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This is interesting. Lots to learn from the past feedback here.

Question. Is there a minimum play-time requirement for an uncompleted game?
I'm not thinking about posting my game in this thread just yet. I've posted my game's profile here just recently and my demo may be relatively short at the moment.
author=Synonysis
This is interesting. Lots to learn from the past feedback here.

Question. Is there a minimum play-time requirement for an uncompleted game?
I'm not thinking about posting my game in this thread just yet. I've posted my game's profile here just recently and my demo may be relatively short at the moment.


Nope! I mean, 5 minutes would be a bit ridiculous, but I'm mostly fine with playing any demo.
Marrend
Guardian of the Description Thread
21806
I might regret doing this, but, I'm going to request Konae's Investigations. I recall the demo being on the short side, though, developer knowledge doesn't help in this regard.
Xenomic's Touhou Fantasy is an already pretty long game packed with a good amount of content. I was irked at the fact that even with its length, it was still a demo. Touhou Fantasy has 651 maps and has a file size of 415 MB. I could have finished this demo if I really wanted to, but its length and diabolical gameplay design has turned me off and therefore I choose not to endure the game any longer; HOWEVER the game does have its fair share of positives that actually kept me going! Let's break this down, shall we?

Aesthetics/Map Design

(+) Touhou Fantasy features a large array of custom graphics. Whether some of them were made by Xenomic, I do not know, although with recent research into Touhou, I now realize the majority of the graphics are rips, but even this effort is highly commendable. There is a lot of content in this game graphics-wise. Whether it be battle charsets, animation particles, or facesets, there is a lot to be desired in this effort, even if some of the content looks like ass.
(-) Although the vastness of the graphical array has left me giddy, there are some issues. Firstly, the map design of this game is 95% pure awful. Either from a gameplay standpoint or just from how it LOOKS, Touhou's map design mostly reeks of beginner skill. Maps have a great lack of detail and compact feeling. I will go over how this greatly hurts gameplay later.
(-) Tile placement is oftentimes very shoddy and cause many tiles to look horrendously and unnaturally clashed. Touhou harbors a lot of different chipsets, and some of them look a lot more detailed than other chipsets, causing confusion and a horrible mess in aesthetic cohesion.
(-) Touhou has a number of clipping issues. I don't know how many times I've been able to walk on walls and be completely blocked by an entire tree when it would be more proper to be able to phase underneath AT LEAST the leafy portion. It is just plain awkward how the assignment of passable tiles is in this game and it makes navigation annoying.
(-) There are a handful of graphical problems. In Touhou, characters sometimes express emotion through emotion bubbles, and sometimes these bubbles do not appear where they are supposed to. At certain points you will see them just at the edge of the screen or following the character in the wrong position altogether.
(-) Continuing on graphical problems, there are issues with battle charsets that I have to touch up on. The game has a plethora of status ailments, and some ailments are either very subtle or cause a battle charset to disappear completely. I really don't think these were intended.

Music/Sound

(+) Music makes up Touhou's large file size, however, Xenomic has been gracious enough to give one the option of downloading a couple packs: the vanilla pack or the extended pack. I don't think I have to explain this any further.
(+) The selections of the game are actually quite nice and really fit the energetic mood the game has going. There are some pieces that sound awkward (and not just in quality comparison), but nothing I would consider abysmal.
(-) Some work could be done on making certain tracks loop a little less awkwardly. What I mean by that is that while I don't have an issue with music fading out, some tunes in the game take a bit to start again. Cutting down the silence can really help exterminate this distraction.

