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DRAGON QUEST IV, V, AND VI FOR DS (WITH SCANS)

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WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
http://wip.rpgmaker.net/images/dq_ds_01.jpg
http://wip.rpgmaker.net/images/dq_ds_02.jpg

Here's hoping they show up in the US!

To clarify, the screens shown are from DQ4. It looks pretty much like the PSX version, which is good news to me. Wonder what DQV and DQVI will be looking like.
Huh. They're really pushing the Dragon Quest on DS thing. There was a lot of mutterings that Dragon Quest IX was going to be a temporary jaunt onto the DS and that X would be on a home console....with this, I'm starting to wonder if they're not going to make Dragon Quest a portable franchise permenantly.

Considering how freaking huge the DS is in Japan, not to mention how freaking huge Dragon Quest is in Japan, I can't say where it would be an unwise move.
Man, that makes me tingle. I'm pretty skeptical that we'll see it in the US, given the track record of DQ remakes (even during the PS2 era . . . come on!). Still, that is just way too awesome.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
The track record so far has been promising. We've got Rocket Slime, Dragon Quest Monsters, and a bunch of even smaller DS games (Front Mission 1st) coming our way.
Anytime DQ Heroes: Rocket Slime, DQJ, and DQS are coming over, I would be very surprised if all of these didn't make it over as well. Now if Itadaki Street DS came over ...
author=WIP link=topic=154.msg2228#msg2228 date=1185826732
The track record so far has been promising.

I just feel burned because I distinctly remember seeing the same product (Dragon Quest 4 remake) advertised on the back of the manual for Dragon Warrior 7. The Dragon Quest 5 remake on PS2 was never even considered for US release, either. We've always seen plenty of spinoff Dragon Quest titles in the states (like the horrible Taloon game and a number of Monsters titles), but as of yet we have never seen any of the many many remakes of the core games in the series.

So . . . I'd rather not get my hoped up, and be pleasantly surprised. It totally makes sense to release these games in the states, especially since DQ8 was a million-seller (I don't know exactly how many sold, but it is a Greatest Hits title) but I wouldn't be surprised at all if we never saw it.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
author=brandonabley link=topic=154.msg2238#msg2238 date=1185902002
I just feel burned because I distinctly remember seeing the same product (Dragon Quest 4 remake) advertised on the back of the manual for Dragon Warrior 7. The Dragon Quest 5 remake on PS2 was never even considered for US release, either. We've always seen plenty of spinoff Dragon Quest titles in the states (like the horrible Taloon game and a number of Monsters titles), but as of yet we have never seen any of the many many remakes of the core games in the series.

So . . . I'd rather not get my hoped up, and be pleasantly surprised. It totally makes sense to release these games in the states, especially since DQ8 was a million-seller (I don't know exactly how many sold, but it is a Greatest Hits title) but I wouldn't be surprised at all if we never saw it.
Yeah the thing with Dragon Quest 4 was a pain. The company that made it for Enix totally flopped and went out of business. It wouldn't have been cost effective for Enix to get their programmers onto the project and learn how the game worked and reprogram it and such.
Is that little girly-girl on the first scan supposed to be the almighty Alena?

Anywho, IF I ever get a DS, and IF it gets ported, I'd buy DQIV.
I wouldn't figure it to be too good if they're using resources from DQIV PSX port. It looked a lot like DQVII, which really looked awkward and lacked pinache.

Might work better on a DS screen, though.

I wouldn't mind being able to give the SNES era Dragon Quest games a whirl.
Dragon Quest V is the best one in my opinion. I look forward to it.
Throughout the years Dragon Quest slowly creeped up on me and interested me more and more, now its one of my top favorites series, to hear that they're remaking Dragon Quest VI impresses me... I still hate the fact that they didn't release DQV for the PS2...
VI is the best IMO. Then V and then IV. I'll surely be getting these if they come over here.
Ah, just what the world needs. Even more remakes. :-\
Their names are different in the Japanese version. I like that.
We have seen Dragon Quest remakes. It's just that they only gave us the Game Boy Color ones (Dragon Warrior I & II, Dragon Warrior III). As for Dragon Quest IV, it hurts to see that ad on the back of the Dragon Warrior VII manual, nearly six years later.

