BREAKING THE FOURTH WALL: FUN OR NOT?
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Xenogears has some comedic moments, but I'm not sure I'd say it doesn't take itself seriously. If anything the opposite is true.
Anyway, on topic, my favorite use of 'breaking the fourth wall' in video games is Cloud's tutorial in Final Fantasy VII. Entertaining and informative!
Anyway, on topic, my favorite use of 'breaking the fourth wall' in video games is Cloud's tutorial in Final Fantasy VII. Entertaining and informative!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Xenogears was taking itself really seriously one minute, but then the next minute you were in a cafe ordering thirty cakes to increase your character's weight, and then dining-and-dashing.
It took itself seriously more often than a lot of games, though, for sure.
It took itself seriously more often than a lot of games, though, for sure.
And then the whole "weight" stat turns out to be completely pointless because the actual intended effect was never implemented, and the programmers stopped including things that influenced it about a quarter of the way in, leaving me stuck with a main character who weighs under sixty pounds because I never noticed that playing minigames in the carnival was causing him to waste away.
The only story-focusing game (and JRPG) I remember where it's consistently serious would be Digital Devil Saga right now. I know a lot where it's just a minor point, but really just serious .. oh well.
And just for the laughs : Tales of Symphonia 2
And just for the laughs : Tales of Symphonia 2
If you're looking for a good game that takes itself seriously play chrono trigger.
Btw it is fun, but refer to the aforementioned, deadpool and you went overboard.
Btw it is fun, but refer to the aforementioned, deadpool and you went overboard.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Except Chrono Trigger does the exact opposite of that...? Have you just never played it? (Also, do you really think there's a single person on this site who hasn't played Chrono Trigger?)
Dalton demanding that the background music be changed from the heroic theme to the villainous theme when he upgraded the Epoch to be able to fly was a pretty great example of breaking the fourth wall. I wasn't expecting it, and yet it was somehow totally in character for him.
I do concede that I forgot about Shin Megami Tensei games, and Digital Devil Saga and probably almost all of the others in that series definitely do qualify as games that never screw around.
Dalton demanding that the background music be changed from the heroic theme to the villainous theme when he upgraded the Epoch to be able to fly was a pretty great example of breaking the fourth wall. I wasn't expecting it, and yet it was somehow totally in character for him.
I do concede that I forgot about Shin Megami Tensei games, and Digital Devil Saga and probably almost all of the others in that series definitely do qualify as games that never screw around.
Yeah, no, He was telling them to change the music coming from the Epoch...
And yes, I played it, and Chrono Cross too, got all the endings in both games.
And yes, I played it, and Chrono Cross too, got all the endings in both games.
Your interpretation that the Epoch has an FM radio that plays RPG battle music as the gang flies through time and space is even more ridiculous.
Koudelka takes itself pretty seriously. Its successor, Shadow Hearts, is the better game. The first game was almost as dark as SMT. The rest of the series got goofy as hell.
SaGa Frontier 2 was pretty serious, almost devoid of the silliness found in the rest of the SaGa series.
Koudelka takes itself pretty seriously. Its successor, Shadow Hearts, is the better game. The first game was almost as dark as SMT. The rest of the series got goofy as hell.
SaGa Frontier 2 was pretty serious, almost devoid of the silliness found in the rest of the SaGa series.
author=KylailaI'm just playing this for the first time, it was super cheap on PSN a few weeks ago. Oh my god. What a first impression. The overwhelming hate that Emil gets from all of the NPCs in the first town almost feels like the developers calling the player a loser. Hilarious!
And just for the laughs : Tales of Symphonia 2
author=nurvussauthor=KylailaI'm just playing this for the first time, it was super cheap on PSN a few weeks ago. Oh my god. What a first impression. The overwhelming hate that Emil gets from all of the NPCs in the first town almost feels like the developers calling the player a loser. Hilarious!
And just for the laughs : Tales of Symphonia 2
My thoughts exactly! Not thanks to seriousness, hehe.
The rest of the beginning drags on (especially those useless flashbacks), but gets much better.
author=nurvuss
Koudelka takes itself pretty seriously. Its successor, Shadow Hearts, is the better game. The first game was almost as dark as SMT. The rest of the series got goofy as hell.
And yeah .. Shadow Hearts was cheesy as hell already (dark, but cheesy no less) it was a great game. The moment I thought "The only thing that's missing is a mysterious voice"- bling, there it is. I burst out laughing.
Second was .. it was one of those games I quite after putting 40 hours into it already. I've been told it would be good. It wasn't. The dungeondesign alone was horrible imho.
But for those who liked the humour (I know one, at least :F), it's a great game nevertheless.
.. enough off-topic. Sorry.
@kingdomcome: I'm not sure if you're just kidding around, or are being serious with that last comment.
Annnnnyway, I'm usually a pretty huge fan of breaking the fourth wall. I don't do it that much myself, though.
Annnnnyway, I'm usually a pretty huge fan of breaking the fourth wall. I don't do it that much myself, though.
About the Chrono Trigger thing, it's playing the Epoch theme not a battle song, it was created in 2300AD it having a radio or something isn't really all that farfetchedm, and if you say, where's it getting the stations? it's a time machine so yeah that answers itself, besides why does a minion jump up?
author=karins_soulkeeperDepends a lot on how it's done. Mostly though it's widely accepted, and in my games I actually have a shadowy meta based around it. It's more than just a clown in the room, it's a frekkin plot device!
Hi everyone!
I am planning on making a short traditional rpg that I'll work on when I take a break from my main project. I plan on making it humorous, and with no clear signs of seriousness. So I was thinking, is breaking the fourth wall a good move or not? Any advice you guys may offer to me?
Thank you!
author=LockeZBloodline Masquerades is pretty serious, I'm not sure if by your definition it can be said to "take itself seriously" but it's one of the darkest W-RPG's on the market.
I actually wish more RPGs would take themselves seriously, because I can honestly say I don't think there's a single one in existance that does. But if you decide not to, you'll be in good company.
Also, it's a better strategy not to take yourself completely seriously when you're making a game, games are not serious, the saying "it's just a game" exists for reason.
A game has no serious consequences, just like watching a movie, where you seem to be lost is in the definition of what makes a game serious or take itself seriously, for example, someone can take himself seriously and make an absolutely appalling game, where as I don't take myself seriously, but I make great games (this is for the purpose of an example, the opinion is obviously a subjective viewpoint).
If you want a game that has a serious plot, that's very different from a game that takes itself seriously, also you've only mentioned the eastern classics so far, there are multitudes of serious games in the West that take themselves very seriously, such as Diablo, Condemned, etc.




















