DUNGEONS & DRAG-QUEENS: CAPED COSPLAY!
Posts
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
(Affects a bad Dwarvish accent for reasons not entirely clear)
Bruce. Yer goin' to have ta toss me.
Toss me in the air, Bruce. Straight at the werewolf. A wee human projectile. Ye'll have ta time it just perfectly so me transformation wears off mid-air. Ye ken? I havta revert to stone as I'm flyin'.
Bruce. Yer goin' to have ta toss me.
Toss me in the air, Bruce. Straight at the werewolf. A wee human projectile. Ye'll have ta time it just perfectly so me transformation wears off mid-air. Ye ken? I havta revert to stone as I'm flyin'.
Oops, I hadn't expected him to throw up so much or so far. I guess I'll slice and dice em' with both of my swords (brass-plated and magical) ,while avoiding his projectile vomit!
Game Post 46

-While Rhys wanders off in search of beverages, Harry swings away.
-Harry deals 23 Damage!
-Wes deals 4 Damage...
-Rift deals 24 Damage.
-Kristoff is still puking on everyone. It's getting a little bloody...
-Bruce Baker tosses little Diamond at Kristoff!
-Diamond lands on Kristoff's puking head, and turns back into the stone statue! 5 Damage to Kristoff! Looks like his puking is stuck fixated on Alex Rift now. It's just gushing all over.
-Rhys finds a cup of hot cocoa.
Boss: Kristoff the Werewolf!

Kristoff is Puking for 4 Turns!

-While Rhys wanders off in search of beverages, Harry swings away.
-Harry deals 23 Damage!
-Wes deals 4 Damage...
-Rift deals 24 Damage.
-Kristoff is still puking on everyone. It's getting a little bloody...
-Bruce Baker tosses little Diamond at Kristoff!
-Diamond lands on Kristoff's puking head, and turns back into the stone statue! 5 Damage to Kristoff! Looks like his puking is stuck fixated on Alex Rift now. It's just gushing all over.
-Rhys finds a cup of hot cocoa.
Boss: Kristoff the Werewolf!

HP: 20
MP: 15
ATK: 1d6+2
POWER POOL:
Transform: Werewolf LVL2
Dire Werewolf: 0 MP Cost (Turn into a half wolf monster.) Passive Ability
Infect: 5 MP Cost (5 Damage. 1-6 chance to infect with "Transform: Werewolf" Power Pool.) 2 Turn Cool-Down
MP: 15
ATK: 1d6+2
POWER POOL:
Transform: Werewolf LVL2
Dire Werewolf: 0 MP Cost (Turn into a half wolf monster.) Passive Ability
Infect: 5 MP Cost (5 Damage. 1-6 chance to infect with "Transform: Werewolf" Power Pool.) 2 Turn Cool-Down
Kristoff is Puking for 4 Turns!
Well he's almost dead, and I'm so far away anyway....
I guess I'll prepare some refreshing snacks and try to find a sword of sorts. Oh, and I'll yell to Harry to attack and stuff.
I guess I'll prepare some refreshing snacks and try to find a sword of sorts. Oh, and I'll yell to Harry to attack and stuff.
I'm not doing much damage... maybe I should go up and hit him with my staff? But I might get puked on, ewww... He's almost dead, right? I'll just shoot more rainbows!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I grapple with Kristoph, keeping him away from my teammates so he doesn't infect anyone else!
I'll continue slicing and dicing at wolfy. At the same time barking orders for Aridath to make some sorta' make barrier thing to protect me from to throw up. Because, I evidently suck at avoiding throw up.
Game Post 47
-Rhys prepares a cheese and cracker tray for the whole party!
+1 Cheese and Cracker Tray (+15 HP Cure, Requires 2 Turns to eat in dignity.)
-Rhys finds no swords... yet.
-Wes does a sparkling spiral of rainbow love attack, which hits for 12 Damage! Kristoff is barely standing!
-Diamond pins Kristoff to the ground, and the werewolf is unable to move!
-Alex Rift is dazzling now in his new Magical Barrier, which glows across his strapping body. With a twist of the wrist, preparing to slice and dice, he accidentally cuts off Kristoff's unresisting head!
8 Damage! Kristoff is DEADIFIED!
Dun Da Dun Da Dun! You are finished the battle---which means, Levelling up.
This will take some mathing...
Total EXP: 60.
Everyone gains 100 Gold!
