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WANT TO MAKE A GAME IN RM2K3 SOME QUESTIONS.

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I'm pretty experienced in Rpg Maker 2003, but just with the default stuff in the engine and a few custom things (graphics, tile-sets, etc. also running system and day/night). I lost my old projects with my old laptop and map tree corruptions.


What I want to know is can i do these things and more without changing makers or engines? Its based roughly off of Ragnarok Online's mechanics system more or less with some unique mechanics I made.



custom battle mechanics including:
-Character level to 999
-Job level: 10, 50, and 100 for squire, First jobs, and Second jobs respectively
-Monster level to 999
-Character HP to 99999 (soft cap based on individual stats at ~57000)
-Monster HP to 9999999999
-Character MP to 99999 (soft cap based on individual stats at ~57000)
-Monster MP to 9999999999
-Character AP to 99999 (new energy value needed for certain skills/ Soft cap is ~51000)
-Character JP to 99999 (New energy value for Class Skills only /Soft cap is ~71000)
-Main Stats (Monsters and Characters):
-ATK attack 600 (soft) 9999 (hard)
-DEF defense 1440 (soft) 9999 (hard)
-MATK magic attack 1000 (soft) 9999 (hard)
-MDEF magic defense 1440 (soft) 9999 (hard)
-AATK aura attack 1000 (soft) 9999 (hard)
-ADEF aura defense 1440 (soft) 9999 (hard)
10 sub-stats/parameters:
-VIT (Vitality) Chara Hard cap to 1200 Soft 999 Monsters ????
-INT (Intelligence) Chara Hard cap to 1200 Soft 999 Monsters ????
-MIND (Mind Strength) Chara Hard cap to 1200 Soft 999 Monsters ????
-STR (Strength) Chara Hard cap to 1200 Soft 999 Monsters ????
-DST (Defense Strength) Chara Hard cap to 1200 Soft 999 Monsters ????
-CON (Constitution) Chara Hard cap to 1200 Soft 999 Monsters ????
-DEX (Dexterity) Chara Hard cap to 1200 Soft 999 Monsters ????
-AGI (Agility) Chara Hard cap to 1200 Soft 999 Monsters ????
-LUC/LUCK (what its says) Chara Hard cap to 1200 Soft 999 Monsters 1450
-CHA (Charisma) Chara Hard cap to 1200 Soft 999 Monsters 9999

Other:
-A weight capacity feature for inventory. (99999 max weight for party max size)
-Equipment needing a stat value to equip.
-Stat point allocation system
-Job system
-Max money is 99,999,999
-Exp lv 999: 17,000,000,000,000 (if not, lesser values, but balanced)
-Total exp at 999: 1,484,774,655,256,270 (if not, I'll readjust)
-Max Exp: 9,999,999,999,999,990 (if not, same as above)
-# of total strikes system per basic attack. This is based on agility and dexterity.
-cooking and crafting
-4 main races and many lesser races.
If you plan on using the default battle system, some of those stat caps can be increased with patches like Goliath. I'm not sure if dynRPG changes that stuff.

Some of that other stuff will need to be custom systems, coded normally with 2k3 code. Cooking and crafting is pretty standard stuff. Of course ALL of those things can be done with custom systems, but you'd have to create a custom battle system to make real use of it.
Any tips or tutorials for this?

I really don't know how to implement most of this unless I'm pointed in the right direction first. I may be able to understand and figure it out once I'm at the right place of course.

Maybe I should just find a Cracked RMXP and work on that version as I can script all that probably.

Stat Point System:
This below is taken from my personal file which explains the stat point allocation: This will be the most complex thing to implement I think and I need help maybe with this.

About Stat Points:
Each base level after level 1 (you get 100 to spend at start) gives a total of 201 pts to spend giving a total of 200698 total stat pts, which allows you to max up to three stats; luck to 999 (51397), and two other stat to 999 (102754). This leaves you with 46507 pts to use anywhere.

Most common break down that I would do (for highest damage build) would be: Three stats to 999 (154151) Your luck to 950 (45588), one stat to 130 (898) or 4 stats to 50 each (552, 138 apiece).

