ITEM SYNTHESIZING
Posts
Pages:
1
Hi ya'll, so i've been using rm2k3 for a while now and i know most of the basics, like switchs and variables, and i want to make a item synthesizer in one of my games, but everytime time i search for one of like google and stuff it comes up blank, then i found this community and i thought i might ask here.
so, any help?
so, any help?
Do you mean, like, a cooking system?
To add to that, basically you just make a bunch of items and then for the system itself you do a bunch of branches that check to see how many of each item you have.
To add to that, basically you just make a bunch of items and then for the system itself you do a bunch of branches that check to see how many of each item you have.
You could one like the Bazaar in FFTA2 but that might require a lot more coding then the cooking system. With these things it's best you have a go then if you get stuck you paste your codings so others can see where you went wrong.
My tutorial comes to the rescue again
author=myersguy link=topic=1541.msg24575#msg24575 date=1216577578
I love cooking and item synthesizing features :)
Not a bad tutorial NMN
Thanks I've definably am better at writing tutorials than I used to be.
Pages:
1