THE LEVELINGS:
During your next post, I recommend using all your Power Boosts and getting prepped. Forewarning: Shit ain't over!
This is the longhouse layout, from the side. Apparently I didn't save my file with the shading and characters in it. Really annoyed about that.


-Rhys prepares a cheese and cracker tray for the whole party!
+1 Cheese and Cracker Tray (+15 HP Cure, Requires 2 Turns to eat in dignity.)
-Rhys finds no swords... yet.
-Wes does a sparkling spiral of rainbow love attack, which hits for 12 Damage! Kristoff is barely standing!
-Diamond pins Kristoff to the ground, and the werewolf is unable to move!
-Alex Rift is dazzling now in his new Magical Barrier, which glows across his strapping body. With a twist of the wrist, preparing to slice and dice, he accidentally cuts off Kristoff's unresisting head!
8 Damage! Kristoff is DEADIFIED!
Dun Da Dun Da Dun! You are finished the battle---which means, Levelling up.
This will take some mathing...
Total EXP: 60.
Everyone gains 100 Gold!
THE LEVELINGS:
Rhys LVL10 EXP6
+++++++
LVL 2 = 1 HP/MP
LVL 3 = 1 Power Boost (PB)
LVL 4 = 1 HP/MP
LVL 5 = 1 PB
LVL 6 = 1 HP/MP
LVL 7 = 1 PB
LVL 8 = 1 HP/MP
LVL 9 = 1 PB
LVL 10 = 5HP/MP (10th levels will be +5)
---------------
+ 9 HP / MP
+ 4 Super Powers (You know the drill)
The FABULOUS!! Wes~ LVL10 EXP6
+++++++
LVL 2 = 1 HP/MP
LVL 3 = 1 Power Boost (PB)
LVL 4 = 1 HP/MP
LVL 5 = 1 PB
LVL 6 = 1 HP/MP
LVL 7 = 1 PB
LVL 8 = 1 HP/MP
LVL 9 = 1 PB
LVL 10 = 5HP/MP (10th levels will be +5)
---------------
+ 9 HP / MP
+ 4 Super Powers (You know the drill)
Diamond LVL11 EXP1
+++++++
LVL 4 = 1 HP/MP
LVL 5 = 1 PB
LVL 6 = 1 HP/MP
LVL 7 = 1 PB
LVL 8 = 1 HP/MP
LVL 9 = 1 PB
LVL 10 = 5HP/MP (10th levels will be +5)
LvL 11 = 1 PB
---------------
+ 8 HP / MP
+ 4 Super Powers (You know the drill)
Alex Rift LVL11 EXP2
+++++++
LVL 4 = 1 HP/MP
LVL 5 = 1 PB
LVL 6 = 1 HP/MP
LVL 7 = 1 PB
LVL 8 = 1 HP/MP
LVL 9 = 1 PB
LVL 10 = 5HP/MP (10th levels will be +5)
LvL 11 = 1 PB
---------------
+ 8 HP / MP
+ 4 Super Powers (You know the drill)
+++++++
LVL 2 = 1 HP/MP
LVL 3 = 1 Power Boost (PB)
LVL 4 = 1 HP/MP
LVL 5 = 1 PB
LVL 6 = 1 HP/MP
LVL 7 = 1 PB
LVL 8 = 1 HP/MP
LVL 9 = 1 PB
LVL 10 = 5HP/MP (10th levels will be +5)
---------------
+ 9 HP / MP
+ 4 Super Powers (You know the drill)
The FABULOUS!! Wes~ LVL10 EXP6
+++++++
LVL 2 = 1 HP/MP
LVL 3 = 1 Power Boost (PB)
LVL 4 = 1 HP/MP
LVL 5 = 1 PB
LVL 6 = 1 HP/MP
LVL 7 = 1 PB
LVL 8 = 1 HP/MP
LVL 9 = 1 PB
LVL 10 = 5HP/MP (10th levels will be +5)
---------------
+ 9 HP / MP
+ 4 Super Powers (You know the drill)
Diamond LVL11 EXP1
+++++++
LVL 4 = 1 HP/MP
LVL 5 = 1 PB
LVL 6 = 1 HP/MP
LVL 7 = 1 PB
LVL 8 = 1 HP/MP
LVL 9 = 1 PB
LVL 10 = 5HP/MP (10th levels will be +5)
LvL 11 = 1 PB
---------------
+ 8 HP / MP
+ 4 Super Powers (You know the drill)
Alex Rift LVL11 EXP2
+++++++
LVL 4 = 1 HP/MP
LVL 5 = 1 PB
LVL 6 = 1 HP/MP
LVL 7 = 1 PB
LVL 8 = 1 HP/MP
LVL 9 = 1 PB
LVL 10 = 5HP/MP (10th levels will be +5)
LvL 11 = 1 PB
---------------
+ 8 HP / MP
+ 4 Super Powers (You know the drill)
During your next post, I recommend using all your Power Boosts and getting prepped. Forewarning: Shit ain't over!
