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[2K3] CALLING MAP EVENTS

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Event(Trigger can be anything, but Auto/Parallel)
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If you call this event with a parallel/auto event you will notice nothing happen, but if you were to call it with an event that isn't auto/parallel or trigger it with the hero the game will pause. The pause is similar to using an auto start event, but sprite animations, parallel processes and key input(can't open menu or trigger events in front of hero, but parallel processes that use key input will still trigger) will all still function. This could be extremely useful with custom made systems like menus and such.

So here are some things I need help with:
1. What might be some ways I could trigger the event and still get the pause effect.
2. If I can't trigger the event using any parallel processes how else might I trigger this event. Example being teleport the event in front of the hero when the hero presses the action key, this isn't a very good way to do it though because it could conflict with other map events.

This topic is mostly for creative people and people like Cherry who know the ins and outs of rm2k3.

Things that don't work:
1. If you use a parallel/auto event to call an event that isn't a parallel/auto event to call this trigger it won't work.
Does it work when the event is on a lower or upper layer, set to "On Contact", and then teleported right onto the hero? (You could even have the action button do a "Move Event: Hero Wait" to make sure the player doesn't move before the event's contact starts working.)
Wow I feel kind of stupid for not thinking of that. All I had to do was teleport it on the hero and off to get it to work and I can use a parallel process to do this.
Although I intend to use RPG Maker XP more in the future, I have to remember this interesting bit of information. Thanks for discovering it.
No problem, its very useful with custom made stuff. Also thanks for the input, can't believe I didn't think of it though.
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