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WHY DOESN'T ANYBODY MENTION FINAL FANTASY 2?
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So I have noticed that not many people talk about Final Fantasy 2, how come? I'm currently playing through it and I find it pretty good, I like the idea of leveling up stats instead of your overall level. Because lets face it, you only care about the stat raises from them and not the level number. Sure you can break it by hitting your own team mates and boost health. But other than that its pretty good.
I think this article sums it up pretty nicely why people don't play FF2. ><
http://socksmakepeoplesexy.net/index.php?a=ff02
http://socksmakepeoplesexy.net/index.php?a=ff02
I'm a big Akitoshi Kawazu fan. He's my favorite game designers. I read all interviews with him too.
FFII is basically just his first attempt to make a video game. He's been a board game designer before FFII and how to combine board games with video games was always his "main task" since FFII. He improved a lot over the course of time trying to combine both genres perfectly.
To answer the question, I rather enjoy talking about Romancing SaGa, SaGaFrontier and Unlimited SaGa rather than FFII when talking about Akitoshi Kawazu's game design. I see FFII more of an tech demo of what can be done with video games.
FFII is basically just his first attempt to make a video game. He's been a board game designer before FFII and how to combine board games with video games was always his "main task" since FFII. He improved a lot over the course of time trying to combine both genres perfectly.
To answer the question, I rather enjoy talking about Romancing SaGa, SaGaFrontier and Unlimited SaGa rather than FFII when talking about Akitoshi Kawazu's game design. I see FFII more of an tech demo of what can be done with video games.
Whatever FFII does well, it does many more things poorly.
Tedious leveling is one of those things. Putting an emphasis in stat gains is not a bad idea, but forcing you to do it via obtuse roundabout means is not. I got to the mythril cave and the encounter rate + dead ends + how long it took to kill the Sergent made me lose patience for it.
I've heard the endgame is awfully unbalanced.
Tedious leveling is one of those things. Putting an emphasis in stat gains is not a bad idea, but forcing you to do it via obtuse roundabout means is not. I got to the mythril cave and the encounter rate + dead ends + how long it took to kill the Sergent made me lose patience for it.
I've heard the endgame is awfully unbalanced.
I didn't care much for any of the Final Fantasy titles on the NES. Then again, I didn't even get properly exposed to FF until I was introduced to emulation with the SNES, and, well, this story is beginning to tell itself.
It was unique and a fresh look at how to play a role-playing game. Back when it was released, the ground for what constituted a role-playing game was not very firm yet. This probably made designing the game very exciting.
I believe that it was also one of the first role-playing video games that had a narrative that occurred over the course of the entire game, with more emphasis on characters than the first Final Fantasy.
I believe that it was also one of the first role-playing video games that had a narrative that occurred over the course of the entire game, with more emphasis on characters than the first Final Fantasy.
it's really bad, i beat the entire game but not sure why i played through all of it. it was a huge snorefest. mainly because dungeon design was worst than ff1 and the battles were repetitive once you grinded enough
there are some fans of ff2 here and it is mentioned once in awhile. i guess thats why we have repeat topics
kawazu is a mad genius though
there are some fans of ff2 here and it is mentioned once in awhile. i guess thats why we have repeat topics
kawazu is a mad genius though
Like Rya said, FF2 is more like the prototype for the SaGa series, which I've been a staunch fan since the gameboy ones. The number of people who like Unlimited SaGa can be counted on one hand, and I'm one of them. It's the only reason I bought a PS2, then promptly sold when I fell on hard times (huzzah for emulation now).
That said, even though I like FF2, I can't recommend it with confidence. Apart from Romancing SaGa 3 which is a total masterpiece, the yang to FF6's yin, SaGa is a niche for particular player types.
Except SaGa Frontier 2 where I had to restart the game because I got trapped in the final dungeon too weak to beat the last boss >:O
Fucking egg.
edit - Fun fact: Final Fantasy 2 hosts the most vicious random encounter enemy ever.

