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I don't know why you didn't think we liked the skill system. Everyone I know loved it to death - though it could have used some more balancing. Lord knows magic needs a buff.

V's skills... were kind of a cheap imitation, IMO. Naught more than equipment in practice, really. III's had much more going on, which was very much appreciated.
I wasn't referring to you guys, but I thought generally people didn't like the skills system.

I have like no friends who appreciate non-Elder Scrolls/Fallout RPGs. *has a sad*
Nah, most people I know of like the skill system, but think it was unbalanced in its execution. Which it was. Too much emphasis on ubering up physical stuff, and not enough stuff to really balance things out on the magic end.

For that matter, Suikoden II and V were just as bad in this regard - everything is skewed in favor of physical fighters, so that makes a decent chunk of the roster game breakers.

Need I remind anyone of the Berserk+Rage+Double Strike rune combo from Suiko V? And that you can actually use that combo in formation attacks and reap the benefits? Great games, but they need to work on their balancing a bit.
Man, all you young up-and-comers with your ambitions and drive and motivation are making me look bad.

Welcome to RMN, by the way! Good luck with your projects and RPG Maker Ace figurings and learnings (maybe when you're done you can teach this old dog some new tricks)
Thanks for the welcome. I'm currently juggling time between learning the scripting language, work, and Fire Emblem Awakening, so goings may be slow. Hopefully, though, I'll have a decent first release to test by the end of the year.
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