Gameplay/Mechanics

(+) The game has a default battle system and such, but Touhou harbors a vast array of custom systems that have sparked my interest. You will come across many different playable characters in the game, and more often than not these characters will carry their own special abilities that have their uses in battle. This aspect doesn't seem to get stale thanks to this. A handful of these abilities don't just have their use in battle, but can be used outside as well! Touhou boasts a large amount of miscellaneous skills. Seeing these in the editor actually made me pretty excited!
(+) Touhou has a lot of energy, and that energy is contagious. There is usually a lot going on, and everything seems to be happening very rapidly, but I can't help but feel captivated by the pace of the gameplay. As basic as everything seems in terms of systems, the game is fun in its own charming way.
(-) I have mentioned before that maps are usually HUGE. This unfortunately hurts the nice pacing the game has at certain segments. Navigation is a massive chore, and the game rubs salt on the wounds by giving you scenarios in which you have to find SOMETHING. Pairing this with the huge maps makes for some jaw-droppingly shit gameplay. This is just the tip of the iceberg. There are so many poor gameplay decisions in Touhou that I can't possibly list them all, but I will sure as shit try.
(-) There are certain dungeon designs that are so ridiculous that I screamed at my monitor like an idiot a few times. One dungeon in the game is so bad, I have come close to considering it the worst dungeon I've played in any video game. It is chock-full of "illusions" which are actually completely meaningless because the correct path usually turns out to be close to where you fucking CAME FROM, so you wind up wasting a lot of time if you aren't extremely observant. I am really grateful that Xenomic has at least gotten rid of enemy encounters, else I would've given up earlier.
(-) Another ridiculous dungeon puzzle design is one the game holds to remind you that you are playing something that is based on another media. Touhou is apparently some kind of anime. I haven't researched enough to see if it started as a game or a show, but the game has some lore in it. What does the game do with this lore? It creates a trivia puzzle of course! This is another very bad gameplay choice. Unless your game is STRICTLY for fans of the anime, you simply can't just have something like this and expect people to get past it without a scratch. (Xenomic has given me a video of how to get through the dungeon, but for some reason he was able to get through without answering any questions. I wound up deleting the events altogether.)
(-) More often than not the game seems to have the player cross his fingers to get through a boss fight. Some bosses in the game are unpredictable and have insanely powerful attacks, some of which affect the entire party. You eventually get the option to switch around party members since you get more than four people in your team, but usually you will wind up sticking with a select few and wondering why in the hell you would choose anyone else at this point (some of them are plain useless in most cases). Situations like said boss fights would usually call for the player to start grinding. Unfortunately, enemies do not drop much exp, despite their difficulty, and since items are also expensive, you will probably be resorting to attacking the escape option rather than the enemy.

Story/Literacy

(+) The game is obviously derived from a reference, as I've stated above. I'm not knowledgeable of what it's referencing, but even so, what is there actually captivated me and motivated me to keep going just to see what crazy stuff would happen next. It seems you don't have to be a Touhou fan to enjoy this game in some way. A lot of times I found myself wondering what the hell was even going on, but apparently that didn't stop me either. What the hell IS it about this game?
(-) I would be lying if I said literacy was above average in this game. There are plenty of bits of dialogue with mispellings, but I didn't notice too many errors in grammar. Sometimes words are cut off from the message box as well.
(-) While the style of dialogue is interesting in a sense, I was not particularly a fan of it. There are little phrases and onomatopoeia that turned out to be a little awkward to read. Xenomic also thought that adding emoticon faces in the dialogue (@_@) would reinforce the anime style as well. It kinda worked...Is that good as far as decent literacy is concerned? Not really. Why not make them emotion bubbles?
(-) While I was captivated by the game's speed and plot, there are instances where it whizzes by a little too fast. Cutscenes are sometimes quick and sometimes packed with nuance that I couldn't quite comprehend. It was a little hard to keep track of, but something tells me it would've been easier if I had knowledge of Touhou.
(-) There are a lot of characters in the game. A lot is thrown at you throughout the game, whether it be new characters or lore, and it's almost like Xenomic expects you to know about all these things before playing. Sure, it's probably expected seeing as how this is a fan game, but this will definitely not appeal to everyone.

Whew! Honestly, I wanted to keep going with Touhou. It's positives were strong and I actually brought up the nerve to discuss issues I had with the game with Xenomic so that I could continue. Unfortunately, the session eventually had to end. The game's glaring gameplay problems and ugly aesthetics were keeping me from enjoying it as much as I wanted to. If you're curious, xenomic, I gave up around the part where I was this white-haired chick and Aya and had to go to the shrine, but went all the way back down to the start of the mountain level only to discover there was no teleport event out of there.

