RETURNING AFTER A LONG HIATUS
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Hi all, Drakonais here. The real world took its toll and I dropped off the face of RMN for a long while (2 years almost?). Things have settled down now and I was thinking I'd like to make my way back into the community.
I've shifted my attention from RPG Maker to Game Maker. I was never able to grasp RGSS3 but I've got a much better handle on GML. Still just toying around, but maybe I'll have a game to show off in a while.
RMN looks great! Congrats to all the users and mods that keep the site alive and thriving. Looking forward to seeing the old faces and meeting the new ones.
I've shifted my attention from RPG Maker to Game Maker. I was never able to grasp RGSS3 but I've got a much better handle on GML. Still just toying around, but maybe I'll have a game to show off in a while.
RMN looks great! Congrats to all the users and mods that keep the site alive and thriving. Looking forward to seeing the old faces and meeting the new ones.
Welcome back. I remember when the Tiamat Sacrament was still in production, it's good to see you again.
Thanks guys, good to be here.
Hey, Solitayre! After playing a number of roguelikes, I've become fascinated by random generation and how it can keep things exciting and fun. I'm trying to take that idea and apply it to an RPG - generating maps from premade set pieces, dropping modified loot, etc.
I'm working that into a Game Maker project at the moment. Still quite a long way to go, but it's a fun process.
Hey, Solitayre! After playing a number of roguelikes, I've become fascinated by random generation and how it can keep things exciting and fun. I'm trying to take that idea and apply it to an RPG - generating maps from premade set pieces, dropping modified loot, etc.
I'm working that into a Game Maker project at the moment. Still quite a long way to go, but it's a fun process.
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