He casts Death 10 on your entire party, appears in packs of 2-4, comes in the back row blocked by durable knights, is resistant to magic, and populates the entire world map after a certain point in the game. To my knowledge, there's nothing that can block instant death attacks either.
Thankfully you spend the majority of that part of the game on the high seas safe in your boat, and the airship isn't far away.
That said, even though I like FF2, I can't recommend it with confidence. Apart from Romancing SaGa 3 which is a total masterpiece, the yang to FF6's yin, SaGa is a niche for particular player types.
author=IsrieriAkitoshi Kawazu does endgame difficulty spikes in all his games. I personally enjoy it. Even if it means a little extra grinding, it gives a more climactic "give it all you got" feeling.
I've heard the endgame is awfully unbalanced.
Except SaGa Frontier 2 where I had to restart the game because I got trapped in the final dungeon too weak to beat the last boss >:O
Fucking egg.
edit - Fun fact: Final Fantasy 2 hosts the most vicious random encounter enemy ever.

He casts Death 10 on your entire party, appears in packs of 2-4, comes in the back row blocked by durable knights, is resistant to magic, and populates the entire world map after a certain point in the game. To my knowledge, there's nothing that can block instant death attacks either.
Thankfully you spend the majority of that part of the game on the high seas safe in your boat, and the airship isn't far away.

there I spoiled the greatest part of ff2 for you now you can go and play cool games
Really the best way to play FF2 is to play the newest one, grind OHKO spells like Exit and Toad, grind up shield levels early on with dual wielding shields so you can gain agility, and watch TV while you traverse dungeons because it is the most boring thing possible. Or read Gabiel Pope's LP of FF2 which is where the gif above is from.
I have FF2 on my MetroPCS phone. I beat it really quickly. It had slightly more story than FFI...slightly, but mostly, I think the first Dragon Warrior was better designed.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Dawn of Souls content at the end of the GBA version of FF2 is like a hundred times better than the real game. You start with characters that are leveled about a third of the way up to endgame stats, and you have two dungeons in which to level them up, with a town in between. Every enemy has like a 25% chance to drop equipment, and you find a treasure chest with a major upgrade after about every two battles, but the random battles are hard as hell. At the end of the second dungeon you fight the final boss. So basically it's FF2 with all the time sinks and stalling cut out, and only the core game left intact.
And due to either some sort of invisible multiplier or just the fact that you're fighting strong enemies, you level up from crappy stats to endgame stats really fast. The entire Dawn of Souls content takes maybe two to three hours, and yet effectively lets you experience all of FF2 in that time.
It's actually amazing. They should have just replaced the regular game with it. Unfortunately you have to beat the original game before you can play it; fortunately I'm sure you can download a savestate where that's already been done.
And due to either some sort of invisible multiplier or just the fact that you're fighting strong enemies, you level up from crappy stats to endgame stats really fast. The entire Dawn of Souls content takes maybe two to three hours, and yet effectively lets you experience all of FF2 in that time.
It's actually amazing. They should have just replaced the regular game with it. Unfortunately you have to beat the original game before you can play it; fortunately I'm sure you can download a savestate where that's already been done.
its one of those games i wanted to like i suppose. theres something about the nes FFs that i really like in terms of aesthetic (90% black backgrounds) chibi characters standing in place, slow chiptune battle music trying to be fast. FF3 is the only tolerable of the bunch sadly.
Because it is just terrible.
...no really I played it and it was just terrible.
FIRION AND EMPEROR YOU DESERVED SO MUCH BETTER
...no really I played it and it was just terrible.
FIRION AND EMPEROR YOU DESERVED SO MUCH BETTER
I remember how FF2's HP growth is basically "HP lost during battle / 2". So if you start the battle with 100/100 HP and you end up the battle with 30/100 HP you would gain 35 to max HP.
I originally noticed it because my archer who didn't have a shield gained HP a lot faster than the other characters.
