PARALLAX MAPPING [RM2K3]
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So far I have been copy pasting the graphics onto a blank image to make my maps, but this is so slow. Is there a program out there that I can use to create Parallax maps easier and faster?
The best I can tell you is to create your maps in C++ using OpenGL and then attach to your project using Cherry's dynRPG patch (Click here for it.). Other than that, I'm not sure of any other way of doing it except by hand.
No idea what your talking about. Might help if you elaborated. Just to elaborate what I am looking for is a way to create maps like RM2K3 and save it as a PNG file to use.
I don't know how exactly to do it in 2k3, but apparently you can use Hyper Patcher 2 to take a shot of the entire map which it then exports to an image file which you can then edit
Downside: The entire program is in German
EDIT: English instructions on how to do what I said above
Downside: The entire program is in German
EDIT: English instructions on how to do what I said above
author=McBick
No idea what your talking about. Might help if you elaborated. Just to elaborate what I am looking for is a way to create maps like RM2K3 and save it as a PNG file to use.
C++ is actual coding. There is C, C++, and C#. Most game developers favor C++ while XBox game devs have to use C#. C++ requires an IDE environment in order to run (not necessarily to write). There are plenty of environments available for free, online. You can code your parallax mapping in a C++ program (you don't even have to do all the work. A quick Google search for parallax mapping C++ will give you what you need. There are templates including the OpenGL source libraries).
If you want to make a game, RPG Maker is a very flexible tool that can do the job on it's own, but if you are serious about making the best game you can, it pays to learn coding, even if you ultimately don't plan on really using it.
Finally, the dynRPG patch is available at the link I gave you. It is essential for anyone who plans on putting RPG Maker 2003 to any serious use, and its primary function is to allow you to attach your C++ code to your project.
Edit: I talk about this because I don't know if RM2K3 can really even support parallax mapping without a patch of some kind. I know VX and VX Ace can, but that's all anyone really talks about in parallax mapping.
I know what C++ is, what I didn't understand is why you would say that since I am using rpg maker. Maybe you didn't see that I am using rpg maker(its in the title). If I were to make a program to make maps then I might as well just use a different game engine. Also I can't stand C++ or any other similar languages. Thanks for your input though.
I am just looking for an easy way to make parallax maps for rpg maker 2003, so I can bypass using the limited chipset graphics.
@TehGuy
Thanks, but that doesn't help me because the maps I want to make require more graphics than the chipsets can have, so I won't be able to make the maps I want.
Edit: When I say parallax mapping in rm2k3 I mean using a parallax background for the map instead of creating the map with a chipset. I then use the chipset for the upper layers.
I am just looking for an easy way to make parallax maps for rpg maker 2003, so I can bypass using the limited chipset graphics.
@TehGuy
Thanks, but that doesn't help me because the maps I want to make require more graphics than the chipsets can have, so I won't be able to make the maps I want.
Edit: When I say parallax mapping in rm2k3 I mean using a parallax background for the map instead of creating the map with a chipset. I then use the chipset for the upper layers.
So you want a standalone map editor?
Are you using an image editing program that uses a grid? So you can select, copy, and arrange "tiles" easily. Or is that not enough?
Are you using an image editing program that uses a grid? So you can select, copy, and arrange "tiles" easily. Or is that not enough?
I wish. I was using gale to select the graphics then copy and paste it onto the part I wanted, this was a pain for walls. I just need a simple program that works similar to rpg maker's map editor.
With iDraw you can set a range, like 8x8 or 16x16, and use that to select blocks. So if you open a chipset, hold CTRL, and use the select tool normally - it selects tiles just like the map editor. Making it real easy to allign large maps. Just make an image with all the tiles at the top and enough space to place them below.
iDraw just has some limits when it comes to palette. I open an image in Gimp, transform it to Indexed, and it creates a 256 color palette using all the colors in that image. Export that as .png and iDraw can open it and have all the right colors. If you paste something into iDraw, it assigns colors based on what the current palette is. It flat out can't open a lot of images until you transform them. But the simplicity of the tools and the grid function make it the best program for 2k3 graphics.
iDraw just has some limits when it comes to palette. I open an image in Gimp, transform it to Indexed, and it creates a 256 color palette using all the colors in that image. Export that as .png and iDraw can open it and have all the right colors. If you paste something into iDraw, it assigns colors based on what the current palette is. It flat out can't open a lot of images until you transform them. But the simplicity of the tools and the grid function make it the best program for 2k3 graphics.
author=pianotm
Lot's of stuff related to real parallaxing probably
"Parallax mapping" is one of the perversions in terms of terminology commonly used when dealing with rpg maker ( at very least rm2k(3) ). As McBick in the end pointed out, within the rpg maker realm, parallax mapping often means to simply use a background as the map, rather than utilizing true parallax mapping. Panorama mapping would probably have been a more appropriate term, but old habits die hard
Yeah, parallax mapping is called that because the translated term in RM2k3 was parallax way back when.
@McBick
I know right? It's all mac versions. So I provide a public service by eternally keeping a copy of windows iDraw in my locker.
http://rpgmaker.net/media/content/users/9179/locker/idraw.zip
If you have any questions about using it, let me know. Z and X are used to zoom in and out. Other than CTRL for the selecting to grid, it's all pretty straight forward. Just gotta turn on the grid and set the size in the drop downs first. I love how all the main controls are in reach of your left hand, including ctrl+z for undo, so your right hand can focus on the mouse.
@McBick
I know right? It's all mac versions. So I provide a public service by eternally keeping a copy of windows iDraw in my locker.
http://rpgmaker.net/media/content/users/9179/locker/idraw.zip
If you have any questions about using it, let me know. Z and X are used to zoom in and out. Other than CTRL for the selecting to grid, it's all pretty straight forward. Just gotta turn on the grid and set the size in the drop downs first. I love how all the main controls are in reach of your left hand, including ctrl+z for undo, so your right hand can focus on the mouse.
Oh wow thank you so much. I love the box selecting option, very useful. Just a couple questions, how do you show the grid and is there a way to just click paste the graphics I have selected/copied? Even if there isn't this is still much better than my last program.
Note: I tried CTRL, but I don't know what key to combine it with.
Edit: I can't even find it when i go to hotkeys menu.
Note: I tried CTRL, but I don't know what key to combine it with.
Edit: I can't even find it when i go to hotkeys menu.
There's no visual grid except when you zoom in close enough. You could always draw a grid yourself and paste files over it. There is no quick paste, just ctrl+v.
Settings > Set block interval
I use 8,8 so I can select by the quarter tile. If you use 16,16 then it's closer to a tile editor.
Settings > Use block interval
This will make the select tool automatically use the block interval. If you are strictly copy pasting tiles you might consider toggling this on.
If this is not toggled on, then holding CTRL while clicking with the Select Tool will use the block interval. I don't have it toggled because sometimes I need to select by the pixel and things like drawing tools don't work well with it toggled.
Settings > Set block interval
I use 8,8 so I can select by the quarter tile. If you use 16,16 then it's closer to a tile editor.
Settings > Use block interval
This will make the select tool automatically use the block interval. If you are strictly copy pasting tiles you might consider toggling this on.
If this is not toggled on, then holding CTRL while clicking with the Select Tool will use the block interval. I don't have it toggled because sometimes I need to select by the pixel and things like drawing tools don't work well with it toggled.
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