YOUR RPG MAKING PROCESS?

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I haven't worked on an actual project in RPG Maker in yeeeaars, just graphic resources, but lately I've been contemplating starting a project. I'm just wondering, do any of you have a process, or flow, or some kind of order you work on things? Do you just wing it and organize it as you go? I keep getting lost jumping back and forthbetween everything, how do you organize you thoughts and processes?
I make a Word document for every project and write down all of my ideas in it. I usually describe the overall concept, the main gameplay systems and options available to the player, the playable characters, the overall plot, locations, enemies, equipment and items, etc.
I may also draw a few mockups at this point.

Then if I feel like this is a project I want to make in RM I start by coding the custom systems, then I draw resources or add music/sounds as I go and test the game. I usually test something as soon as I'm done coding it and keep at it until it's free of any major bugs.
This phase goes on until the game is complete or until I feel I have enough to make a gamepage or release a demo.
I tend to just wing it. I'm not a meticulous/orderly type of person ( which is bad, because then those game bugs tend to bite me in the behind later down the line >< ). While I do have a few ideas planned before hand, along with some characters, the plot and chars start writing themselves. Because I've never ever written a dialogue script for a RM game in Word yet. I dunno, the writing process just feels a bit more natural for me that way.

Once I've got a half-way decent story with some believable characters underway, do I then look at gameplay mechanics. And mapping. Oh goodness, love mapping. :D
I'm done with my solo project. Now, I'm working on team project which mostly the obstancles are limited time since we only have two team members and both of us have our time. Not to mention, since my partner is an idealist person, he want to use custom graphics asset for our game which it may takes time.

While I'm waiting for my partner to do his stuffs, I prepare the scripts
Step 1: Inspiration
I come up with tons of ideas and shove them all into a text file.

Step 2: Organization
I start organizing the ideas, removing lame ones, segregating them all into files for Characters, Skills, Story, Outline, etc. This is also the time I start to gather resources.

Step 3: Planning
REALLY sorting out my text files and planning out how my skills and combat system will work.

Step 4: Early dev
I start messing around in RPGmaker, seeing what's possible and what's not

Step 5: Start development
I start to get stuff actually started seriously. I usually start with the combat engine.

Step 6: Base complete
Combat engine and the basis systems of the game are complete and functional.

Step 7: Serious development begins
This is when I start to make maps and dialogue and events.

Step 8: Balancing
Obvious heading is obvious

Step 9: Completion development
This is when I go back over it and make sure it's good enough to submit.

Right now I have one project in Phase 7, one in phase 3, one in phase 2, and two in phase 1. :P
Ah!! You helpful genius's! This is definitely a good stepping stone to coming up with a system of sorts. I know I can be all over the place which ends up getting me nowhere XD

I like the idea of doing graphics and music as the need for them arise, getting the game together while making graphics would feel like much more progress is getting made than trying to tackle everything of one thing in one foul swoop, which is where I deffs went wrong lol I tried doing all the graphics before trying to get anything in the game together. Horrible idea, sure was mighty intimidating.

Time to learn Ruby too. I am not a coder. Nooooopppppeeee. Can an interesting and unique battle system be done through just manipulation of the system???? If that question made sense??? I'M NOT A TECHNICAL LINGO-ER.
^You could get creative with events, and still end up with something comparable to custom scripts.
Eventing is like building a lego mansion. So long as you don't step on the bricks, it's going to be awesome ;P

As for the first question, I just get on with it and hope for the best. I do create a bare-bones plot first, but everything else comes along the way. Although this method forces me to repeatedly go back and forth through different portions of the game, it also makes it more dynamic. Because my thinking progressed along with the game. Story and Character development will flow much more naturally, since nothing was set in stone in the first place. And they develop with a close tie to the game itself, and the progress you made.

This wouldn't work for everyone, of course. Just saying :)
The MOG Events are quite cool! Because the first two are about resource making, and the last one about game making (with those resources) you get to make a game that's 99% yours, much easier. ;w;

http://rpgmaker.net/events/mog_graphics/
http://rpgmaker.net/events/mog_music/
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