Sure Dragon Warrior/Quest doesn't do well in America? Even the worst-selling Dragon Quest (IV, 80,000 units) was still more than some of the gimmicks Square-Enix has and still does put out.

I- 500,000 units. Player's Choice if it existed in the NES days. Probably has a lot to do with a special offer Nintendo was offering, but still.
II- 150,000 units. The steepest drop-off in sales of the series. Why? It came out in 1990- the game Nintendo was pushing was its 1989 predecessor- in 1991. And, this game wasn't promoted at all.
III- 300,000 units (formerly believed to be 95,000). Double Dragon Warrior II's sales, it logically followed the Dragon Warrior promotion. It was released just before the NES left the limelight, late in 1991. Another Player's Choice contender.

Trilogy I complete.

IV- 80,000 units. But this was for a game released in late 1992, was underproduced because the NES was believed to be no longer useful (see modern GameCube, GBA) and wasn't really promoted, either. People were already used to 16-bit graphics by now, and this was jarring. Even though DWIV had some of the best graphics on the NES...
V- 0 units (well, unless you count imports). Actually was in the process of translation around 1993 or 1994, cancelled due to a translation error (or something weird like that). It was trying to use 3MB at a time that storage was expensive, and they apparently wanted to go to 4MB with the translation, as well. (Ads said 24 megabits and 32 megabits, respectively) Also, it received some ugly press about barely looking better than an NES game (and when has DQ been all about the graphics)?
VI- 0 units (same situation as V). Enix America had been closed down at the time of DQVI's release in Japan in late 1995. If DQVI got translated, it would've appeared early in the N64 era, which might've led it to the same problem that DWIV had. But who knows? Storage was less of an issue by this point, DQVI managed to fit on an 4MB cart, and games had been released that went to 6 or 8MB (on Super NES), by then.

Trilogy II complete.

VII- 220,000 units. That's a lot for a game that was released in the middle of the PS2 era. Late 2001, right before FINAL FANTASY X (Barely six weeks before). Which means it had to compete against a MAJOR competitor (at that time. Now, they are part of the same team), and was released after a 9 YEAR series drought... and, it didn't do that bad. Its graphics weren't in the same ballpark (or for that matter, the same state), but see the DQV note above.
VIII- 600,000+ units in North America, slightly HIGHER in Europe. Why? Heavy promotion in both territories. The fact a major turn-based RPG was somewhat difficult to find for PS2 in late 2005. And, for those that missed VII and IV due to the systems change, the first Dragon Warrior/Quest in 14 YEARS. Gameplay actually felt like something was missing to some, possibly because of reverting to using only four characters. Then again, it could've been a DQIII tribute.
IX- Who knows? It may get somewhat of a backlash from people that don't want to play Dragon Quest on a handheld, but as long as it keeps its gameplay (see DQIV, V and VII notes about graphics), it should keep going where it really matters.

Trilogy III awaiting release of Dragon Quest IX.
Starscream
Conquest is made from the ashes of one's enemies.
6110
I wouldn't say DQVII came out in the middle of the PS2 era. In American the PS2 had only been out for around a year. The PSone still enjoyed strong sales (similar to what the PS2 is doing today, on a lesser scale). FFX came out six weeks later and was a "suprise" release as it was expected later in January.

DQVII really suffered from being a terrible, unbalanced game with cruddy graphics even for the PSone era, despite being "optimized" for the PS2. When it was released it was a last-gen game in a next-gen world. Enix was terrible with these sort of decisions. Square fixed all that.
I got in on that special Nintendo Power offer for DW1. It was awesome.
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