonderful damage quantities that make it so good. That isn't relevant to this post, I just wanted to say that.
I guess my problem is that I just need a battle system that doesn't completely bore me. But most systems do. And that's probably the reason I hate random encounters, because with random encounters there's no "light at the end of the tunnel," and there will ALWAYS be more battles to fight. With nonrandoms you can just fight until all the enemies are dead and move on.
I totally hijacked this thread, didn't I? Oh well, it wasn't very good anyway.
It really doesn't seem like I'm an RPG person, does it? And yet somehow I am. Maybe I'm just anti-traditionalist. And looking at the list I made of every commercial RPG I've beaten (only ~25, sadly), there are maybe 4 that could be considered traditional. I never had a Playstation and we only had one Super Nintendo RPG, so I guess I didn't start out on the traditional like everyone else did.
Oh well. Thanks guys for helping me on my spiritual journey! I'm gonna go out to a canyon and get high and see if I can envision damage numbers in the sky or something.
It really doesn't seem like I'm an RPG person, does it? And yet somehow I am. Maybe I'm just anti-traditionalist. And looking at the list I made of every commercial RPG I've beaten (only ~25, sadly), there are maybe 4 that could be considered traditional. I never had a Playstation and we only had one Super Nintendo RPG, so I guess I didn't start out on the traditional like everyone else did.
Oh well. Thanks guys for helping me on my spiritual journey! I'm gonna go out to a canyon and get high and see if I can envision damage numbers in the sky or something.
I don't think it's a bad topic, it's a very simple question with very different answers, perfect for a discussion. Can't please everyone, to be sure, but by learning what many of us, as gamers, look for in the games that we play, we open our minds to new aspects of our own game development.
I answered 1) above.
2) Pacing isn't a feature, it's a characteristic. That means, you don't choose whether or not to put pacing in your game, it's a part of all games. Now, people can have different opinions on pacing, which is probably the answer you're looking for. Some people like lots of, or long, cutscenes between gameplay sessions. Some like the scenes to be shorter, or more sporadic story sequences. I'd go as far as saying that there is an overall "bad" way to pace games, but it depends on what you're throwing at the player. Some people could just read good story for a long time and not worry about gameplay. I guess that's my answer; the more I enjoy a story, the less I mind (and more I enjoy) long cutscenes.
3) FF7
Jabbo's question) This could be a topic in and of itself. I'm still in the air about difficulty. I almost want to balance it such that bosses can be beaten first attempt without strategy if you're leveled enough, with strategy at a considerably lower level, while a victory would be unlikely on the first attempt if you have neither. Some good points were brought up...winning via strategy instead of grinding levels could make you increasingly under-leveled for bosses throughout the game. Where's the balance? Should strategy be forced to some degree? I like the idea of needing strategy, but I remember enjoying powering through a boss the first time through (like in FF7). I may play with rewarding the player with extra experience or other gifts for using strategy.
I answered 1) above.
2) Pacing isn't a feature, it's a characteristic. That means, you don't choose whether or not to put pacing in your game, it's a part of all games. Now, people can have different opinions on pacing, which is probably the answer you're looking for. Some people like lots of, or long, cutscenes between gameplay sessions. Some like the scenes to be shorter, or more sporadic story sequences. I'd go as far as saying that there is an overall "bad" way to pace games, but it depends on what you're throwing at the player. Some people could just read good story for a long time and not worry about gameplay. I guess that's my answer; the more I enjoy a story, the less I mind (and more I enjoy) long cutscenes.
3) FF7
Jabbo's question) This could be a topic in and of itself. I'm still in the air about difficulty. I almost want to balance it such that bosses can be beaten first attempt without strategy if you're leveled enough, with strategy at a considerably lower level, while a victory would be unlikely on the first attempt if you have neither. Some good points were brought up...winning via strategy instead of grinding levels could make you increasingly under-leveled for bosses throughout the game. Where's the balance? Should strategy be forced to some degree? I like the idea of needing strategy, but I remember enjoying powering through a boss the first time through (like in FF7). I may play with rewarding the player with extra experience or other gifts for using strategy.
author=sabbath link=topic=1407.msg21780#msg21780 date=1214449309
1]What is the most important part of an rpg to you and why?
2] Are you a fan of pacing?
3] and finally FF7 or FF8?
My reason for asking these question's are to find out what type of gamers you guy's are. I've been working on my game for a while, But I'm new to this site...
So I don't know anybody, and you are the one's going to play my game,. and although I will not compromise my story, It can't hurt to find out what type of gamers I'm dealing with. And to clarify FF7 is more of an in your face action most of the time rpg. While FF8 is more of a slow pace M.Night type of game. So that to me is a very important Question to ask people.
1. Fun Factor/Vibe
2. I like good pacing. I need the game to be coherent.
3. FF7
1) What is the most important part of an rpg to you and why?
The most important part of an RPG is the storyline and gameplay. I may be a graphics type of person but even the best games had the crappiest graphics (a blurred line for example).
2) Are you a fan of pacing?
of course, pacing is what keeps everything balanced.
3) and finally FF7 or FF8?
final fantasy VII.
The most important part of an RPG is the storyline and gameplay. I may be a graphics type of person but even the best games had the crappiest graphics (a blurred line for example).
2) Are you a fan of pacing?
of course, pacing is what keeps everything balanced.
3) and finally FF7 or FF8?
final fantasy VII.
1] For an RPG, storyline and atmosphere. It might have a beautiful story, but if the visuals aren't immersive, well screw it. And vice versa.
2] Absolutely. I don't want 15 boss battles in a row, or one dungeon after the other with ridiculous challenges.
3] FFVII of course.
2] Absolutely. I don't want 15 boss battles in a row, or one dungeon after the other with ridiculous challenges.
3] FFVII of course.




















