UNREAL ENGINE AND CRYENGINE ARE NOW CHEAPER THAN RPG MAKER
Posts
author=mawk
my favourite part of this topic is the people going 'oh yeah? but does it have...' when the rpg maker of your choice has absolutely nothing on these
besides maybe an incredibly venomous userbase
That may be true, and I'll admit that I'm completely clueless about them, but would either be ideal for making a 2D RPG? That's where my interest is.
author=DorkLord
Yes, you can make more than just generic FPS games with them but they aren't exactly conducive to making 2D pixelated JRPGs, especially if you've never worked with them before, whereas RPG Maker is made specifically for that purpose and you can start making your own game out of the box after reading a simple tutorial or two.
I guess this answers my question. Sounds like they're awesome if you want certain things but not so much for old-school style RPGs.
I come from the "best tool for the job" school of thought. I've messed around with many commercial game engines and various programming languages. UDK and CryEngine are awesome tools but they are not for making 2D RPGs or games. You can make 3D games with 2D elements using "planar mapping" or cube meshing but replicating even a simple coffee break type RPG Maker game in UDK or CryEngine would be ridiculously difficult. For either engine you would have to delve into the actual programming side and you would have to be very experienced with either engine. There is very little documentation and examples for creating 2D games with UDK and there is not a whole lot of documention/examples overall for CryEngine.
It would be far easier to make a 3D RPG with UDK or CryEngine than a 2D RPG although this would require a lot more work as far as graphic resources.
So...UDK and CryEngine? Both definitely not the right tool for making a 2D RPG. Aside from RPG Maker there are numerous other similar game engines or programming languages that are far more conducive to making such games. Using UDK or CryEngine to make a 2D RPG would be like using a Megaton Laser Cannon that comes with a 1000 page long operator's manual that you have to read first to put a hole punch in a piece of paper.
I'm not a "hater" or a "fanboi." They're both great game engines just not for making RPG Maker-type games.
It would be far easier to make a 3D RPG with UDK or CryEngine than a 2D RPG although this would require a lot more work as far as graphic resources.
So...UDK and CryEngine? Both definitely not the right tool for making a 2D RPG. Aside from RPG Maker there are numerous other similar game engines or programming languages that are far more conducive to making such games. Using UDK or CryEngine to make a 2D RPG would be like using a Megaton Laser Cannon that comes with a 1000 page long operator's manual that you have to read first to put a hole punch in a piece of paper.
I'm not a "hater" or a "fanboi." They're both great game engines just not for making RPG Maker-type games.
author=mawk
my favourite part of this topic is the people going 'oh yeah? but does it have...' when the rpg maker of your choice has absolutely nothing on these
besides maybe an incredibly venomous userbase
Yeah, but the incredibly venomous userbase makes millions of dollars and work for actual companies that generate revenue. Why should people doing it as their profession deal with the little guys that won't be there in a month or two? I've worked on quite a few Unreal engine products. When you can hang with them, you'll get a lot of friends quickly. You'll keep them too.
author=Liberty
Ah, but do you get fully licensed, royalty-free resources with the engines? That's at least half the cost of Ace right there, so...
Personally, I wouldn't mind cheaper, but resource-less version of Ace for which I can buy RTP later on if I really want it. I tend to use custom resources anyway (yes, my current project is RTP-based but all other will use custom resources), so RTP is pretty much dead weight for me.


















