THE SMBX COMMUNITY
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Hi. I'm Gigabowser, aka Savordez aka Wind. (It'd be lovely if someone could change my username to Savordez because I'm sick of having millions of usernames) Okay, now since I introduced myself I can get straight into business. You know SMBX, right? Of course you do. A fangame created by the creator of Terraria. Definitely. So, let me give you a quick history lesson. The more you know!
SMBX was released in 2009 by Redigit. It was pretty popular, and its official forum had quite a lot of traffic. Months passed. Redigit released new versions (1.1.2 introduced the spin jump, 1.2 added Tanooki Suit, Hammer Suit and other jazz, 1.2.2 had three new characters.) Everyone assumed SMBX to be cancelled, but Redigit released 1.3 shortly after, which brought in new enemies, Ice Flower and other stuff. Redigit then received a phone call from Nintendo, forcing him to take down all SMBX videos from his channel and hand the website, http://www.supermariobrothers.org to Nintendo. The community then split into different forums.
Nice, you didn't fall asleep. I tend to make quite boring lectures.
Now, the community (This forum and this forum) is merging to a new forum, here. The website was created yesterday, and pretty much everything there is still WIP. Why am I telling you this? The guys there know pretty much everything about SMBX and if you have anything to ask, you can do that there. And, I thought it'd be a good idea to introduce you to the community as well. Gee, this turned out to be a gigantic wall of text, and you probably knew more than half of this stuff.
Also, note: the SMBX community has its own level design habits. They like making pretty lengthy levels with tons of custom graphics, so expect to get a lot of feedback 'bout that. Here's an example about the level design habits I'm talking about.

If you'd post a level with an SMB3 star placed like that in a contest, judges would take out points because of it. The roulette exit is supposed to be in the square frame, not the star.
kthnxbai, merry christmas
SMBX was released in 2009 by Redigit. It was pretty popular, and its official forum had quite a lot of traffic. Months passed. Redigit released new versions (1.1.2 introduced the spin jump, 1.2 added Tanooki Suit, Hammer Suit and other jazz, 1.2.2 had three new characters.) Everyone assumed SMBX to be cancelled, but Redigit released 1.3 shortly after, which brought in new enemies, Ice Flower and other stuff. Redigit then received a phone call from Nintendo, forcing him to take down all SMBX videos from his channel and hand the website, http://www.supermariobrothers.org to Nintendo. The community then split into different forums.
Nice, you didn't fall asleep. I tend to make quite boring lectures.
Now, the community (This forum and this forum) is merging to a new forum, here. The website was created yesterday, and pretty much everything there is still WIP. Why am I telling you this? The guys there know pretty much everything about SMBX and if you have anything to ask, you can do that there. And, I thought it'd be a good idea to introduce you to the community as well. Gee, this turned out to be a gigantic wall of text, and you probably knew more than half of this stuff.
Also, note: the SMBX community has its own level design habits. They like making pretty lengthy levels with tons of custom graphics, so expect to get a lot of feedback 'bout that. Here's an example about the level design habits I'm talking about.

If you'd post a level with an SMB3 star placed like that in a contest, judges would take out points because of it. The roulette exit is supposed to be in the square frame, not the star.
kthnxbai, merry christmas
For the record, the rule quoted in that example was only meant to enforce a standard. All the SMB3 frames were replaced with star portraits in the finished version of RMN World.
Incidentally, I'd be curious to hear what they'd think of that game, if their standards are so supposedly high.
Incidentally, I'd be curious to hear what they'd think of that game, if their standards are so supposedly high.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Rules for levels you're submitting into some kind of collection or contest are up to the person in charge of the collection or contest, obviously. No big deal.
RMN World is terrible don't show them that :( It is our secret shame and must be shown to no one!
Good to know that there's a new SMBX community site, though. I ain't know jack shit about SMBX, but I'll bookmark the site in case I decide to get into it.
RMN World is terrible don't show them that :( It is our secret shame and must be shown to no one!
Good to know that there's a new SMBX community site, though. I ain't know jack shit about SMBX, but I'll bookmark the site in case I decide to get into it.
Also, note: the SMBX community has its own level design habits. They like making pretty lengthy levels with tons of custom graphics, so expect to get a lot of feedback 'bout that. Here's an example about the level design habits I'm talking about.
If you'd post a level with an SMB3 star placed like that in a contest, judges would take out points because of it. The roulette exit is supposed to be in the square frame, not the star.
And that's why the majority of them are retarded.
RMN World is not terrible.
It depends on why someone is "judging" a level. If it's for entry into a group project, then it's no big deal, but if it's become some sort of unwritten rule of general standards, then yeah that's retarded.
Either way I don't think I'd fit in anywhere because I always do things SMBX it wasn't designed for. Like making an RPG or a Mario Kart game xD or some sort of wacky gimmick. I get bored with making a typical Mario level.
It depends on why someone is "judging" a level. If it's for entry into a group project, then it's no big deal, but if it's become some sort of unwritten rule of general standards, then yeah that's retarded.
Either way I don't think I'd fit in anywhere because I always do things SMBX it wasn't designed for. Like making an RPG or a Mario Kart game xD or some sort of wacky gimmick. I get bored with making a typical Mario level.
from LockeZ
RMN World is terrible don't show them that :( It is our secret shame and must be shown to no one!
Either you're being sarcastic, or you've mistaken it for its predecessors (which are indeed terrible).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=halibabicafrom LockeZEither you're being sarcastic, or you've mistaken it for its predecessors (which are indeed terrible).
RMN World is terrible don't show them that :( It is our secret shame and must be shown to no one!
wait how many did we make
why did we make another one and name it after the terrible one one what were we thinking
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