WHAT MAKES YOU WANT TO PLAY ONE GAME OVER ANOTHER?

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author=CashmereCat
Personally though, I decided to download and play "A Long Rope To The Top Of The Sky" simply because you made the game "God of the Crawling Eyes" and I wanted to see how a great writer would make a 50-hour long RPG.


That's actually part of the reason I made The God of Crawling Eyes. I knew that images were the best way to sell a game, as that's what makes me look at a game page, so I figured I should focus on making as striking of a presentation as I could, and if that game ended up doing well, it would bring more attention to the game I spent more than a month on. So, yeah, images and reputation are going to sell your game more than anything, but you have to work with what you've got; maybe I shouldn't be using A Very Long Rope's description as a positive example, haha.

...And thanks for calling me a great writer.
unity
You're magical to me.
12540
I think A Very Long Rope's gamepage is definitely a positive example. You give a quick, concise and intriguing bit of the plot, and then go right into the features. It worked for me. Though, thinking back, I also first played it because I so loved the God of Crawling Eyes, haha.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Interesting-looking gameplay. And/or the impression that it's a good horror game, because I am a sucker for the spoopy.
author=Housekeeping
author=CashmereCat
Personally though, I decided to download and play "A Long Rope To The Top Of The Sky" simply because you made the game "God of the Crawling Eyes" and I wanted to see how a great writer would make a 50-hour long RPG.
That's actually part of the reason I made The God of Crawling Eyes. I knew that images were the best way to sell a game, as that's what makes me look at a game page, so I figured I should focus on making as striking of a presentation as I could, and if that game ended up doing well, it would bring more attention to the game I spent more than a month on. So, yeah, images and reputation are going to sell your game more than anything, but you have to work with what you've got; maybe I shouldn't be using A Very Long Rope's description as a positive example, haha.


I'd definitely regard it as one. It encapsulates something of the tone and style of the game, and gives an example of your writing ability, while outlining the basic premise of the story.
I don't want to repeat what has already been said so i'll just add another fact that plays a role when i decide to download a game.

File size

Please make it has light in size as you can.
When an RPG Maker game uses face graphics from another game.

Recently there was a horror game added to this database that had an interesting description. But I opened the screenshots to find Yukino from Persona 2 and said "naw, forget it".
Agreed so much with nurvuss. I don't like it when people use commercial game characters for their characters since I already have an establish headcanon and know them as that character.
author=nurvuss
When an RPG Maker game uses face graphics from another game.


Yeah, if you have to do this (which really you don't, considering the amount of free resources around the web) at least use graphics from a really, REALLY obscure game.
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