New account registration is temporarily disabled.

HOW CAN I SET THE MINIMUM DAMAGE DEALT IN BATTLES TO 1 INSTEAD OF 0? [RPGM2K3]

Posts

Pages: 1
Hi, it's me.
Again.

This time though I wanted help to fix an annoyance I have in my game: the minimum damage you deal is 0 and not 1.
That means that if you're strong enough, you are invincible, and if you are too weak, you are useless.

Is there a way to fix this?
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Unless you made an insane workaround where all your attacks are skills that ignore defense and are set to at least 1 damage on hit (the rest of the damage being calculated by your strength stat and elemental bonuses), there's no way to keep the program from throwing you 0s aside from making your own battle system.
BugFix (12/01/2014)
[QuickPatches]
DmgCapper(p1)=49D03B,E8F69DFAFF,446E36,B800000000680F270000E922080000
DmgCapper(p2)=447667,83FA007C06E83B2CFEFF9258C3
DmgCapper(min)=446E37,#0
DmgCapper(max)=446E3C,#9999

Get DynRPG 0.20 and put the above quote below the [QuickPatches] section in the DynRPG.ini


There's still an issue with writing 4 Byte numbers (a windows thing?), so you should better convert it:
HexConverter

Put the number into the rightmost box next to the 'big-endian' and take the left box next to the 'little-endian' and put that number (should be 8 digits) instead of the #Number.

e.g.
15000 converted into little-endian hex is 983A0000
So instead of
maxDMG=446E3C,#15000
you end up with
maxDMG=446E3C,983A0000
Issue with 4-byte numbers: Really? I believe, I fixed this in the latest dynloader.dll a while ago.

https://www.dropbox.com/s/hydedc16gwg4495/dynloader.dll?dl=0
Thanks.

Mine's different in 58 bytes for some reason (it's about 4 months old as well). I never changed it after that issue with the # was fixed... as far as I remember. Some people kept bugging me about that same issue.
Pages: 1