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STRONGER VERSION OF SKILLS; IS IT NECESSARY?

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author=RyaReisender
Those "25% chance for instant death" spells are dumb. But "100% chance for instant death if the target has less than 50% HP left" works just fine.

Instadeath chance = 35% + 1% more per each 2% of health missing +2% per each debuff (or stuff like that) sounds cool and rather interesting. 60% chance of instadeath if the enemy has half HP is pretty reliable, so long it is in fact 60%

Edit: my point is: cool formulas that scale well not only to stats.
Yes, but this doesn't really solve the problem of luck reducing the strategy. It might work in some games but it is really problematic in other games. For example take Shining Force. You have a Desoul skill that is 25% chance for instant death. That by itself isn't a big problem, however in Shining Force placing of units and which enemies you kill before they get a turn again is quite important. If you use Desoul and it fails it means that character didn't do any damage this turn and the enemy will probably get another turn before dieing and that usually means one of your characters dieing. So the risk just isn't worth it. Unless you have already lost and the only chance to still win is casting Desoul successfully, I guess!

Also some SMT games have instant death spells that hit all. If an enemy uses it there is a small chance of your whole party wiped in one attack. Not very fun either. Not to mention that even single target instant death skills can be problematic as they might hit the hero (which in several games means game lost). Chances are quite a problem on skills.
halibabica
RMN's Official Reviewmonger
16948
When it comes to instant death, I much prefer chance of death + guarantee of damage. If the spell still hurts the monster, then it's not a wasted turn, and if it dies in one hit, you feel lucky instead of cheated.

And yeah, never make death/all or stun/all spells, because no matter how low you set those odds, it will happen to the player, and it will suck donkey balls.
author=halibabica
When it comes to instant death, I much prefer chance of death + guarantee of damage. If the spell still hurts the monster, then it's not a wasted turn, and if it dies in one hit, you feel lucky instead of cheated.

Same here. Having it just at a chance of death feels like a waste, imo.

As far as skills having higher-damaging versions go, I much prefer to have said skills just be upgradable so there isn't as much clutter.
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