Touhou definitely has a lot of potential, but is severely marred by poor gameplay design and the horrible stench of a beginner's RPG. I have some tidbits to hand out:

- When I talk to some characters, I notice after a split second they face back to the direction they originally were. Does Xenomic know of the lock command in the "move event" window?
- There was an event issue where I went to the backyard of the Scarlet Mansion and a scene played out where I fought Sakuya. It wasn't where I was supposed to be since events were going on on the bottom of the screen and my character sprite disappeared.
- When I went to switch party members, I came across an invisible event that greatly sped me up. I can't really complain about this, since the game's areas are fucking huge, but it probably wasn't intended to be left there.
- There is one part where I had Marisa be the main of my party. In a scene shortly afterward, I came across a cutscene where a Marisa came out of Marisa.
Alright, let's see here~


Aesthetics/Map Design

-Aye, a lot of the beta1 maps (which you played through. After beating Remilia is where beta1 ended and beta2 began) were never fully touched up on (save for Forest of Magic and Bamboo Forest. Eientei ONLY got a facelift, and that wasn't even by me). Eventually I'll go back and touch up on them, but never saw them as something that needed to be done immediately (though Eientei...that needs redone entirely, hands down). The reason for the huge maps is due to how the encounter rates are (being 1/80, meaning 1 in 80 chance of a random encounter each step, which isn't very high). I am thinking of having an accessory that'll do the same thing that Sakuya does while she's in the party, but I haven't gotten around to making it yet at all...though later maps are a lot better than the earlier maps (Poltergeist Mansion, Winter Forest, Road of Reconsideration, etc.) in terms of map aesthetics.
-Ah, the emotion bubbles. Those are still relatively new in the game, and not 100% fully checked on (I'm assuming it's at the entrance of Eientei where the problem was? I don't recall it being in any other area, and it happens in Eientei due to how events were moved by the other mapper, but not fixed fully). And those came after I was using the emoticons in the message boxes (eventually I'll remember where each of those are, and replace those with the emotion bubbles...).
-Clipping issues? I...don't recall any area where you can walk on walls now, as that should've been fixed by now. o_O
-Ah yes, those sprites. That's due to not having anyone to help on making status sprites (I can't do them myself), so those that DON'T have the proper animations either revert to the really old animations from the battlechar sheets, or just disappear. ^^;;



Music/Sound

-Yeah, I haven't figured out how to make anything loop properly at all. Music isn't my strong point though so...^^;;



Gameplay/Mechanics

-I'm honestly curious as to the other bad decisions that you speak of. I know Eientei is the worst offender of the bunch, but I can't think of the others being too terrible. Scarlet Devil Mansion may have been a bit much due to its size (though making it smaller may make making its gimmick for the second visit...harder to say the least. I could probably easily make it the size of Poltergeist Mansion no problem, but making it so that all of the overworld enemies are still a threat without being a nuisance is going to be a thing.
-Again, Eientei lol...I've regretted ever making that terrible dungeon. And once again, I have yet to figure out HOW to make it a "puzzle" dungeon without being as bad as it is. It's probably only as bad as it is because there's literally no good hints for what you have to do to find the real way. That, and some of the floors ARE a bit too much...and the trivia thing was a very bad idea. >_<
-Eh?? The game is all about managing your skills and items, so if you weren't managing those at all, then that's where the problem lied with some bosses. It's always important to check back at the skill shop in the village after getting a new character usually to look for new abilities (or in the case of Meiling, you had to get her stuff at the SDM on the roof). Really, most of beta1's bosses aren't super difficult at all save for probably Eirin. o_O


Story/Literacy

-I've gone through the script so many times that I can't recall where every little mispelling is and where every little cutoff text is sadly. It's really hard to find them when I'm literally one of the only people looking for them and nobody else tells me bout them that HAS played the game. ^^;;
-Oh, you're probably talking about how you get all of the plot dumped at you on various points? That's intentional and meant to confuse the player a little, as things start getting explained a lot later on throughout the game.



Others

-That's because at that point in the game, there IS no teleport event out of there. It's to prevent sequence breaking (also, I guess I forgot to make the sign say which path is which again? I keep forgetting to do that for some reason...)
-What do you mean? You mean the main character that you're controlling? o.o??
-...I think I know what happened there, and that would be a bug that I completely overlooked due to changing how those events are handled once you get there.
-An invisible event? I may have missed that somewhere then if that's the case, since I was using it to fix an error on my end with the whole Sakuya speed bug that occurs every now and then. >_<
-Yeah, you'll get that here and there. That's one of the very, very few instances where something like that actually happens too.


