DOING STUFF, BUT GETTING NOTHING DONE....

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SunflowerGames
The most beautiful user on RMN!
13323

Doing things, but not getting anything accomplished?
Spend hours working on something, but then decide not to use it because its crap?

I recently spent some time working on a title screen I'm going to use in a game I'm currently making. I did image searches, went to flaming text, confirmed the correct screen size, and even started working on it in GIMP. But after looking at my finished title screen I just wasn't happy with it. So I deleted it and started over again.

And you have to wonder... Why spend so much time on just doing the title screen? Can't you work on something else if you can't come up with a good idea for your title screen? The answer is I don't want to work on anything else. I only feel motivated to do certain aspects of my game at one time. So I sit here working on a title screen, which probably took some good time to make, then decide its crap.

Anyone else experience stuff like this?
Roden
who could forget dear ratboy
3857
Everything you do is experience gained, whether you feel like it is or not. As long as you're legitimately trying, you're gonna slowly get better in the grand scheme of things.

I don't consider all of the vaporware projects I've started and abandoned to be failures, or wasted time. I slowly got better at mapping, art, and even a little bit better at writing and gameplay design. Over time I grew to know more and more about my creative process, and my preferences when creating and refining things.

I feel you, but don't think that your work is pointless just cause you ended up being dissatisfied with it. If you only feel like working on one thing and can't get it right, then take a break.
What pizza said. No time is really wasted when it'll benefit you in the long run :D
Amen.

Also, if you feel your attempts still aren't good enough after a few tries, seek inspiration. Look at other people's creations. You may find something that feels right and want to try making your own.
Ha, I feel like that often. I spent all day Saturday (literally, all day) and a few hours on Sunday working on a city for my game, and I thought to myself, "You're putting over a dozen hours into something that players may only spend a few minutes in. What kind of trade off is that?"

An awesome trade off, that's what kind it is.
I think that the feeling of "accomplishing nothing" is because we are not looking at the big picture.
For example a good thing i learned was to write the date on sketches. Don't just toss them, pile them (i'm talking about paper here) and make sure to keep them stored, and organized by date.
When the time comes and you feel like you aren't progressing at all, take a look at the history of your own work. You will find that the more you try, the better you get at doing it. Some times, one of those "previous failures" will give you a idea for your current work.
Roden
who could forget dear ratboy
3857
author=ricifidi
I think that the feeling of "accomplishing nothing" is because we are not looking at the big picture.
For example a good thing i learned was to write the date on sketches. Don't just toss them, pile them (i'm talking about paper here) and make sure to keep them stored, and organized by date.
When the time comes and you feel like you aren't progressing at all, take a look at the history of your own work. You will find that the more you try, the better you get at doing it. Some times, one of those "previous failures" will give you a idea for your current work.

This, this. I keep all of my sketches around, from the time that I was only 6 years old to now. I've frequently made use of previously "meaningless" (ie not connected with any game/character) sketches in a lot of my projects. All it takes is to go back and see it, and then realize that it'd work perfectly for something you need.

I'd say to do it with pretty much everything you create, games and all. I regret deleting 90% of the vaporprojects that I've started, because every now and then I get that nostalgic urge to go look at them and I can't.
Addit
"Thou art deny the power of Aremen?!"
6394
I’ve had days like that. You often plow away on something for countless hours and hours on end and you stop to wonder what the hell you’re even doing and go like, “WTF am I even doing anymore!” It happens. But as long as you grind through it and keep up a good chin, you’ll slowly get there. Everything slowly adds up in the end.

My main motto whenever I do something is as long as it looks okay and runs just fine – NEXT!!!

author=kory_toombs
Why spend so much time on just doing the title screen?


Because a more sexy title page will generate a lot more buzz than a game that doesn’t have a sexy title page. Besides, that’s the first thing I look at whenever I scroll through the game pages (that and by word of mouth).
Originally my project had resolution clash, so I found a graphics filter to make it a little more tolerable. It took me a hundred hours or so to get everything converted.
A year later, I find a superior filter D: It took another hundred or so hours to re-convert, and I basically scrapped all my previous work.
Now that's what constitutes doing stuff, but getting nothing done D;
Doesn't really happen that often to me once I start making a game because I create extensive game design notes beforehand, of course those notes even get thrown in the garbage and remade until I think they are perfect.

I still get nothing done, but that's because I always lose motivation mid-development, mainly because aspects of game creation I don't enjoy.
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