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author=Housekeeping
It also helps to make memes from your own characters and use them in response to criticism because everyone likes memes since they're the apex of comedy.


oh sorry i walked into a konstandin thread i didnt know (why isnt that game deleted yet? or is it just going to dry up on a cross forever)
CashmereCat
Self-proclaimed Puzzle Snob
11638
lol konstandin
What is Konstandin? Should I be afraid to look it up?
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Sviel
What is Konstandin? Should I be afraid to look it up?

Not really. It's a pretty promising game, except for the fact that the creator is a douche who can't take criticism and went so far as to edit the site's code (which is a bannable offense) to hide all of the negative reviews he's received for his demo.

So yeah... You shouldn't be afraid to look it up at all!
This is all great info thank you everyone.

Also, thanks for offering to play my game CashmereCat. I just found your thread and will go there now to make a formal request.
Posting on sites other than RMN is really important too. Gamejolt is a great one for noticing games that may go unappreciated here. Post everywhere that you relevantly can.
CashmereCat
Self-proclaimed Puzzle Snob
11638
A question: what kind of games are Game Jolt interested in? Are they a big fan of RPGs or adventure games? 2d/3d? What seems to be their buzz?

Since a lot of the major buzz around here seems to be either old school JRPGs or horror exploration games... (maybe because that's the games you can make well using the engine)
Well, I noticed Moga's Ghost Suburb games are on Gamejolt with a good reception.
author=CashmereCat
A question: what kind of games are Game Jolt interested in? Are they a big fan of RPGs or adventure games? 2d/3d? What seems to be their buzz?

Since a lot of the major buzz around here seems to be either old school JRPGs or horror exploration games... (maybe because that's the games you can make well using the engine)
There's a pretty wide base of games on GameJolt. They're interested more in small, quirky projects that do something a little different or are offbeat in some way. There's a big call for indie horror games there as well. I think it's really the case that it's the developer's job to make their market, and at least in my experience GameJolt is responsive to many types of content. That's the main place I can think of for RPG Maker games. I can't really make a call on whether there'd be much demand there for more genre-conforming JRPGs. One plus is the RTP doesn't have the same reputation to non-RPG Maker users, or at least not yet.

And either way, it's not costing you anything but a bit of time to put your game up on there and see what happens!
It's definitely important to go looking for your audience and to have proof that you're making something worth the time... As for tumblr, the main reason why recent horror indie games have their popularity is because of being tied to greater hits from Japan (Ib, Mad Father, Yume Nikki). Horror game blogs based on those big hits are amazingly influential, and if they advertise your horror game you'll get a lot of attention very quickly.

Also, the tumblr crowd is mainly young teen/young adult and female, I think, and while there are people in that demographic who love a good fantasy RPG, that's not the most appealing genre to them overall. Tumblr is great for VNs or heavily anime-styled work; finding the crowd that likes fantasy/sci-fi/action indie rpgmaker games is probably tougher because there's no big rallying point for those fans there (yet?).

Someone mentioned that Dreaming Mary got noticed because of the graphics and that's pretty much right, since the game itself is short and has overused themes. Polish and presentation is big when advertising your work; the better put-together it looks, the more likely it is to catch someone's eye. If you aren't big on mind-blowing graphics you'll have to show something that makes the game seem worth it. I think "You Are Not the Hero!" had fairly standard RPGMaker graphics back in its very beginning but had so much more in terms of humor and cliche twists that it grew enormously.

But anyway. Pretty/interesting graphics, networking, and an inviting presentation are three important things that helps your game catch people's eyes.

One more thing about tumblr... if you decide to make a blog for your game, don't treat it like a personal blog. Talking about the technical troubles and asking for people's opinions on what you should do is something you should do backstage with fellow gamemakers, not to an audience who just wants a good entertaining show. We might be indie gamemakers but even so, gotta keep up the professional, put-together image, right?
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