This is the longhouse layout, from the side. Apparently I didn't save my file with the shading and characters in it. Really annoyed about that.

Man, we shot up the levels! I... I dunno what to do with my new Power Boosts...
Uh, I suppose, I'll upgrade the rain cloud power so that it can get even bigger, and shoot a bit of lightning out of it! I suppose since my power is called WEATHER MANIPULATION, I don't see why I can't summon OTHER weather... hm, my next power boost'll be... a snow cloud! I can summon a snow cloud, and the snow is enchanted to stay as snow for at least 10 minutes no matter how warm it is. That's... two... I don't know what else to add that's weather-y... maybe I can make a Cool Wind, which makes a very cold wind blow in, making it colder for five turns? And a Warm wind, which makes it hot for 5 turns? Yeah. That's 4, right? If there are any problems with this lemme know.
Uh, I suppose, I'll upgrade the rain cloud power so that it can get even bigger, and shoot a bit of lightning out of it! I suppose since my power is called WEATHER MANIPULATION, I don't see why I can't summon OTHER weather... hm, my next power boost'll be... a snow cloud! I can summon a snow cloud, and the snow is enchanted to stay as snow for at least 10 minutes no matter how warm it is. That's... two... I don't know what else to add that's weather-y... maybe I can make a Cool Wind, which makes a very cold wind blow in, making it colder for five turns? And a Warm wind, which makes it hot for 5 turns? Yeah. That's 4, right? If there are any problems with this lemme know.
I guess I'll upgrade my attitude manipulation to include sadness. And then I guess I could upgrade my own emotions, couldn't I? I'll use a point so I gain a Fire ability every time I become angry. For the third point I'll make so whenever I'll passive/normal I gain a Cure ability. And...um, a last point so whenever I'm sad I can use a Water ability?
My class is like an Emotion Mage at this point :/
My class is like an Emotion Mage at this point :/
Attitude LVL4
-Nice (Make people love you, for 1d6+4 Turns.) 0 MP Cost
-Sadness (Force someone into sadness for 1d6+4 Turns.) 1 MP Cost
-Burning With Rage (While angry, you are able to create 1d6+4 Damage fire attacks) 1 MP Cost
-Passive Priest (While in a passive or normal state of emotional wellbeing, you may heal for 1d6+4 HP) 1 MP Cost
-Tears of Sorrow (While sad, you are able to create 1d6+4 Damage water attacks) 1 MP Cost
Weather Manipulation LVL4
-Rainbow (Creates a small raincloud that lasts for 5 Turn, followed by a dramatic rainbow.) 0 MP Cost
-Lightning Bolt (Creates a small raincloud that lasts for 5 Turn, followed by a small lightning bolt that deals 1d6+4 Damage) 1 MP Cost
-Snow Cloud (Creates a small snowcloud that creates enchanted snow that stays for 10 minutes, regardless of weather conditions) 0 MP Cost
-Cool Wind (Creates a constant cold wind for 5 Turns) 1 MP Cost
-Warm Wind (Creates a constant warm wind for 5 Turns) 1 MP Cost
-Nice (Make people love you, for 1d6+4 Turns.) 0 MP Cost
-Sadness (Force someone into sadness for 1d6+4 Turns.) 1 MP Cost
-Burning With Rage (While angry, you are able to create 1d6+4 Damage fire attacks) 1 MP Cost
-Passive Priest (While in a passive or normal state of emotional wellbeing, you may heal for 1d6+4 HP) 1 MP Cost
-Tears of Sorrow (While sad, you are able to create 1d6+4 Damage water attacks) 1 MP Cost
Weather Manipulation LVL4
-Rainbow (Creates a small raincloud that lasts for 5 Turn, followed by a dramatic rainbow.) 0 MP Cost
-Lightning Bolt (Creates a small raincloud that lasts for 5 Turn, followed by a small lightning bolt that deals 1d6+4 Damage) 1 MP Cost
-Snow Cloud (Creates a small snowcloud that creates enchanted snow that stays for 10 minutes, regardless of weather conditions) 0 MP Cost
-Cool Wind (Creates a constant cold wind for 5 Turns) 1 MP Cost
-Warm Wind (Creates a constant warm wind for 5 Turns) 1 MP Cost
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
So many powers.
