MY CHARACTER WON'T STOP WALKING...

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So, I have a problem that I haven't had before. I tell an event to walk forward one step and just stop and it walks forward, waits, and walks forward again in a continuous loop. It doesn't say "loop" or anything and it just keeps going. Does anyone have an answer to what the heck is going on?
I don't know if we would have enough information to accurately answer this. Without knowing what engine you are using, or if you are attempting to move the event via Autonomous Movement or via a parallel process that utilizes the Set Move Route event function...my guess would be you may be using the second one, and even if you don't have the Repeat Action check box selected; because its a parallel process it will keep repeating all the event commands, in this case the movement. I could be way off on this however...just an idea.

Another option is that you are using Autonomous Movement, then switching event pages and switching back causing the movement to occur again, or if you are switching event pages perhaps you haven't changed the Autonomous Movement to Fixed on the second event page.
Oh, sorry. Forgot to say which version. I have XP.
And yes, I was using the parallel process button so I'll try something different. Also, I was using the "Set Move Route" function but I've done that a lot of times, even with a parallel process and still didn't do this... But thank you for the suggestions, by the way! :)
If all you have in the event is
Move Event: Forward
Wait

And that event is set to parallel process, then it will take a step, wait, take a step, wait.

The issue is that Parallel processes are to be used for if you want something to either happen automatically a number of times (looping) or have a cutscene with other events running in the background at the same time.

Your issue is that you're not turning the event off. Add a switch that triggers on after the movement, give the event another page set to activate when that switch is turned on. Done.
Ah, it's okay. I don't need help anymore. I changed it so it's not necessary anymore but thank you so much for the help anyways! :D I've only had RPG Maker since August so it's a little bit of a new process for me.
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