If one stat went to 130, you’d have 21 left over where you would make one stat 10 (18) and 3 remaining to up one stat to 2 (2) with one useless point left over.

If you went the 4 way split route, you’d have 367 left over which you can raise one more stat to 70 (348) and have 19 left over and lastly make one last stat to 10 (18) with the same useless point left over. Depending on class and job, you may go differently.

After that you need to use items to increase your base stats and use items/complete quests that give more stat points since you’re left with 1 stat pt (SP) that will go nowhere.

The numbers in parentheses below is the total points that must be used up for that stat value range.

(it looks odd 'cause it was once a table. I can't figure out how to format it back into one here.)

Stat Pts Stat Pts Stat Pts Stat Pts
Value Needed Value Needed Value Needed Value Needed
2-10 2 (18) 151-160 17 (170) 301-310 32 (320) 451-460 47 (470)
11-20 3 (30) 161-170 18 (180) 311-320 33 (330) 461-470 48 (480)
21-30 4 (40) 171-180 19 (190) 321-330 34 (340) 471-480 49 (490)
31-40 5 (50) 181-190 20 (200) 331-340 35 (350) 481-490 50 (500)
41-50 6 (60) 191-200 21 (210) 341-350 36 (360) 491-500 51 (510)
51-60 7 (70) 201-210 22 (220) 351-360 37 (370) 501-510 52 (520)
61-70 8 (80) 211-220 23 (230) 361-370 38 (380) 511-520 53 (530)
71-80 9 (90) 221-230 24 (240) 371-380 39 (390) 521-530 54 (540)
81-90 10 (100) 231-240 25 (250) 381-390 40 (400) 531-540 55 (550)
91-100 11 (110) 241-250 26 (260) 391-400 41 (410) 541-550 56 (560)
101-110 12 (120) 251-260 27 (270) 401-410 42 (420) 551-560 57 (570)
111-120 13 (130) 261-270 28 (280) 411-420 43 (430) 561-570 58 (580)
121-130 14 (140) 271-280 29 (290) 421-430 44 (440) 571-580 59 (590)
131-140 15 (150) 281-290 30 (300) 431-440 45 (450) 581-590 60 (600)
141-150 16 (160) 291-300 31 (310) 441-450 46 (460) 591-600 61 (610)

601-610 62 (620) 751-760 77 (770) 901-910 92 (920)
611-620 63 (630) 761-770 78 (780) 911-920 93 (930)
621-630 64 (640) 771-780 79 (790) 921-930 94 (940)
631-640 65 (650) 781-790 80 (800) 931-940 95 (950)
641-650 66 (660) 791-800 81 (810) 941-950 96 (960)
651-660 67 (670) 801-810 82 (820) 951-960 97 (970)
661-670 68 (680) 811-820 83 (830) 961-970 98 (980)
671-680 69 (690) 821-830 84 (840) 971-980 99 (990)
681-690 70 (700) 831-840 85 (850) 981-990 100 (1000)
691-700 71 (710) 841-850 86 (860) 991-999 101 (909)
701-710 72 (720) 851-860 87 (870)
711-720 73 (730) 861-870 88 (880)
721-730 74 (740) 871-880 89 (890)
731-740 75 (750) 881-890 90 (900)
741-750 76 (760) 891-900 91 (910)



Notes:
Start with at Lv 1= 100 SP to use
Each base stats starts at 1 (default)
Total for one 999 stat= 51397
Max SP= 999999
Hi!

What can I say... RPGFanHikaru... sounds like a lot of work in custom stuff.

Why don't you try to turn somethings in a standard way? Maybe instead of "points" you can make an event that, everytime a player level up gives an item that can be exchanged for tabs that make an specific stat to grow. It may not be a custom screen with awesome flashy bars or whatever, but it is a way to have the same result of what you have in mind (or at least what I understood).

You can have bigger caps if you store your stats as variables and calculate by yourself the damage and so on... a lot of work there. In the other hand there are some threads about "Large numbers" in Game & Design Theory section of the forums. May be instead of increasing caps you can just divide by 10e-3 your ranges?

If you want it exactly as you have it in your mind and are no willing to change a dot, then custom is what you are looking for. If else, then creativity is going to be your best friend!

Good luck with that, hope it helps somehow.
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