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FEELINGS ABOUT DUNGEON CRAWLERS?

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Well, I personally would suggest to invest some money in buying Legend of Grimrock, because they really pulled off puzzles to perfection there (the game is generally more about puzzles than actual combat, just play it on Easy to be able to mostly ignore combat).

More complex puzzles in my opinion often involve riddles in dungeon crawlers. Like you have a poem or some other weird text that hints on what to do. Then like 4 statues where you can place gems inside, but you need to put the correct game in the correct statue or all gems are the same but the order matters. Or only one statue is actually the correct one and the others will open traps.
Just as an example.

Then of course your usual:
Switches.
Hidden switches?
Moving walls.
Fake walls.
Pits that can open and close.
Weight sensors.
Finding a rope later on that actually allows you to climb up open non-hidden pits enabling you to reach new section.
Teleporters.
Traps activating in a certain rhythm.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Don't make good riddles. People can't solve them. I had good riddles in my game and I had to remove them because I got dozens of messages and emails claiming that the dungeons were broken and couldn't be completed. I'm pretty sure people didn't even understand that they were riddles.

You'd think that when there's a large room with 15 switches, and the only text in the entire dungeon is two sentences written on a sealed door in the back of the room, people would understand that the text is probably some sort of clue. No. No they don't. Without exception they think it's just a random non sequitor and they're intended to try every possible combination one by one, unless it's something absurdly obvious like "Thou seeker, to open this door, push the switches in the half of the room that corresponds to the morning sun." Which isn't a riddle. It's just instructions. A riddle is "The ancient guardian Titan sleeps within. Do not disturb." And you have to figure out that "Do not disturb" is a double entendre that refers to the switches as well as Titan. But people are STUUUUPID and cannot figure that out.
unity
You're magical to me.
12540
I'm personally terrible at riddles so I don't hold it against games when they have them and I take a long time to figure them out.

author=LockeZ
A riddle is "The ancient guardian Titan sleeps within. Do not disturb." And you have to figure out that "Do not disturb" is a double entendre that refers to the switches as well as Titan. But people are STUUUUPID and cannot figure that out.


And now I feel really stupid, but I can't figure out the answer to that one, but I'm really curious about what it is. Unless it means "don't press the switches."
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Yeah, don't press any switches.

The mean part, I guess, is that if you tried to brute-force it by doing every single combination, you'd probably skip that one. People subconsciously discard it as even being a possibility. Or it'd be the last one you tried, at least. (Or it'd be the first one you tried and you'd be really confused as to why the door opened as soon as you touched it even though you didn't solve the switch puzzle.)

Anyway, I guess it doesn't matter now, because I've been banned by the Geneva Convention from making riddles ever again.
unity
You're magical to me.
12540
I wonder if you flat-out told them on a sign literally "Don't press any switches" if people would still try to brute-force it before even reading.

author=LockeZ
Anyway, I guess it doesn't matter now, because I've been banned by the Geneva Convention from making riddles ever again.


That's sad, because you seem like you're way better at creating riddles than I am :3
author=unity
I'm personally terrible at riddles so I don't hold it against games when they have them and I take a long time to figure them out.

And now I feel really stupid, but I can't figure out the answer to that one, but I'm really curious about what it is. Unless it means "don't press the switches."

I'm kind of the same. It takes me awhile to solve riddles. But when I do, I feel pretty proud. It's just... it usually takes me a long time to figure them out. But I don't fault the developer or think his dungeon is broken when I can't get it. Instead, I recognize it's a riddle my brain can't wrap around, and I'll either ask around in the forum or I'll stay at it until I can get it.

It's too bad, though, because Wild Arms is my all time favorite game, chalk full of riddles and puzzles, and anymore you don't see games like that people just don't understand them or they just want an interactive movie they can call an rpg and not have to put any effort or thought into playing it.
It really depends on the riddle really.

Some riddles are really way too hard that even after reading a walkthrough I'm like "I would never have figured that out". This is pretty bad, because those games usually end up with me using the walkthrough 100% of the time, ruining immersion and making riddles completely pointless. Here I really blame the developer.

Then there are riddles which are not easy but also not impossible to figure out. And even if I have to check the walkthrough and read the solution I'm like "Duh, why didn't I think of that? How stupid of me." Here I would never blame the developer, he does it right.

In LockeZ's case I wouldn't have removed the whole riddle but rather added subtle hints like playing some kind of ticking/clicking in certain time intervals when no switches are pressed to give the player the impression that something is happening even if he doesn't press switches.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Truth be told, what I actually did wasn't remove it but rather I made it unlock a room full of chests instead of being required to progress in the game. I didn't explain that because it was kind of a tangent (but now we're in full tangent discussion mode so whatever)
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