Eventually I just unequipped all armor on all characters except when really needing them (like boss battles or when I wanted to beat a bigger dungeon) and that fixed the endgame balance problems.
I dunno, Romancing SaGa 3 is just as brutal and complex as the other Kawazu games if you ask me. Like how it gets so many new player stuck in the Vampire castle, a place you reach very early on but has the highest "difficulty" modifier and is super huge and you can easily get lost in it.
SaGaFrontier 1 will stay my personal favorite. I guess Unlimited Saga would come second, but I also really liked Minstrel Song, so not sure... RSG3 would then be fourth place.
I think I never understood this game. I couldn't beat it no matter what I tried. I literary grinded for hours every time a character was in the group that ends up being in the final battle. I even abused that unlimited slime trick to get Ginny stronger. But still in the final battle, even with the best weapons and my best techniques, I couldn't deal more than 600 HP damage per attack.
Then I watched a video because I just wanted to see how someone beats the E.G.G. and there each character dealt 4 digit damage! I wonder what the trick is behind increasing the damage that much...
I originally noticed it because my archer who didn't have a shield gained HP a lot faster than the other characters.
Eventually I just unequipped all armor on all characters except when really needing them (like boss battles or when I wanted to beat a bigger dungeon) and that fixed the endgame balance problems.
Apart from Romancing SaGa 3 which is a total masterpiece, the yang to FF6's yin, SaGa is a niche for particular player types.
I dunno, Romancing SaGa 3 is just as brutal and complex as the other Kawazu games if you ask me. Like how it gets so many new player stuck in the Vampire castle, a place you reach very early on but has the highest "difficulty" modifier and is super huge and you can easily get lost in it.
SaGaFrontier 1 will stay my personal favorite. I guess Unlimited Saga would come second, but I also really liked Minstrel Song, so not sure... RSG3 would then be fourth place.
Except SaGa Frontier 2 where I had to restart the game because I got trapped in the final dungeon too weak to beat the last boss >:O
Fucking egg.
I think I never understood this game. I couldn't beat it no matter what I tried. I literary grinded for hours every time a character was in the group that ends up being in the final battle. I even abused that unlimited slime trick to get Ginny stronger. But still in the final battle, even with the best weapons and my best techniques, I couldn't deal more than 600 HP damage per attack.
Then I watched a video because I just wanted to see how someone beats the E.G.G. and there each character dealt 4 digit damage! I wonder what the trick is behind increasing the damage that much...
YO WHADDUP DOE
Akitoshi Kawazu is pretty rad! Like Rya said, FFII was his first real shot at video games, so it kinda blows. The story wasn't fleshed out (well, which is fair compared to FFI and FIII, honestly), and the gameplay was really basic for the complex framework it tried to fit, which resulted in weird shit happening like equipping two shields to be untouchable, spells taking way too long to be viable, and fakeout random encounter rooms??? FFII kinda blows! It doesn't make sense!
Since then Kawazu has gotten better at his craft, even though SE doesn't give him a lot of chances to show off his work. The SaGa series are his well known babies, but Kawazu game trademarks are generally;
-'Gain by using', stats are raised, per battle, in proportion to how you perform in said battle, instead of strict levels.
-Sometimes brutal enemy difficulty/spikes that expects you to go all out with everything you know up to that point.
-Weird battle mechanics that take some digging or investigating to really know. For example, SaGa Frontier 2's battle system kinda got cheated due to the fact that unlike other SaGa games, its linear and there's not really a lot of chances to play with it. How many people knew that damage rises drastically, the lower your SP/WP is?
-Nonlinear progression. Romancing SaGa and SaGa Frontier are good examples of this.
-Enemies get stronger as you do! Also, the game world progresses in relation to how many battles you fight or how strong you are.
So on and so forth. I think FFII would really benefit from a ground up remake.