Whew, that's a lot to go over! Again, this is just replying to your feedback so don't take it personal if anything sounds a bit...snippy or snotty or whatnot?
Clipping issues? I...don't recall any area where you can walk on walls now, as that should've been fixed by now. o_O


I was able to walk on certain walls in Eientei.

I'm honestly curious as to the other bad decisions that you speak of. I know Eientei is the worst offender of the bunch, but I can't think of the others being too terrible.


Like you have mentioned, Scarlet Mansion is another offender, as well as other areas where you are to fetch something or have to backtrack (the mountains).

Eh?? The game is all about managing your skills and items, so if you weren't managing those at all, then that's where the problem lied with some bosses.


I was doing exactly that, however, money usually became an issue, and with the attributes that skills have and whether or not they would be useful for most of the game caused me to become very stingy - I wound up saving up for items most of the time. I managed to get a good distance in the game without hacking the editor, so I can't say the bosses are super hard, although I've had my fair share of unlucky scenarios where they constantly use powerful, wide-ranged attacks.

Oh, you're probably talking about how you get all of the plot dumped at you on various points? That's intentional and meant to confuse the player a little, as things start getting explained a lot later on throughout the game.


That isn't very good storytelling. Dumping a lot of story detail on the player will tend to cause him or her to completely forget some details later on and still wind up confused.

That's because at that point in the game, there IS no teleport event out of there. It's to prevent sequence breaking (also, I guess I forgot to make the sign say which path is which again? I keep forgetting to do that for some reason...)


I must have missed the sign, but I went back to the beginning because I distinctly remember appearing at the mountains from the south when I was playing as Reimu and thought that would be the way out.
*Oh Eientei. Yeah, that's due to the map being completely redone. I must've missed some mapping tiles to make non-walkable or something. In the end though, it'll get changed completely.

*Mm...I'm thinking of having it so that with Youkai Mountain, at the start where you have to go to the village, if you go the wrong way initially, it'll prevent you from going that way at the start. Really though, in THAT part of the game you shouldn't try to fight with just 2 characters (fighting with less than 3 party members is pretty bad for the most part). I didn't think the backtracking was too much in that game per say...though it does make you go all over that mountain in a short timespan. Not much I can do about that though as the story calls for it. ^^;

*Ah yes, money. Money is the biggest issue in the game, but that's intentional. It's meant to make you decide on whether you want to buy skills or items, or if you want to keep that item or sell it (such as with stat-boosting items like HP Apples, crafting materials, and the like). If you completed Youkai Mountain, that's where the game literally tells you to decide who you want to use the most. Sadly, I don't have a good way to show what skills do before you buy them. >_<;;

*That's where I do recaps on the story from time to time. I've done it plenty of times throughout the game as it is (you recall in the intro where you heard that noise at Hakurei Shrine that apparently made it so that the player can't fly at all? That's brought back up later on and explained, as well as various other things such as Rinnosuke's scenario with the Pandora's Box, what the crap Yukari is up to, etc.). Beta5 is where a lot of things are meant to be explained and recapped anyways.

*That is the way out of the Youkai Mountain, but you're locked into the mountain during that scenario. I probably didn't put an event there to say that you shouldn't leave or something.
I've finally finished and reviewed Obsorber's Project Viral. I will be moving on to the next game shortly. Sorry for the long wait...I've been a bit busy, but I'll finish these games one way or another.
http://www.youtube.com/watch?v=os16ssVX-k4 check my very first video! Its' mad father by the way. I'm kaizEn. Rate my video pls. If it's not hard for you leave a like or drop a sub. thanks and see ya later
I'm working on Tales of Rhinemaidens which I plan to release hopefully this month, if not the next (I said this last month, but I've been swamped at work since the start of the year which has really limited the time I've had to work on it).

After I complete this first demo of Tales, I'd like to do a bug run through on my original game, Diary of a Madman, which at one time was definitely not overlooked, but of course that was during a time when games like Destiny's Call and A Blurred Line were being released, the former of which I have not seen around at all (although I have seen that Nicob is still around) and re-release it.
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