I'll start developing my forms' powers instead of going after any new transformations just yet, I think. I'd like to start a new power pool, TOUGHNESS. I will become HARD LIKE A DIAMOND.
Since starting a new power pool uses up one of my upgrades, that leaves me with three?
My first toughness power will be immobility. Enemies cannot move me. I will not recoil, flinch, or be knocked back.
My second toughness power will be damage resistance. My body hardens and I become harder to hurt.
My third toughness power will be magic pants. If I'm caught in an explosion, or tornado, or sink into lava, or am disintigrated by an orbital laser cannon, no matter how much damage it deals, I will always still be wearing enough of my clothes to be rated PG-13 afterwards. I'll need to find some really big pants to make use of this in stoneform, but it should help my squishy forms.
I'll start developing my forms' powers instead of going after any new transformations just yet, I think. I'd like to start a new power pool, TOUGHNESS. I will become HARD LIKE A DIAMOND.
Since starting a new power pool uses up one of my upgrades, that leaves me with three?
My first toughness power will be immobility. Enemies cannot move me. I will not recoil, flinch, or be knocked back.
My second toughness power will be damage resistance. My body hardens and I become harder to hurt.
My third toughness power will be magic pants. If I'm caught in an explosion, or tornado, or sink into lava, or am disintigrated by an orbital laser cannon, no matter how much damage it deals, I will always still be wearing enough of my clothes to be rated PG-13 afterwards. I'll need to find some really big pants to make use of this in stoneform, but it should help my squishy forms.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Dagnabbit, Rhys is taking over my gimmick with powers that hinge on emotions. I DID IT FIRST I WAS THE ORIGINAL
Let's see... I'll mostly just add a variety of magics balls, because who doesn't like magic balls?
(Note: I still have the ability to change my balls to any color I'd like. The colors stated are just there defaults.)
Power balls(red): This is just an upgrade to my usual balls, thus they will deal more damage.
Lovely Balls(pink): These magnificent balls will heal whomever I cast them upon.
Elemental Balls (color representing that element)*: My Magic orbs can now be composed of Lightning, Fire, Ice, and wind.
Tele-cool-nesis:With the power of my mind I can move some objects. (probably only lightweight stuff until I level it up.)
* Fire orbs= red, Ice orbs= Blue, Lightning orbs= Yellow, and Wind orbs= transparent.
I all the cool with you?
(Note: I still have the ability to change my balls to any color I'd like. The colors stated are just there defaults.)
Power balls(red): This is just an upgrade to my usual balls, thus they will deal more damage.
Lovely Balls(pink): These magnificent balls will heal whomever I cast them upon.
Elemental Balls (color representing that element)*: My Magic orbs can now be composed of Lightning, Fire, Ice, and wind.
Tele-cool-nesis:With the power of my mind I can move some objects. (probably only lightweight stuff until I level it up.)
* Fire orbs= red, Ice orbs= Blue, Lightning orbs= Yellow, and Wind orbs= transparent.
I all the cool with you?
author=MajoracanKing
Let's see... I'll mostly just add a variety of magics balls, because who doesn't like magic balls?
(Note: I still have the ability to change my balls to any color I'd like. The colors stated are just there defaults.)
Power balls(red): This is just an upgrade to my usual balls, thus they will deal more damage.
Lovely Balls(pink): These magnificent balls will heal whomever I cast them upon.
Elemental Balls (color representing that element)*: My Magic orbs can now be composed of Lightning, Fire, Ice, and wind.
Tele-cool-nesis:With the power of my mind I can move some objects. (probably only lightweight stuff until I level it up.)
* Fire orbs= red, Ice orbs= Blue, Lightning orbs= Yellow, and Wind orbs= transparent.
I all the cool with you?
That all works, guys.
Before I post, is there anything you want to do, or anyone you want to talk to?