Akitoshi Kawazu is pretty rad! Like Rya said, FFII was his first real shot at video games, so it kinda blows. The story wasn't fleshed out (well, which is fair compared to FFI and FIII, honestly), and the gameplay was really basic for the complex framework it tried to fit, which resulted in weird shit happening like equipping two shields to be untouchable, spells taking way too long to be viable, and fakeout random encounter rooms??? FFII kinda blows! It doesn't make sense!
Since then Kawazu has gotten better at his craft, even though SE doesn't give him a lot of chances to show off his work. The SaGa series are his well known babies, but Kawazu game trademarks are generally;
-'Gain by using', stats are raised, per battle, in proportion to how you perform in said battle, instead of strict levels.
-Sometimes brutal enemy difficulty/spikes that expects you to go all out with everything you know up to that point.
-Weird battle mechanics that take some digging or investigating to really know. For example, SaGa Frontier 2's battle system kinda got cheated due to the fact that unlike other SaGa games, its linear and there's not really a lot of chances to play with it. How many people knew that damage rises drastically, the lower your SP/WP is?
-Nonlinear progression. Romancing SaGa and SaGa Frontier are good examples of this.
-Enemies get stronger as you do! Also, the game world progresses in relation to how many battles you fight or how strong you are.
So on and so forth. I think FFII would really benefit from a ground up remake.
author=RyaReisender
I remember how FF2's HP growth is basically "HP lost during battle / 2". So if you start the battle with 100/100 HP and you end up the battle with 30/100 HP you would gain 35 to max HP.
Actually, in your example it would be 70% chance to gain HP, and the amount of HP is defined by your VIT stat. VIT also increases on HP loss, so it grows exponentially as the game goes on.
Same with MP usage, relying on M.Power for increase.
author=RyaReisender
Like how it gets so many new player stuck in the Vampire castle, a place you reach very early on but has the highest "difficulty" modifier and is super huge and you can easily get lost in it.
Leonid's castle is a speed bump at worst. All you have to do is fight a single battle, then go talk to him and you'll leave. Just hit the staircase gargoyles with that Ice Stone you have.
author=RyaReisender
But still in the final battle, even with the best weapons and my best techniques, I couldn't deal more than 600 HP damage per attack.
The final techs are a pain in the ass to get. My run went ahead with only 2nd and 3rd best, but I managed to slough through him with 800-1000 damage attacks. I think Roberto's Incinerate was my strongest attack.
How many hours of life did it take to accomplish that? I don't know. But at least I can brag "I beat the Egg."
How many people knew that damage rises drastically, the lower your SP/WP is?
It does? =o
You mean if they are almost used up?
Honestly in all Kawazu games EXCEPT SGF2, I think they are best played when you just don't care about how it works. Knowing how it works and abusing the system or getting frustrated because it's too complicated can easily spoil all the fun with them.
Leonid's castle is a speed bump at worst. All you have to do is fight a single battle, then go talk to him and you'll leave. Just hit the staircase gargoyles with that Ice Stone you have.
You don't have to tell me that. I'm just saying it's just as hard to access for new players without a guide as any other Kawazu game. =p
author=Rys
It does? =o
You mean if they are almost used up?
Even beyond that; Arts are at their absolute strongest once you're using up LP to power them. Basically this is to give the player a payoff (and sort of a desperation tactic) for having their back to the wall.
author=Rys
Honestly in all Kawazu games EXCEPT SGF2, I think they are best played when you just don't care about how it works. Knowing how it works and abusing the system or getting frustrated because it's too complicated can easily spoil all the fun with them.
Sort of, I agree a bit. Up to a point, you have to at least get a gist of how the intermediate stuff works to beat the game, but I think it's very accomidating to those who like to get into the nitty gritty to absolutely demolish the game if you wanted to.
For example, in Romancing SaGa Minstrel Song, you don't HAVE to fight and beat 10 Fatestone Sariun, the bonus bosses Schirach, Death, Jewel Beast, etc, but if you do decide to go that route, it's very beneficial to learn and understand the deeper aspects of the game like Surges, Spell Fusions, Combos, Fulcrums, Tempering, Classes, Battle Rank, and the like.
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