New account registration is temporarily disabled.

BOSS STATS?

Posts

Pages: 1


What would be the suggested stat range for a boss? Or a mini-boss?
I don't think, besides using the default monster stats from a new project, that this has ever been set.

(The monster shown is meant to be a mini-boss, but is just an example.)
Depends on the stats of your characters...
unity
You're magical to me.
12540
There's no sort of formula (that I've ever found, anyway) for making good boss stats. It's trial and error more than anything. If you're having trouble getting started, then use the stats of a monster in the general area where the boss is found, and boost all of its stats, with a significant boost to HP. Then play against the boss. If it's too easy, you've got the stats too low, and if it's too hard, you've got the stats too high.

I know that's a really simple suggestion, but I find it can be a good starting point. As you are testing, think about how difficult other bosses are in RPGs you've played and try to match it. Also think about giving bosses a more diversified skill-set than regular monsters, perhaps giving them more of a pattern to their actions. (The monster in your example will probably be pretty boring to fight if he only has two skills that happen completely randomly, for example.)
Marrend
Guardian of the Description Thread
21806
author=Milennin
Depends on the stats of your characters...

That, plus, how long do you want the creature to survive until it dies off? The creature's HP has a pretty huge factor in this, but DEF and INT factor in how much damage is coming at it in the first place. It depends on what all abilities the players have. Also, how hard do you want the creature to hit? Obviously, it's STR or INT will be a factor, but the player's DEF and INT will also factor into how much damage is coming in. Again, this depends on what all abilities this has.

Given the ability set, I'd say the relevant stats are STR (for the basic Attack) INT (for Stone Edge) and DEF (for incoming basic attacks, or techniques that use STR). One you got those figured out, you can figure out HP. As for SPD and MP, well, I dunno. The best advice I can give is to use your best judgement.

*Edit: I swear I made an article, or blog, about the exact process I use to balance creatures. It's changed over the years, but I swear it's out there. I just can't remember where I put it.

*Edit 2: There you are!
In RM2k3 stats don't matter aaaall that much, tho
So an interesting skillset and intelligent use of elements are a pretty neat way to balance boss battles :3c

We have plenty of cool articles on that!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
If you need help, have an idea of kinda sorta what sort of boss you're aiming for, and are willing to describe where you're at so far, I invite you to post in the LockeZ designs a boss battle for you thread! I am fully willing to explain the reasoning behind my suggestions, so you can understand what's going on and why.

You don't necessarily have to ask me to design the whole boss for you. If you're just having trouble with the numbers I can still help you out - but only once I know what the boss does and what your party does. But I also would like to possibly improve the boss if you'll let me!
author=unity
There's no sort of formula (that I've ever found, anyway) for making good boss stats. the stats of a monster in the general area where the boss is found, and boost all of its stats, with a significant boost to HP. Then play against the boss. If it's too easy, you've got the stats too low, and if it's too hard, you've got the stats too high.


Thanks, I figured that would come up eventually as the only way to go. And thanks to everyone who posted! ^_^
Except it's definitely not the only way to go.
author=JosephSeraph
Except it's definitely not the only way to go.


What do you mean?
Pages: 1