WHICH OF THESE ARE A MUST HAVE IN RPG GAMES?
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Personally, there's a lot of things that have to be at a decent level for the game to work for me. Or rather, if it's in the game, it has to be decent. I can enjoy a game without a story, but I find a bad story detrimental. ASCII based visuals work, but not the dreaded large and empty rooms in RPG maker games.
So most things can be meh and still work for me. However, when checking out RPGs, I can think of two things that rarely can afford to be on the meh category.
The first is gameplay. I used to tolerate bad gameplay if the story was good enough, but I have grown rather intolerant of that. In fact, I'm playing JRPG far less now than before because of their general failure to provide engaging combat. As such, if I see a project and there's very little about it that suggests it's fun to play, I'm likely to just move on.
The second is likable characters. A good characterization helps a lot more here than a complicated backstory and character development. I'm controlling certain characters and I want to feel that I want them to succeed, else why am I guiding them towards success? The exception to that rule is games where the characters don't even have any character at all, they are just a bundle of stats and skills. In that case I'm content with guiding my bundle of stats and skills towards greater efficiency.
So most things can be meh and still work for me. However, when checking out RPGs, I can think of two things that rarely can afford to be on the meh category.
The first is gameplay. I used to tolerate bad gameplay if the story was good enough, but I have grown rather intolerant of that. In fact, I'm playing JRPG far less now than before because of their general failure to provide engaging combat. As such, if I see a project and there's very little about it that suggests it's fun to play, I'm likely to just move on.
The second is likable characters. A good characterization helps a lot more here than a complicated backstory and character development. I'm controlling certain characters and I want to feel that I want them to succeed, else why am I guiding them towards success? The exception to that rule is games where the characters don't even have any character at all, they are just a bundle of stats and skills. In that case I'm content with guiding my bundle of stats and skills towards greater efficiency.
By the way. You guys talk way about action/adventure RPGs. Why not other RPGs in different genre? RPG dosen't have to be action/adventure does it? It can be horror, psychological. Oh! Visual novels as well. They're cool too. I don't play Skyrim though and the games you guys mentioned. Hehehe. What i think is important are storyline but some storyline are unique some are just taken from a game but the characters are altered. Duration, on the other hand, is needed but needs to pair up with the different needs like storyline or the message. I don't like too short games. I love the Crooked Man. It's decent but we learn something too from it. Not famous but I think it's the best compared to the rest of Uri's work. As well as Sandman. Though, Paranoiac kills me. I hate the game. The most annoying horror chasing game i've ever experienced that i feel like I want to bash my screen. Don't














