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I NEED A LOT OF HELP, PLEASEE.

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Hello, as the title I set express the main reason I write this is because I need help to create a RPG-horror based, that is why I would like to ask people to join me in this proyect that I will reveal from time to time as I am still working on the base ideas regarding story.
you're going to have to do better than this if you expect to recruit anyone.
There's always one like this every few weeks, with each one getting worse and worse. XD
I'd like to make a humble suggestion: Before you attempt to recruit for a project, sit down and write out a brief outline of your game. Decide what it's going to be about. Figure out important things like:

1) Who am I making this for? "Other people" doesn't qualify. Find out who your target audience is. Think about who you want to play the game.

2) What will separate my game from the countless others out there? What unique mechanics would I like to use to achieve this? And what engine will be used to achieve these features and/or mechanics?

3) In the case of a horror game: What sort of "horror" am I going for? Do I want to literally scare the player and keep them on edge, or am I just going to stick to the default "Horror" genre? As you mentioned it's an RPG/Horror, how do you plan to balance the two genres out? What sort of RPG elements are you going to incorporate? Will it be "fun" for the target audience?


You'll find it hard to get anyone to help you without knowing or revealing anything about the game, or promising to reveal things "from time to time". They need to know what they're getting into if you want them to get into it. When you get to the actual recruiting, make sure you have a clear and focused goal in mind that you can present to potential partners. Otherwise, it may just seem like you want them to make the game for you, not with you.

edchuy
You the practice of self-promotion
1624
author=Rast
You'll find it hard to get anyone to help you without knowing or revealing anything about the game, or promising to reveal things "from time to time". They need to know what they're getting into if you want them to get into it. When you get to the actual recruiting, make sure you have a clear and focused goal in mind that you can present to potential partners. Otherwise, it may just seem like you want them to make the game for you, not with you.



Yeah, it's a matter of details. Since you're new to RMN, you'll need to sell your project (spelling things correctly couldn't hurt :P) to others, for them to consider buying into it. You'll have to not only give a general overview of what you have in mind but also give what kind of background you have in gamemaking for people to understand who they are going to be dealing with.

Fulfill those two requirements and you might have a shot. Otherwise, people will either ignore you or will be asking lots of questions that you must be willing to answer.
Hello, I am building something in my back yard and I need help! That is why I'm asking people to fly here and help me. You will sit around until I give you more details as I am still trying to draw up the floor plans and secure the lumber and permits. You will be compensated by a tall glass of water and a hearty "thank you" hug.
author=Link_2112
Hello, I am building something in my back yard and I need help! That is why I'm asking people to fly here and help me. You will sit around until I give you more details as I am still trying to draw up the floor plans and secure the lumber and permits. You will be compensated by a tall glass of water and a hearty "thank you" hug.


Yeah, nice. Good way to make new members who don't know better feel welcome. Well done you.
When I get back home (to my own computer) I shall have something to add to this topic.
These types of posts get more threadbare each time they come up. It won't be long before its...
Topic Name : Making Team
Post : PM me
author=papasan96
Yeah, nice. Good way to make new members who don't know better feel welcome. Well done you.

I've sincerely replied to enough of these to throw some jokes around here and there.
Come back when you have the ideas down.
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